Skip to main content

Dart Trap in 7 Days to Die

ByYurii LuzhkoSource: 7 Days to Die V3.3 game files
Electric trapDraws 10Traps 25

“Launches metal darts when powered.”

The Dart Trap fires Iron Darts when powered — 45 damage per dart (items.xml), one every 0.5 s (BurstFireRate). It draws 10 power, has 2,500 hit points and unlocks at Traps 25 (Electrical Traps magazines); every trader can stock it from trader stage 25. Darts are cheap: 3 Iron + 1 Clay Soil at the Forge.

Dart Trap stats

Dart Trap fields from blocks.xml
Power draw (RequiredPower)10
Damage per hit45 per dart
AmmoIron Dart (Ammo)
Fire rate (BurstFireRate)0.5 s
Hit points (MaxDamage)2,500 (from its material)
Size1 block
Stack size10
Base value (EconomicValue)220
Repair with16 Forged Iron, 3 Mechanical Parts, 2 Electrical Parts
Salvage (wrench)1–3 Mechanical Parts, 1–2 Electrical Parts

- Active traps like blade traps or shotgun turrets.

In-game journal tip — Activity Map

Recipe and unlock

Crafted at the Workbench

Unlocks at Traps 25 (Electrical Traps magazines) · Electric Fence, Dart, & Blade.

Electrical Traps

Do you have pests? Check out these crazy traps for pest control and home security.

Every Traps unlock →

How to wire the Dart Trap

  1. Power sourcegenerator, solar or battery bank
  2. Motion Sensortrigger · draws 5
  3. Dart Trapdraws 10

Use a wiring tool to connect electrical components. The first component you attach the wire to will be the parent component.

Focus on any electrical component and use the secondary action to add a wire to that component. Repeat to complete the connection to a second component.

Focus on any electrical component and use the primary action to remove or cut that components wire to its parent component.

With the wire tool equipped you can see many useful things including: a components power usage and current power status, the flow of power represented on the wires by moving pulse from parent component to its child component and the aiming and view cone angle of objects with motion sensing capabilities.

A component can only have one parent or input, but can have multiple children or outputs.

In-game journal tip — Wire Tool

Sensors are devices like trigger plates, motion sensors, and trip wires.

Like all components a sensor can only have one input and needs to be powered to work. If a powered sensor is triggered, all children attached to it will activate such as blade traps starting to turn.

Passthrough Triggering

Using this, multiple sensors can be used to activate the same component. To do this sensors need to be wired as a daisy chain, one sensor being connected to the next and the final sensor powering the device.

If the first sensor in a chain is powered all are considered powered. If any one sensor in the chain is activated then the signal is passed through and will power all consumers down the line.

Example: Generator -- motion sensor -- motion sensor -- door

The door will open if either one or both of the motion sensors are triggered.

In-game journal tip — Sensors

How electricity works, and the power draw of every block →

Where to buy

Every trader can stock it — in the shared electrical list of their general stock, and Trader Bob carries it as a specialty too. It can appear from trader stage 25. Trader stage is your player level × (1 + the quest-tier bonus at that trader). Trader Bob · Trader Hugh · Trader Jen · Trader Joel · Trader Rekt

Other traps

Dart Trap — FAQ

How do you load a dart trap in 7 Days to Die?
Put Iron Darts in it — its AmmoItem in blocks.xml is Iron Dart (Ammo). Darts are made at the Forge from 3 Iron and 1 Clay Soil, stack to 500, and traders sell them.
How much damage does a dart trap do?
45 per dart — the Iron Dart's EntityDamage in items.xml. The trap fires every 0.5 s while it is powered and triggered.
How do you power a dart trap?
Wire it from a power source through a trigger such as a Motion Sensor or Trigger Plate with the Wire Tool. It draws 10 power — more than a sensor (5), less than a Blade Trap (20).

Read from the 7 Days to Die V3.3 game files: blocks.xml, items.xml, recipes.xml, progression.xml, traders.xml, loot.xml, buffs.xml and the game's own text (Localization). PinDrop is fan-made and not affiliated with The Fun Pimps.