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7 Days to Die Zombie Types

ByYurii LuzhkoSource: 7 Days to Die V3.3 game files

34 zombie types plus 4 zombie animals (zombie bear, zombie boar, zombie dog and zombie vulture). Most come in stronger variants — feral, radiated, charged and infernal — for 145 humanoid zombie classes in all.

All 34 zombie types and 4 zombie animals the world spawns, with health and XP for every variant — read from the game's own files. Which of them the Blood Moon horde sends, by gamestage.

Dots show the variants each type has: feral, radiated (green), charged (blue), infernal (orange-red). What the variants change →

Zombies, weakest first

34 zombie types by starting health, then the 4 zombie animals. Bars share one scale across the list.

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Not zombies: the wild animals

All 16 animals →Chicken, Rabbit, Doe, Stag, Snake, Coyote, Wolf, Boar and more — health, damage, what butchering gives and which biomes spawn them.

Themed sleepers: who sleeps where

Some locations wake a themed group instead of the general sleeper list. Each map shows the Navezgane locations that use the group; the chips are the zombies the group can spawn.

7 Days to Die zombies — FAQ

How many zombie types are in 7 Days to Die?
34 zombie types plus 4 zombie animals (zombie bear, zombie boar, zombie dog and zombie vulture). Most come in stronger variants — feral, radiated, charged and infernal — for 145 humanoid zombie classes in all.
What is the strongest zombie in 7 Days to Die?
By health, the Infernal Mutated: 3,100 HP, worth 2,700 XP.
What are the blue zombies in 7 Days to Die?
Charged zombies — the game file tags their colour "Blue". 24 zombie types have a charged variant, with 1,000–2,500 HP. The orange ones are infernal (the file calls the colour "Red"): 23 types, 1,600–3,100 HP.

Read from the 7 Days to Die V3.3 game files (entityclasses, entitygroups). A zombie is listed when a spawn group names it. PinDrop is fan-made and not affiliated with The Fun Pimps.