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Mutated Zombie in 7 Days to Die

ByYurii LuzhkoSource: 7 Days to Die V3.3 game files
ZombieFeralRadiatedChargedInfernalSpecial Infected

950 HP at its weakest, 3,100 at its strongest, across 5 versions — read from the game's own files.

Navezgane map with the locations where the mutated zombie can spawn as a sleeper

60 sleeper locations · 60 by name (orange)Where it sleeps ↓

Every variant

  • Mutated

    Base

    HP
    950
    XP
    1,000
    Damage per hit
    20
    Blood Moon from
    GS 85
    Loot bag
    4%
  • Feral Mutated

    Feral

    HP
    1,200
    XP
    1,075
    Damage per hit
    25
    Blood Moon from
    GS 174
    Loot bag
    4%
  • Radiated Mutated

    Radiated · regenerates when damaged

    HP
    2,100
    XP
    1,375
    Damage per hit
    30
    Blood Moon from
    GS 372
    Loot bag
    4%
  • Charged Mutated

    Charged

    HP
    2,500
    XP
    1,675
    Damage per hit
    60
    Blood Moon from
    GS 372
    Loot bag
    10%
  • Infernal Mutated

    Infernal

    HP
    3,100
    XP
    2,700
    Damage per hit
    50
    Blood Moon from
    GS 372
    Loot bag
    10%

Colours: radiated green, charged blue, infernal orange-red. What the variants change →

Where the mutated zombie spawns

  • Biomes: the wasteland and wasteland cities.
  • Sleeper groups in places: special infected.
  • Blood Moon hordes: from gamestage 85; the infernal joins from gamestage 372.

The game's own notes call the gamestage number “an estimate of difficulty”. “From gamestage N” is the lowest-numbered horde group in the files that lists this zombie.

Where the mutated zombie sleeps in Navezgane

Sleeper volumes in 60 Navezgane locations can spawn it. In 60 of them it is placed by name or by a themed group (orange); the rest only through the game's general sleeper list (grey).

Hardest locations that place it

Showing 12 of 60, hardest first.

Mutated — FAQ

How much health does the Mutated zombie have in 7 Days to Die?
950 HP as a regular zombie, up to 3,100 as Infernal Mutated.
How much XP does the Mutated give?
1,000 as a regular, 1,075 as feral, 1,375 as radiated, 1,675 as charged, 2,700 as infernal.
What variants does the Mutated have?
4: feral, radiated, charged and infernal. The radiated version regenerates when damaged.

Zombies with similar health

All zombie types →

Read from the 7 Days to Die V3.3 game files (entityclasses, entitygroups). PinDrop is fan-made and not affiliated with The Fun Pimps.