7 Days to Die Blood Moon Horde
The Blood Moon horde runs from 22:00 to 4:00 game time. How many zombies it sends, and which, depends on your gamestage: at gamestage 16 the waves are 46 zombies, at 97 they are 411.
Gamestage formula, the horde table for all 322 stages the game defines, and when each zombie joins — read from the game's gamestages file.
Zombies in the waves, by gamestage
Gamestage 1 to 1000; the table below has every number.
Gamestage and horde calculator
For one player. A party is weighted together — see below.
- Gamestage
- 40
- Horde stage used
- 40
- Zombies in the waves
- 171
- Alive at once, per player
- 15
Days survived count up to your level only; each death takes 2 off. After the waves the stage keeps sending more, up to 10 alive at once.
How gamestage is worked out
gameStage = ( playerLevel + daysSurvived ) * difficultyBonus
- difficultyBonus is 1.2 in the file.
- Days survived grows by one each game day, loses 2 on every death, and is capped at your player level.
- The result rounds down: level 10 after 4 days is (10 + 4) × 1.2 = 16.8, so gamestage 16.
- A party: the highest gamestage counts ×1, the next ×0.5, each one after it half again. Players at 60, 40, 20 make a party gamestage of 85.
- The horde uses the highest stage the file defines at or below that number, worked out once when the Blood Moon rises.
Horde size by gamestage
Waves: zombies the stage sends before its closing group. Alive at once: the spawner's per-player limit, which the Blood Moon Count world setting caps.
| Gamestage | Waves | Alive at once | Kinds | Feral | Radiated | Charged | Infernal |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 12 | — | — | — | — |
| 10 | 80 | 6 | 15 | — | — | — | — |
| 25 | 99 | 9 | 17 | — | — | — | — |
| 50 | 207 | 17 | 21 | — | — | — | — |
| 75 | 315 | 25 | 26 | 3 | — | — | — |
| 100 | 411 | 32 | 32 | 11 | — | — | — |
| 150 | 414 | 47 | 46 | 13 | 8 | 6 | 4 |
| 200 | 540 | 61 | 50 | 18 | 9 | 6 | 5 |
| 300 | 800 | 91 | 61 | 10 | 15 | 13 | 10 |
| 400 | 1,000 | 122 | 65 | 17 | 15 | 8 | 11 |
| 500 | 1,000 | 150 | 56 | 16 | 10 | 6 | 6 |
| 750 | 1,000 | 227 | 58 | 12 | 14 | 10 | 9 |
| 1000 | 1,000 | 256 | 63 | 14 | 16 | 10 | 10 |
Kinds: how many different zombies the stage's groups list, and how many of them are feral, radiated, charged or infernal. The server's MaxSpawnedZombies (64) covers the entire world. It is scaled based on use case (x1.9 blood moons, x2.1 sleepers). Changing this setting can have a huge impact on performance.
When each zombie joins the horde
The first gamestage at which the horde can send each variant.
| Zombie | Base | Feral | Radiated | Charged | Infernal |
|---|---|---|---|---|---|
| Boe | 1 | 64 | 174 | 174 | 174 |
| Darlene | 1 | 85 | 181 | 181 | 181 |
| Janitor | 1 | 97 | 147 | 147 | 147 |
| Joe | 1 | 74 | 147 | 147 | — |
| Marlene | 1 | 91 | 153 | 153 | — |
| Moe | 1 | 80 | 133 | — | 133 |
| Nurse | 1 | 85 | 153 | 153 | — |
| Party Girl | 1 | 85 | 147 | 147 | — |
| Steve | 1 | 85 | 160 | 160 | — |
| Tom Clark | 1 | 103 | 147 | 147 | — |
| Utility Worker | 1 | 160 | 167 | 167 | 167 |
| Yo | 1 | 167 | 147 | 147 | 147 |
| Arlene | 2 | 64 | 174 | 174 | — |
| Businessman | 2 | 97 | 217 | 217 | 217 |
| Inmate | 2 | 103 | 263 | 263 | 263 |
| Lab Worker | 2 | 97 | 167 | 167 | — |
| Burnt | 16 | 127 | 271 | 271 | 271 |
| Spider | 35 | 109 | 147 | 147 | 147 |
| Zombie Dog | 40 | — | — | — | — |
| Lumberjack | 40 | 97 | 188 | — | 188 |
| Zombie Vulture | 44 | — | 133 | — | — |
| Biker | 49 | 103 | 279 | — | 279 |
| Hazmat | 49 | 109 | 153 | 153 | 153 |
| Cop | 59 | 103 | 181 | — | 181 |
| Thug | 59 | 188 | 167 | 167 | 167 |
| Big Mama | 64 | 109 | 174 | — | 174 |
| Bowler | 69 | 174 | 271 | — | 271 |
| Tourist | 69 | 174 | 271 | — | 271 |
| Soldier | 69 | 140 | 217 | — | 217 |
| Mutated | 85 | 174 | 372 | 372 | 372 |
| Rancher | 91 | 153 | 363 | 363 | 363 |
| Chuck | 97 | 147 | 463 | 463 | 463 |
| Wight | — | 121 | 195 | 195 | 195 |
| Demolition | 147 | — | — | — | — |
Blood Moon world settings
- Blood Moon Frequency
- Number of in-game days between Blood Moons. Disabled = No Blood Moons.
- Blood Moon Range
- Number of days after Blood Moon frequency the event can occur. For example: A frequency of 7 + a range of 5 randomizes the Blood Moon between day 7 and day 12. 0 Days = No randomness.
- Blood Moon Warning
- Sets when the Blood Moon warning appears on the HUD and the day number changes to red.
- Blood Moon Count
- Controls the maximum number of zombies alive Per Player during a Blood Moon. Nearby players share a group cap of up to 30 zombies. If the cap would be exceeded, game stage scaling increases the difficulty instead. The world cap is about 1.9x the MaxSpawnedZombies. Lower game stages can reduce the number of spawns. Increasing this setting can greatly impact performance.
The game's own descriptions of each option.
7 Days to Die Blood Moon — FAQ
When does the Blood Moon occur in 7 Days to Die?
What time does the Blood Moon start in 7 Days to Die?
How long does a Blood Moon last in 7DTD?
What happens if you die on a Blood Moon in 7 Days to Die?
How big is the Blood Moon horde?
More 7 Days to Die
Read from the 7 Days to Die V3.3 game files (gamestages, entity groups, localization, server config). PinDrop is fan-made and not affiliated with The Fun Pimps.