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Steve Zombie in 7 Days to Die

ByYurii LuzhkoSource: 7 Days to Die V3.3 game files
ZombieFeralRadiatedChargedGhost Town

125 HP at its weakest, 1,000 at its strongest, across 4 versions — read from the game's own files.

Navezgane map with the locations where the steve zombie can spawn as a sleeper

554 sleeper locations · 209 by name (orange)Where it sleeps ↓

Every variant

  • Steve

    Base

    HP
    125
    XP
    400
    Damage per hit
    —
    Blood Moon from
    GS 1
    Loot bag
    4%
  • Feral Steve

    Feral

    HP
    500
    XP
    800
    Damage per hit
    16
    Blood Moon from
    GS 85
    Loot bag
    4%
  • Radiated Steve

    Radiated · regenerates when damaged

    HP
    800
    XP
    1,100
    Damage per hit
    16
    Blood Moon from
    GS 160
    Loot bag
    4%
  • Charged Steve

    Charged

    HP
    1,000
    XP
    1,400
    Damage per hit
    60
    Blood Moon from
    GS 160
    Loot bag
    10%

Colours: radiated green, charged blue, infernal orange-red. What the variants change →

Where the steve zombie spawns

  • Biomes: caves, cities, every biome, forest towns, the wasteland and wasteland cities.
  • Sleeper groups in places: ghost town.
  • Blood Moon hordes: from gamestage 1; the charged joins from gamestage 160.
  • Wandering hordes: from gamestage 1.

The game's own notes call the gamestage number “an estimate of difficulty”. “From gamestage N” is the lowest-numbered horde group in the files that lists this zombie.

Where the steve zombie sleeps in Navezgane

Sleeper volumes in 554 Navezgane locations can spawn it. In 209 of them it is placed by name or by a themed group (orange); the rest only through the game's general sleeper list (grey).

Hardest locations that place it

Showing 12 of 209, hardest first.

Steve — FAQ

How much health does the Steve zombie have in 7 Days to Die?
125 HP as a regular zombie, up to 1,000 as Charged Steve.
How much XP does the Steve give?
400 as a regular, 800 as feral, 1,100 as radiated, 1,400 as charged.
What variants does the Steve have?
3: feral, radiated and charged. The radiated version regenerates when damaged.

Zombies with similar health

All zombie types →

Read from the 7 Days to Die V3.3 game files (entityclasses, entitygroups). PinDrop is fan-made and not affiliated with The Fun Pimps.