Chuck Zombie in 7 Days to Die
900 HP at its weakest, 3,000 at its strongest, across 5 versions — read from the game's own files.
Every variant
Chuck
Base
- HP
- 900
- XP
- 1,000
- Damage per hit
- 20
- Blood Moon from
- GS 97
- Loot bag
- 4%
Feral Chuck
Feral
- HP
- 1,200
- XP
- 1,075
- Damage per hit
- 40
- Blood Moon from
- GS 147
- Loot bag
- 4%
Radiated Chuck
Radiated · regenerates when damaged
- HP
- 2,000
- XP
- 1,375
- Damage per hit
- 40
- Blood Moon from
- GS 463
- Loot bag
- 4%
Charged Chuck
Charged
- HP
- 2,400
- XP
- 1,650
- Damage per hit
- 60
- Blood Moon from
- GS 463
- Loot bag
- 10%
Infernal Chuck
Infernal
- HP
- 3,000
- XP
- 2,600
- Damage per hit
- 45
- Blood Moon from
- GS 463
- Loot bag
- 10%
Colours: radiated green, charged blue, infernal orange-red. What the variants change →
Where the chuck zombie spawns
- Biomes: the snow biome.
- Blood Moon hordes: from gamestage 97; the infernal joins from gamestage 463.
The game's own notes call the gamestage number “an estimate of difficulty”. “From gamestage N” is the lowest-numbered horde group in the files that lists this zombie.
Where the chuck zombie sleeps in Navezgane
No sleeper volume in a Navezgane location lists it — it spawns in the open, in the snow biome.
Chuck — FAQ
How much health does the Chuck zombie have in 7 Days to Die?
How much XP does the Chuck give?
What variants does the Chuck have?
Zombies with similar health
Read from the 7 Days to Die V3.3 game files (entityclasses, entitygroups). PinDrop is fan-made and not affiliated with The Fun Pimps.