Screamer Zombie in 7 Days to Die
200 HP at its weakest, 1,000 at its strongest, across 4 versions — read from the game's own files.

5 sleeper locations · 5 by name (orange)Where it sleeps ↓
Every variant
Screamer
Base
- HP
- 200
- XP
- 475
- Damage per hit
- —
- Blood Moon from
- —
- Loot bag
- 4%
Feral Screamer
Feral
- HP
- 500
- XP
- 850
- Damage per hit
- 20
- Blood Moon from
- —
- Loot bag
- 4%
Radiated Screamer
Radiated · regenerates when damaged
- HP
- 800
- XP
- 1,150
- Damage per hit
- 20
- Blood Moon from
- —
- Loot bag
- 4%
Charged Screamer
Charged
- HP
- 1,000
- XP
- 1,450
- Damage per hit
- 60
- Blood Moon from
- —
- Loot bag
- 10%
Colours: radiated green, charged blue, infernal orange-red. What the variants change →
Where the screamer zombie spawns
- Blood Moon hordes: no Blood Moon horde group lists it.
The game's own notes call the gamestage number “an estimate of difficulty”. “From gamestage N” is the lowest-numbered horde group in the files that lists this zombie.
Where the screamer zombie sleeps in Navezgane
Sleeper volumes in 5 Navezgane locations can spawn it. In 5 of them it is placed by name or by a themed group (orange); the rest only through the game's general sleeper list (grey).
Hardest locations that place it
Screamer — FAQ
How much health does the Screamer zombie have in 7 Days to Die?
How much XP does the Screamer give?
What variants does the Screamer have?
Zombies with similar health
Read from the 7 Days to Die V3.3 game files (entityclasses, entitygroups). PinDrop is fan-made and not affiliated with The Fun Pimps.




