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Electric Fence Post in 7 Days to Die

ByYurii LuzhkoSource: 7 Days to Die V3.3 game files
Electric trapDraws 5Traps 25

The game's description: "Wire up 2 or more of these and shock your enemies." Each post draws 5 power and has 200 hit points; whatever the wire shocks gets the Shocked status for 4 s (buffs.xml). Posts unlock at Traps 25 (Electrical Traps magazines), cost 5 Forged Iron + 2 Electrical Parts at the Workbench, and every trader can stock them from trader stage 1.

Electric Fence Post stats

Electric Fence Post fields from blocks.xml
Power draw (RequiredPower)5
Damage per hitShocked, 4 s
Status appliedShocked — 4 s, chance 1
Damage received (per hit)0.5
Hit points (MaxDamage)200
Size1 block
Base value (EconomicValue)62
Repair with4 Forged Iron, 1 Electrical Parts
Salvage (wrench)1 Electrical Parts

- Active traps like blade traps or shotgun turrets.

In-game journal tip — Activity Map

Recipe and unlock

Crafted at the Workbench

Unlocks at Traps 25 (Electrical Traps magazines) · Electric Fence, Dart, & Blade.

Electrical Traps

Do you have pests? Check out these crazy traps for pest control and home security.

Every Traps unlock →

How to wire the Electric Fence Post

  1. Power sourcegenerator, solar or battery bank
  2. Post → postposts wired in a chain
  3. Electric Fence Postdraws 5

Use a wiring tool to connect electrical components. The first component you attach the wire to will be the parent component.

Focus on any electrical component and use the secondary action to add a wire to that component. Repeat to complete the connection to a second component.

Focus on any electrical component and use the primary action to remove or cut that components wire to its parent component.

With the wire tool equipped you can see many useful things including: a components power usage and current power status, the flow of power represented on the wires by moving pulse from parent component to its child component and the aiming and view cone angle of objects with motion sensing capabilities.

A component can only have one parent or input, but can have multiple children or outputs.

In-game journal tip — Wire Tool

Sensors are devices like trigger plates, motion sensors, and trip wires.

Like all components a sensor can only have one input and needs to be powered to work. If a powered sensor is triggered, all children attached to it will activate such as blade traps starting to turn.

Passthrough Triggering

Using this, multiple sensors can be used to activate the same component. To do this sensors need to be wired as a daisy chain, one sensor being connected to the next and the final sensor powering the device.

If the first sensor in a chain is powered all are considered powered. If any one sensor in the chain is activated then the signal is passed through and will power all consumers down the line.

Example: Generator -- motion sensor -- motion sensor -- door

The door will open if either one or both of the motion sensors are triggered.

In-game journal tip — Sensors

How electricity works, and the power draw of every block →

Where to buy

Every trader can stock it — in the shared electrical list of their general stock, and Trader Bob carries it as a specialty too. It can appear from trader stage 1. Trader stage is your player level × (1 + the quest-tier bonus at that trader). Trader Bob · Trader Hugh · Trader Jen · Trader Joel · Trader Rekt

Other traps

Electric Fence — FAQ

How do you make an electric fence in 7 Days to Die?
Place two or more Electric Fence Posts, wire one to the next with the Wire Tool, and wire the first to a power source. Each post draws 5.
What does an electric fence do in 7 Days to Die?
It applies the Shocked status (BuffChance 1), which lasts 4 s per buffs.xml. The post itself takes 0.5 damage each time (DamageReceived) and has 200 hit points.
How do you repair electric fence posts?
With 4 Forged Iron and 1 Electrical Parts (RepairItems in blocks.xml) and a repair tool.

Read from the 7 Days to Die V3.3 game files: blocks.xml, items.xml, recipes.xml, progression.xml, traders.xml, loot.xml, buffs.xml and the game's own text (Localization). PinDrop is fan-made and not affiliated with The Fun Pimps.