Auto Turrets in 7 Days to Die — Shotgun, SMG & M60
There are 3 auto turrets: the Shotgun Auto Turret (Traps 50), SMG Auto Turret (Traps 75) and M60 Auto Turret (Traps 100). Each draws 15 power, has 1,000 hit points, is built at the Workbench with a Motion Sensor among its ingredients and fires its gun's own ammo — Shotgun Shell, 9mm Ammo and 7.62mm Ammo. The M60 reaches furthest (40 m) and hits hardest per bullet (50); the shotgun fires 8 pellets of 9 out to 15 m; the SMG 32 per bullet to 30 m.
The three turrets compared
| Field | |||
|---|---|---|---|
| Power draw (RequiredPower) | 15 | 15 | 15 |
| Damage per hit | 9 × 8 pellets | 32 per shot | 50 per shot |
| Ammo | |||
| Range (MaxDistance) | 15 m | 30 m | 40 m |
| Shots per burst | 4 | 15 | 60 |
| Fire rate (BurstFireRate) | 0.61 s | 0.15 s | 0.1 s |
| Cooldown after a burst | 2 s | 2 s | 2 s |
| Spread (RaySpread) | 5.2° | 2.6° | 2.6° |
| Aim range (yaw / pitch) | 90° / 90° | 90° / 90° | 90° / 90° |
| Block damage | 1 | 1 | 1 |
| Hit points (MaxDamage) | 1,000 | 1,000 | 1,000 |
| Size | 1 block | 1 block | 1 block |
| Stack size | 10 | 10 | 10 |
| Base value (EconomicValue) | 2,500 | 3,000 | 2,500 |
| Repair with | 12 Forged Iron, 2 Mechanical Parts, 2 Electrical Parts | 12 Forged Iron, 2 Mechanical Parts, 2 Electrical Parts | 12 Forged Iron, 2 Mechanical Parts, 2 Electrical Parts |
| Salvage (wrench) | 1–4 Mechanical Parts, 1–4 Electrical Parts | 1–4 Mechanical Parts, 1–4 Electrical Parts | 1–4 Mechanical Parts, 1–4 Electrical Parts |
| Unlocks at | Traps 50 | Traps 75 | Traps 100 |
Damage multipliers for all three (DamageBonus, inherited from the SMG turret): head ×3, glass ×1, wood ×2, earth ×0.2, stone ×0.2, metal ×0.2.
Recipe and unlock
Shotgun Auto Turret
Crafted at the Workbench
- 1
Motion Sensor - 40
Forged Steel - 3
Shotgun Parts - 10
Oil - 10
Scrap Polymers
Unlocks at Traps 50 (Electrical Traps magazines) · Shotgun Auto Turret.
SMG Auto Turret
Crafted at the Workbench
- 1
Motion Sensor - 30
Forged Steel - 3
Handgun Parts - 10
Oil - 5
Scrap Polymers
Unlocks at Traps 75 (Electrical Traps magazines) · SMG Auto Turret.
M60 Auto Turret
Crafted at the Workbench
- 1
Motion Sensor - 60
Forged Steel - 3
Machine Gun Parts - 10
Oil - 10
Scrap Polymers
Unlocks at Traps 100 (Electrical Traps magazines) · M60 Auto Turret.
How to wire a turret
Power sourcegenerator, solar or battery bank
Motion Sensortrigger · draws 5
Turretdraws 15
Use a wiring tool to connect electrical components. The first component you attach the wire to will be the parent component.
Focus on any electrical component and use the secondary action to add a wire to that component. Repeat to complete the connection to a second component.
Focus on any electrical component and use the primary action to remove or cut that components wire to its parent component.
With the wire tool equipped you can see many useful things including: a components power usage and current power status, the flow of power represented on the wires by moving pulse from parent component to its child component and the aiming and view cone angle of objects with motion sensing capabilities.
A component can only have one parent or input, but can have multiple children or outputs.
If you have an aim-able electrical item such as an auto-turret, motion sensor or spotlight you can set its default aim by opening it, clicking into the camera preview area, holding down your primary action and aiming to the desired position.
After this is complete hit escape and exit the component.
Where to buy
Shotgun Auto Turret
Every trader can stock it — in the shared electrical list of their general stock, and Trader Bob carries it as a specialty too. It can appear from trader stage 55. Trader stage is your player level × (1 + the quest-tier bonus at that trader). Trader Bob · Trader Hugh · Trader Jen · Trader Joel · Trader Rekt
SMG Auto Turret
Every trader can stock it — in the shared electrical list of their general stock, and Trader Bob carries it as a specialty too. It can appear from trader stage 55. Trader stage is your player level × (1 + the quest-tier bonus at that trader). Trader Bob · Trader Hugh · Trader Jen · Trader Joel · Trader Rekt
M60 Auto Turret
No trader lists it in traders.xml.
Other traps
Auto Turrets — FAQ
How do you get auto turrets in 7 Days to Die?
What ammo do auto turrets use?
Which auto turret is best?
Read from the 7 Days to Die V3.3 game files: blocks.xml, items.xml, recipes.xml, progression.xml, traders.xml, loot.xml, buffs.xml and the game's own text (Localization). PinDrop is fan-made and not affiliated with The Fun Pimps.