SMG-5 in 7 Days to Die
“This submachine gun uses 9mm ammo.”
Repair with a Repair Kit.
Scrap to Handgun Parts.
Handguns by damage
- Type
- Handguns · ranged
- Damage
- 50
- Rounds per minute
- 480
- Magazine
- 30
- Range
- 65
- Damage at quality 6
- +25%
- Mod slots, Q1 → Q6
- 3 → 4
- Durability, Q1 → Q6
- 500 → 700
Bars: against the highest in the handguns.
Damage: with 9mm Ammo.
Item ID gunHandgunT3SMG5 — for the giveself console command. All item IDs
Damage by ammo
The round's own damage plus this weapon's offset of 18.
| Ammo | Damage |
|---|---|
| 50 | |
| 53 | |
| 56 |
Recipe
Crafted at the Workbench. Ingredients grow with the quality you craft.
- 13
Handgun Parts - 100
Forged Steel - 13
Duct Tape - 25
Spring
- 18
Handgun Parts - 150
Forged Steel - 18
Duct Tape - 35
Spring - 1
Legendary Parts
Where to get it
You get the SMG-5 by crafting it at the Workbench, looting 23 kinds of container and buying it from traders. The recipe unlocks at Handguns level 46, raised by reading Handgun Magazine; crafted quality goes up at levels 50, 55, 60, 65 and 70.
Containers that can hold the SMG-5
The 23 containers every one of the handguns can drop from — listed on the weapons page.
Perks that boost the SMG-5
The game file tags it with Gunslinger (Agility). Each rank is on its attribute page.
Mods that fit the SMG-5
16 mods, by the tags in the game files. 3 mod slots at quality 1, 4 at quality 6. What each mod does.
Barrel ExtenderIncreases damage, range, and aimed accuracy, but makes the weapon more unwieldy when fired from the hip.
Muzzle BrakeDiverts the propellant gases to reduce recoil.
SilencerA sound suppressor greatly reduces the firing sound, but reduces maximum range and damage. Works best with small calibers and guns with a low rate of fire.
Laser SightHelps with aiming quickly and increases accuracy when firing from the hip. Installs into any firearm or crossbow.
Weapon FlashlightInstalls into any firearm or crossbow.
Scope 2xIncreases visual magnification when aiming. Installs into small firearms and crossbows.
Reflex SightThis sight is designed for fast target acquisition and improves weapon handling.
Trigger Group: SemiModifies the trigger group to fire semi-auto only. Increases the rate of fire and slightly increases recoil.
Trigger Group: BurstModifies the trigger group to fire 3 round bursts. Increases the rate of fire and slightly increases recoil.
Trigger Group: Full AutoModifies the trigger group to fire full auto only. Increases the rate of fire and slightly increases recoil.
Fore GripImproves handling and accuracy when firing weapons from the hip or while moving.
Magazine ExtenderIncreases magazine capacity.
Drum MagazineThis large drum magazine increases the ammo capacity on machine guns, but is a little slower to reload.
Cripple 'EmEach shot has a chance to cripple a leg on a bipedal target.
The HunterDo more damage to all animals.
Rad RemoverTemporarily disables the regeneration ability of Radiated, Charged, and Infernal zombies.
SMG-5 crafting tree
Everything one SMG-5 takes at quality 1, down to materials you loot, harvest or buy. Counts multiply through whole crafts.
- 13 ×
Handgun Parts - 100 ×
Forged Steel · 100 crafts at the Forge with a Crucible - 13 ×
Duct Tape · 13 crafts at the backpack- 13 ×
Glue · 13 crafts at the Campfire with a Cooking Pot- 91 ×
Bone - 13 ×
Water
- 91 ×
- 91 ×
Cloth Fragment · 91 crafts at the backpack- 91 ×
Cotton
- 91 ×
- 13 ×
- 25 ×
Spring
Forge steps use the backpack-materials version of the recipe; with the other “Smelter Type” setting you smelt the same metals into the forge first.
SMG-5 — FAQ
How much damage does the SMG-5 do in 7 Days to Die?
How do you get the SMG-5?
What ammo does the SMG-5 use?
Other handguns
Read from the 7 Days to Die V3.3 game files (items, recipes, progression, loot, traders). PinDrop is fan-made and not affiliated with The Fun Pimps.