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The Forest Pale cannibal: Health, Damage and Hits to Kill

The Pale cannibal (spawnenemy pale) has 70 health on Normal and 122 on Hard / Hard Survival. Its contact damage to the player is 22 on Normal and 36 on Hard. Data from the game files (pre-1.10 build).

Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.

Pale cannibal at a glance

Pale cannibal — rendered from the game's model

Regular cannibal · spawnenemy pale

Pale cannibal

HP N70 on Normal
HP H122 on Hard
Dmg N22 on Normal
Dmg H36 on Hard

NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.

Fastest weapon
Flintlock ammo: 2 hits on Normal
Fixed cave spawns
55 in 11 caves · see the map
Health in the files
set by the game code

Hits to kill the Pale cannibal

Fastest on Normal: Flintlock ammo (2), Thrown Upgraded Spear (2), Thrown Weak Spear (2). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

  • Flintlock Pistol — rendered from the game's model

    Flintlock ammofastest

    50 dmg per hit

    Hits N / H2 / 3

  • Upgraded Spear — rendered from the game's model

    Thrown Upgraded Spearfastest

    40 dmg per hit

    Hits N / H2 / 4

  • Weak Spear — rendered from the game's model

    Thrown Weak Spearfastest

    40 dmg per hit

    Hits N / H2 / 4

  • Arrows — rendered from the game's model

    Arrow (ArrowModern prefab)

    35 dmg per hit

    Hits N / H2 / 4

  • Arrows — rendered from the game's model

    Arrow (ArrowBone prefab)

    25 dmg per hit

    Hits N / H3 / 5

  • Arrows — rendered from the game's model

    Arrow

    22 dmg per hit

    Hits N / H4 / 6

  • Club — rendered from the game's model

    Club

    9 dmg per swing, 27 heavy

    Swings N / H8 / 14

    Heavy N / H3 / 5

    Item ID
  • Chainsaw — rendered from the game's model

    Chainsaw

    9 dmg per swing, 27 heavy

    Swings N / H8 / 14

    Heavy N / H3 / 5

    Where to find
  • Modern Axe — rendered from the game's model

    Modern Axe

    8 dmg per swing, 24 heavy

    Swings N / H9 / 16

    Heavy N / H3 / 6

    Where to find
  • Crafted Club — rendered from the game's model

    Crafted Club

    8 dmg per swing, 24 heavy

    Swings N / H9 / 16

    Heavy N / H3 / 6

    How to make it
  • Upgraded Rock — rendered from the game's model

    Upgraded Rock

    8 dmg per swing, 24 heavy

    Swings N / H9 / 16

    Heavy N / H3 / 6

    Item ID
  • Rusty Axe — rendered from the game's model

    Rusty Axe

    7 dmg per swing, 21 heavy

    Swings N / H10 / 18

    Heavy N / H4 / 6

    Where to find
  • Upgraded Spear — rendered from the game's model

    Upgraded Spear

    7 dmg per swing, 21 heavy

    Swings N / H10 / 18

    Heavy N / H4 / 6

    Where to find
  • Crafted Axe — rendered from the game's model

    Crafted Axe

    6 dmg per swing, 18 heavy

    Swings N / H12 / 21

    Heavy N / H4 / 7

    How to make it
  • Katana — rendered from the game's model

    Katana

    6 dmg per swing, 18 heavy

    Swings N / H12 / 21

    Heavy N / H4 / 7

    Where to find
  • Plane Axe — rendered from the game's model

    Plane Axe

    5 dmg per swing, 15 heavy

    Swings N / H14 / 25

    Heavy N / H5 / 9

    Where to find
  • Machete — rendered from the game's model

    Machete

    5 dmg per swing, 15 heavy

    Swings N / H14 / 25

    Heavy N / H5 / 9

    Item ID
  • Climbing Axe — rendered from the game's model

    Climbing Axe

    4 dmg per swing, 12 heavy

    Swings N / H18 / 31

    Heavy N / H6 / 11

    Where to find
  • Weak Spear — rendered from the game's model

    Weak Spear

    3 dmg per swing, 9 heavy

    Swings N / H24 / 41

    Heavy N / H8 / 14

    How to make it
  • Upgraded Stick — rendered from the game's model

    Upgraded Stick

    2 dmg per swing, 6 heavy

    Swings N / H35 / 61

    Heavy N / H12 / 21

    Item ID
  • Tennis Racket — rendered from the game's model

    Tennis Racket

    2 dmg per swing, 6 heavy

    Swings N / H35 / 61

    Heavy N / H12 / 21

    Item ID

From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; projectiles do their stored damage. In the code (EnemyHealth.HitReal) a knocked-down cannibal takes double damage and a sleeping one loses a flat 100; the counts leave both out.

Compare weapons across all types in the calculator · Weapon stats

Where the Pale cannibal spawns

The files place 55 Pale cannibal in caves, in 11 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.

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Pick a cave to zoom the map to it.

Open these spawns on the full map

Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map

All 12 enemy types

Health

Health of the Pale cannibal by condition
Condition in the codeFormulaNormalHard / Hard Survival
large pale (setPale), not skinned(what the console spawns)(70.0 * largePaleHealthRatio) -> floor70122
large pale (setPale), skinned/skin-mask tribe((70.0 * largePaleHealthRatio) + skinMaskHealthAmount) -> floor105167

Code note: console 'pale' sets spawnMutants.pale=true; spawnMutants.mutant_pale field points at the same prefab as 'mutant'.

Prefab health stored on mutant_male: 52. The spawn code overwrites it, so it is not what the enemy has in play.

Contact damage

Contact damage of the Pale cannibal
Condition in the codeFormulaNormalHard / Hard Survival
male, pale, !skinned (large pale)(22.0 * largePaleDamageRatio) -> floor2236
male, pale, skinned (large pale)((22.0 * largePaleDamageRatio) * skinMaskDamageRatio) -> floor3158

Notes on the numbers

The game files give no English name for any enemy type (0 of 12). Pale cannibal is the label the cave pages use; the game's own id is pale (prefab mutant_male, EnemyType paleMale).

The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.