The Forest Pale cannibal: Health, Damage and Hits to Kill
The Pale cannibal (spawnenemy pale) has 70 health on Normal and 122 on Hard / Hard Survival. Its contact damage to the player is 22 on Normal and 36 on Hard. Data from the game files (pre-1.10 build).
Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.
Pale cannibal at a glance
Regular cannibal · spawnenemy pale
Pale cannibal
NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.
- Fastest weapon
- Flintlock ammo: 2 hits on Normal
- Fixed cave spawns
- 55 in 11 caves · see the map
- Health in the files
- set by the game code
Hits to kill the Pale cannibal
Fastest on Normal: Flintlock ammo (2), Thrown Upgraded Spear (2), Thrown Weak Spear (2). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

Flintlock ammofastest
50 dmg per hit
Hits N / H2 / 3

Thrown Upgraded Spearfastest
40 dmg per hit
Hits N / H2 / 4

Thrown Weak Spearfastest
40 dmg per hit
Hits N / H2 / 4

Arrow (ArrowModern prefab)
35 dmg per hit
Hits N / H2 / 4

Arrow (ArrowBone prefab)
25 dmg per hit
Hits N / H3 / 5

Arrow
22 dmg per hit
Hits N / H4 / 6















From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; projectiles do their stored damage. In the code (EnemyHealth.HitReal) a knocked-down cannibal takes double damage and a sleeping one loses a flat 100; the counts leave both out.
Compare weapons across all types in the calculator · Weapon stats
Where the Pale cannibal spawns
The files place 55 Pale cannibal in caves, in 11 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.
Loading the interactive map…
Sinkhole Cave (cave 8)
19 Pale cannibal in 9 spawners
Hanging Cave (cave 2)
7 Pale cannibal in 3 spawners
Hell Cave (cave HC)
6 Pale cannibal in 3 spawners
Lawyer Cave (cave 6)
5 Pale cannibal in 4 spawners
Ledge Cave (cave 9)
5 Pale cannibal in 3 spawners
Chasm Cave (cave 7)
3 Pale cannibal in 3 spawners
Dead Cave (cave 1)
3 Pale cannibal in 1 spawner
Submerged Cave (cave 5)
3 Pale cannibal in 2 spawners
Wet Cave (cave 3)
2 Pale cannibal in 1 spawner
Endgame bunker
1 Pale cannibal in 1 spawner
Waterfall Cave (cave 10)
1 Pale cannibal in 1 spawner
Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map
Other enemies to compare
Health
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| large pale (setPale), not skinned(what the console spawns) | (70.0 * largePaleHealthRatio) -> floor | 70 | 122 |
| large pale (setPale), skinned/skin-mask tribe | ((70.0 * largePaleHealthRatio) + skinMaskHealthAmount) -> floor | 105 | 167 |
Code note: console 'pale' sets spawnMutants.pale=true; spawnMutants.mutant_pale field points at the same prefab as 'mutant'.
Prefab health stored on mutant_male: 52. The spawn code overwrites it, so it is not what the enemy has in play.
Contact damage
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| male, pale, !skinned (large pale) | (22.0 * largePaleDamageRatio) -> floor | 22 | 36 |
| male, pale, skinned (large pale) | ((22.0 * largePaleDamageRatio) * skinMaskDamageRatio) -> floor | 31 | 58 |
Notes on the numbers
The game files give no English name for any enemy type (0 of 12). Pale cannibal is the label the cave pages use; the game's own id is pale (prefab mutant_male, EnemyType paleMale).
The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.