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The Forest Enemies and Mutants: Health, Damage, Hits to Kill

12 enemy types can be spawned in The Forest. Pick one for health, contact damage, the caves where it spawns and the hits each weapon needs. Data from the game files (pre-1.10 build).

Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.

Every enemy type

Tap a portrait for the full page: weapons, spawn map, caves.

NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.

  • Cannibal (male) — rendered from the game's modelCannibal (male)

    Regular cannibal · male

    HP N52 on Normal
    HP H91 on Hard
    Dmg N20 on Normal
    Dmg H40 on Hard

    No fixed cave spawner: villages, huts and encounter zones

    On the map

  • Cannibal (female) — rendered from the game's modelCannibal (female)

    Regular cannibal · female

    HP N44 on Normal
    HP H44 on Hard
    Dmg N17 on Normal
    Dmg H34 on Hard

    No fixed cave spawner: villages, huts and encounter zones

    On the map

  • Skinny cannibal — rendered from the game's modelSkinny cannibal

    Regular cannibal · male_skinny

    HP N43 on Normal
    HP H64 on Hard
    Dmg N13 on Normal
    Dmg H26 on Hard

    1 fixed cave spawn in 1 cave

    • Endgame bunker 1

    On the map

  • Skinny cannibal (female) — rendered from the game's modelSkinny cannibal (female)

    Regular cannibal · female_skinny

    HP N38 on Normal
    HP H57 on Hard
    Dmg N13 on Normal
    Dmg H26 on Hard

    No fixed cave spawner: villages, huts and encounter zones

    On the map

  • Hunched pale cannibal — rendered from the game's modelHunched pale cannibal

    Regular cannibal · skinny_pale

    HP N35–70 on Normal
    HP H78–122 on Hard
    Dmg N10 on Normal
    Dmg H20 on Hard

    42 fixed cave spawns in 10 caves

    On the map

  • Pale cannibal — rendered from the game's modelPale cannibal

    Regular cannibal · pale

    HP N70 on Normal
    HP H122 on Hard
    Dmg N22 on Normal
    Dmg H36 on Hard

    55 fixed cave spawns in 11 caves

    On the map

  • Fireman cannibal — rendered from the game's modelFireman cannibal

    Regular cannibal · fireman

    HP N52 on Normal
    HP H52 on Hard
    Dmg N12 on Normal
    Dmg H24 on Hard

    No fixed cave spawner: villages, huts and encounter zones

    On the map

  • Dynamite cannibal — rendered from the game's modelDynamite cannibal

    Regular cannibal · dynamiteman

    HP N52 on Normal
    HP H52 on Hard
    Dmg N12 on Normal
    Dmg H24 on Hard

    No fixed cave spawner: villages, huts and encounter zones

    On the map

  • Armsy — rendered from the game's modelArmsy

    Mutant · armsy

    HP N200 on Normal
    HP H300 on Hard
    Dmg N30 on Normal
    Dmg H45 on Hard

    13 fixed cave spawns in 8 caves

    On the map

  • Virginia — rendered from the game's modelVirginia

    Mutant · vags

    HP N175 on Normal
    HP H262 on Hard
    Dmg N28 on Normal
    Dmg H42 on Hard

    6 fixed cave spawns in 5 caves

    On the map

  • Mutant baby — rendered from the game's modelMutant baby

    Mutant · baby

    HP N5 on Normal
    HP H5 on Hard
    Dmg N26 on Normal
    Dmg H52 on Hard

    106 fixed cave spawns in 10 caves

    On the map

  • Fat mutant — rendered from the game's modelFat mutant

    Mutant · fat

    HP N200 on Normal
    HP H200 on Hard
    Dmg Ncharge
    Dmg Hcharge

    4 fixed cave spawns in 3 caves

    On the map

Hits to kill: pick a weapon

In the game's code a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3 (weaponInfo.OnTriggerEnter); the chainsaw halves weaponDamage first against Armsy, Virginia and the fat mutant, in both cases. Cannibals that are knocked down take double damage and sleeping ones lose a flat 100 (EnemyHealth.HitReal); those two rules are not in the counts. The result is a count from the formula alone.

1. Pick a weapon

Melee weapons

Projectiles (6)
Other held items (30)
Katana — rendered from the game's model

Katana: 6 per normal swing, 18 per heavy / combo hit. weaponDamage 6: a swing sends int(weaponDamage), a heavy / combo hit ×3.

2. Hits to kill each type

Hits to kill each enemy type with the chosen weapon
EnemyHealthSwingsHeavy
Cannibal (male) — rendered from the game's modelCannibal (male) 5293
Cannibal (female) — rendered from the game's modelCannibal (female) 4483
Skinny cannibal — rendered from the game's modelSkinny cannibal 4383
Skinny cannibal (female) — rendered from the game's modelSkinny cannibal (female) 3873
Hunched pale cannibal — rendered from the game's modelHunched pale cannibal 35–706–122–4
Pale cannibal — rendered from the game's modelPale cannibal 70124
Fireman cannibal — rendered from the game's modelFireman cannibal 5293
Dynamite cannibal — rendered from the game's modelDynamite cannibal 5293
Armsy — rendered from the game's modelArmsy 2003412
Virginia — rendered from the game's modelVirginia 1753010
Mutant baby — rendered from the game's modelMutant baby 511
Fat mutant — rendered from the game's modelFat mutant 2003412

From the game's damage formula; strength and upgrades not included. A range is where the files leave two possible health values. In the code, cannibals that are knocked down take double damage and sleeping ones lose a flat 100 (EnemyHealth.HitReal); the counts above ignore both. Armsy, Virginia, the fat mutant and the baby take the damage as it is.

Compare all 12 on one ruler

NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.

  • Armsy — rendered from the game's model
    Armsy
    HP N200 on Normal
    HP H300 on Hard
    Dmg N30 on Normal
    Dmg H45 on Hard
  • Virginia — rendered from the game's model
    Virginia
    HP N175 on Normal
    HP H262 on Hard
    Dmg N28 on Normal
    Dmg H42 on Hard
  • Fat mutant — rendered from the game's model
    Fat mutant
    HP N200 on Normal
    HP H200 on Hard
    Dmg Ncharge
    Dmg Hcharge
  • Hunched pale cannibal — rendered from the game's model
    Hunched pale cannibal
    HP N35–70 on Normal
    HP H78–122 on Hard
    Dmg N10 on Normal
    Dmg H20 on Hard
  • Pale cannibal — rendered from the game's model
    Pale cannibal
    HP N70 on Normal
    HP H122 on Hard
    Dmg N22 on Normal
    Dmg H36 on Hard
  • Cannibal (male) — rendered from the game's model
    Cannibal (male)
    HP N52 on Normal
    HP H91 on Hard
    Dmg N20 on Normal
    Dmg H40 on Hard
  • Skinny cannibal — rendered from the game's model
    Skinny cannibal
    HP N43 on Normal
    HP H64 on Hard
    Dmg N13 on Normal
    Dmg H26 on Hard
  • Skinny cannibal (female) — rendered from the game's model
    Skinny cannibal (female)
    HP N38 on Normal
    HP H57 on Hard
    Dmg N13 on Normal
    Dmg H26 on Hard
  • Fireman cannibal — rendered from the game's model
    Fireman cannibal
    HP N52 on Normal
    HP H52 on Hard
    Dmg N12 on Normal
    Dmg H24 on Hard
  • Dynamite cannibal — rendered from the game's model
    Dynamite cannibal
    HP N52 on Normal
    HP H52 on Hard
    Dmg N12 on Normal
    Dmg H24 on Hard
  • Cannibal (female) — rendered from the game's model
    Cannibal (female)
    HP N44 on Normal
    HP H44 on Hard
    Dmg N17 on Normal
    Dmg H34 on Hard
  • Mutant baby — rendered from the game's model
    Mutant baby
    HP N5 on Normal
    HP H5 on Hard
    Dmg N26 on Normal
    Dmg H52 on Hard

All 12 enemy types in one table

Health, contact damage and hits to kill for every enemy type
EnemyType idHealth NormalHealth HardContact dmg Normal / HardCave spawnsKatana: swings (N / H)Katana: heavy (N / H)Modern Axe: swings (N / H)Modern Axe: heavy (N / H)Club: swings (N / H)Club: heavy (N / H)
Cannibal (male) — rendered from the game's modelCannibal (male)male529120 / 40none fixed9 / 163 / 67 / 123 / 46 / 112 / 4
Cannibal (female) — rendered from the game's modelCannibal (female)female444417 / 34none fixed8 / 83 / 36 / 62 / 25 / 52 / 2
Skinny cannibal — rendered from the game's modelSkinny cannibalmale_skinny436413 / 2618 / 113 / 46 / 82 / 35 / 82 / 3
Skinny cannibal (female) — rendered from the game's modelSkinny cannibal (female)female_skinny385713 / 26none fixed7 / 103 / 45 / 82 / 35 / 72 / 3
Hunched pale cannibal — rendered from the game's modelHunched pale cannibalskinny_pale35–7078–12210 / 20426–12 / 13–212–4 / 5–75–9 / 10–162–3 / 4–64–8 / 9–142–3 / 3–5
Pale cannibal — rendered from the game's modelPale cannibalpale7012222 / 365512 / 214 / 79 / 163 / 68 / 143 / 5
Fireman cannibal — rendered from the game's modelFireman cannibalfireman525212 / 24none fixed9 / 93 / 37 / 73 / 36 / 62 / 2
Dynamite cannibal — rendered from the game's modelDynamite cannibaldynamiteman525212 / 24none fixed9 / 93 / 37 / 73 / 36 / 62 / 2
Armsy — rendered from the game's modelArmsyarmsy20030030 / 451334 / 5012 / 1725 / 389 / 1323 / 348 / 12
Virginia — rendered from the game's modelVirginiavags17526228 / 42630 / 4410 / 1522 / 338 / 1120 / 307 / 10
Mutant baby — rendered from the game's modelMutant babybaby5526 / 521061 / 11 / 11 / 11 / 11 / 11 / 1
Fat mutant — rendered from the game's modelFat mutantfat200200— / —434 / 3412 / 1225 / 259 / 923 / 238 / 8

Health and contact damage: literals in the game's code, evaluated for Normal (every mode except Hard and Hard Survival) and Hard / Hard Survival. A range is where the code leaves two possible writes (see the Hunched pale cannibal). The fat mutant has no contact-damage expression: it hits with a charge. Hits: from the game's damage formula (a swing is int(weaponDamage), a heavy / combo hit ×3); strength and upgrades not included. Knocked-down cannibals take double damage and sleeping ones lose 100 (EnemyHealth.HitReal); the counts leave both out.

"Cave spawns": fixed spawner capacity placed in caves, as on the map. The other types have no fixed spawner in the files; surface cannibals spawn dynamically and by village, hut and encounter zones.

What mutants are in The Forest?

The game's spawn list has 12 enemy types. 8 are the regular tribe: Cannibal (male), Cannibal (female), Skinny cannibal, Skinny cannibal (female), Hunched pale cannibal, Pale cannibal, Fireman cannibal and Dynamite cannibal. The other 4 are what the code calls "creepy" types: Armsy, Virginia, Mutant baby and Fat mutant. Neither the type ids nor the files hold a name in English, so the labels are the ones this section already uses on its cave pages, or are built from the type id (shown on every card). Besides the 12, the files hold one more enemy prefab, the Girl mutant (girlMutant), which is not in the spawn list.

What is the strongest mutant in The Forest?

By health, Armsy on Hard / Hard Survival (300 health, ahead of Virginia at 262). On Normal Armsy and Fat mutant tie at 200. Contact damage is a separate question; see the table. The Girl mutant (girlMutant) prefab stores 370 health, more than any of these, but it is outside the spawn list and its runtime health was not decoded. All figures come from the game files and the compiled code, not from play-testing.

Armsy: all numbers

How these numbers were read

  • Health is what the game's spawn code writes into the enemy's health (AiSettings.Refresh and the per-type setters). Where a setter writes none, the enemy keeps the health stored on its prefab and the page says so.
  • Contact damage is the number handed to the player before armour and difficulty handling on the player side. Extra rules in the same code: maleSkinny holding regularStick in left hand: damage x 1.35 then floor; male (not female) holding a regular weapon in left hand: damage + 7; male holding an advanced weapon in left hand: damage + 15; attacker EnemyHealth.poisoned: damage / 1.6 then floor.
  • Combat timings and attack patterns are not here: the files holding them could not be read (4 of 20 enemy state machines parsed).
  • The crossbow and everything added in 1.10 are not in this build.

All weapon stats · All enemy spawner layers on the map · Cave map