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The Forest Mutant baby: Health, Damage and Hits to Kill

The Mutant baby (spawnenemy baby) has 5 health on Normal and 5 on Hard / Hard Survival, the value stored on its prefab. Its contact damage to the player is 26 on Normal and 52 on Hard. Data from the game files (pre-1.10 build).

Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.

Mutant baby at a glance

Mutant baby — rendered from the game's model

Mutant · spawnenemy baby

Mutant baby

HP N5 on Normal
HP H5 on Hard
Dmg N26 on Normal
Dmg H52 on Hard

NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.

Fastest weapon
Flintlock ammo: 1 hit on Normal
Fixed cave spawns
106 in 10 caves · see the map
Health in the files
prefab value, no Hard multiplier

Hits to kill the Mutant baby

Fastest on Normal: Flintlock ammo (1), Thrown Upgraded Spear (1), Thrown Weak Spear (1). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

  • Flintlock Pistol — rendered from the game's model

    Flintlock ammofastest

    50 dmg per hit

    Hits N / H1 / 1

  • Upgraded Spear — rendered from the game's model

    Thrown Upgraded Spearfastest

    40 dmg per hit

    Hits N / H1 / 1

  • Weak Spear — rendered from the game's model

    Thrown Weak Spearfastest

    40 dmg per hit

    Hits N / H1 / 1

  • Arrows — rendered from the game's model

    Arrow (ArrowModern prefab)

    35 dmg per hit

    Hits N / H1 / 1

  • Arrows — rendered from the game's model

    Arrow (ArrowBone prefab)

    25 dmg per hit

    Hits N / H1 / 1

  • Arrows — rendered from the game's model

    Arrow

    22 dmg per hit

    Hits N / H1 / 1

  • Club — rendered from the game's model

    Club

    9 dmg per swing, 27 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    Item ID
  • Chainsaw — rendered from the game's model

    Chainsaw

    9 dmg per swing, 27 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    Where to find
  • Modern Axe — rendered from the game's model

    Modern Axe

    8 dmg per swing, 24 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    Where to find
  • Crafted Club — rendered from the game's model

    Crafted Club

    8 dmg per swing, 24 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    How to make it
  • Upgraded Rock — rendered from the game's model

    Upgraded Rock

    8 dmg per swing, 24 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    Item ID
  • Rusty Axe — rendered from the game's model

    Rusty Axe

    7 dmg per swing, 21 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    Where to find
  • Upgraded Spear — rendered from the game's model

    Upgraded Spear

    7 dmg per swing, 21 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    Where to find
  • Crafted Axe — rendered from the game's model

    Crafted Axe

    6 dmg per swing, 18 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    How to make it
  • Katana — rendered from the game's model

    Katana

    6 dmg per swing, 18 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    Where to find
  • Plane Axe — rendered from the game's model

    Plane Axe

    5 dmg per swing, 15 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    Where to find
  • Machete — rendered from the game's model

    Machete

    5 dmg per swing, 15 heavy

    Swings N / H1 / 1

    Heavy N / H1 / 1

    Item ID
  • Climbing Axe — rendered from the game's model

    Climbing Axe

    4 dmg per swing, 12 heavy

    Swings N / H2 / 2

    Heavy N / H1 / 1

    Where to find
  • Weak Spear — rendered from the game's model

    Weak Spear

    3 dmg per swing, 9 heavy

    Swings N / H2 / 2

    Heavy N / H1 / 1

    How to make it
  • Upgraded Stick — rendered from the game's model

    Upgraded Stick

    2 dmg per swing, 6 heavy

    Swings N / H3 / 3

    Heavy N / H1 / 1

    Item ID
  • Tennis Racket — rendered from the game's model

    Tennis Racket

    2 dmg per swing, 6 heavy

    Swings N / H3 / 3

    Heavy N / H1 / 1

    Item ID

From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; projectiles do their stored damage. The baby takes the damage as it is (EnemyHealth.HitReal).

Compare weapons across all types in the calculator · Weapon stats

Where the Mutant baby spawns

The files place 106 Mutant baby in caves, in 10 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.

Loading the interactive map…

Pick a cave to zoom the map to it.

Open these spawns on the full map

Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map

All 12 enemy types

Health

Health of the Mutant baby by condition
Condition in the codeFormulaNormalHard / Hard Survival
No health written at spawnprefab Health = 555

Code note: setBaby has no Health write; creepyBabyHealthRatio is not read by any health setter.

Prefab health stored on mutant_baby: 5. The spawn code writes no health for this type, so this value is what the enemy keeps, on every difficulty.

Contact damage

Contact damage of the Mutant baby
Condition in the codeFormulaNormalHard / Hard Survival
creepy_baby(26.0 * creepyBabyDamageRatio) -> floor2652

Notes on the numbers

The game files give no English name for any enemy type (0 of 12). Mutant baby is the label the cave pages use; the game's own id is baby (prefab mutant_baby, EnemyType creepyBaby).

The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.