The Forest Mutant baby: Health, Damage and Hits to Kill
The Mutant baby (spawnenemy baby) has 5 health on Normal and 5 on Hard / Hard Survival, the value stored on its prefab. Its contact damage to the player is 26 on Normal and 52 on Hard. Data from the game files (pre-1.10 build).
Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.
Mutant baby at a glance
Mutant · spawnenemy baby
Mutant baby
NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.
- Fastest weapon
- Flintlock ammo: 1 hit on Normal
- Fixed cave spawns
- 106 in 10 caves · see the map
- Health in the files
- prefab value, no Hard multiplier
Hits to kill the Mutant baby
Fastest on Normal: Flintlock ammo (1), Thrown Upgraded Spear (1), Thrown Weak Spear (1). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

Flintlock ammofastest
50 dmg per hit
Hits N / H1 / 1

Thrown Upgraded Spearfastest
40 dmg per hit
Hits N / H1 / 1

Thrown Weak Spearfastest
40 dmg per hit
Hits N / H1 / 1

Arrow (ArrowModern prefab)
35 dmg per hit
Hits N / H1 / 1

Arrow (ArrowBone prefab)
25 dmg per hit
Hits N / H1 / 1

Arrow
22 dmg per hit
Hits N / H1 / 1















From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; projectiles do their stored damage. The baby takes the damage as it is (EnemyHealth.HitReal).
Compare weapons across all types in the calculator · Weapon stats
Where the Mutant baby spawns
The files place 106 Mutant baby in caves, in 10 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.
Loading the interactive map…
Sinkhole Cave (cave 8)
32 Mutant baby in 5 spawners
Ledge Cave (cave 9)
17 Mutant baby in 5 spawners
Lawyer Cave (cave 6)
14 Mutant baby in 4 spawners
Endgame bunker
12 Mutant baby in 8 spawners
Hell Cave (cave HC)
12 Mutant baby in 4 spawners
Baby Cave (cave 4)
5 Mutant baby in 1 spawner
Chasm Cave (cave 7)
5 Mutant baby in 1 spawner
Wet Cave (cave 3)
5 Mutant baby in 1 spawner
Submerged Cave (cave 5)
3 Mutant baby in 1 spawner
Dead Cave (cave 1)
1 Mutant baby in 1 spawner
Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map
Other enemies to compare
Health
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| No health written at spawn | prefab Health = 5 | 5 | 5 |
Code note: setBaby has no Health write; creepyBabyHealthRatio is not read by any health setter.
Prefab health stored on mutant_baby: 5. The spawn code writes no health for this type, so this value is what the enemy keeps, on every difficulty.
Contact damage
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| creepy_baby | (26.0 * creepyBabyDamageRatio) -> floor | 26 | 52 |
Notes on the numbers
The game files give no English name for any enemy type (0 of 12). Mutant baby is the label the cave pages use; the game's own id is baby (prefab mutant_baby, EnemyType creepyBaby).
The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.