The Forest Fat mutant: Health, Damage and Hits to Kill
The Fat mutant (spawnenemy fat) has 200 health on Normal and 200 on Hard / Hard Survival, the value stored on its prefab. Its attack is a charge with no contact-damage figure in the code. Data from the game files (pre-1.10 build).
Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.
Fat mutant at a glance
Mutant · spawnenemy fat
Fat mutant
NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.
- Fastest weapon
- Flintlock ammo: 4 hits on Normal
- Fixed cave spawns
- 4 in 3 caves · see the map
- Health in the files
- prefab value, no Hard multiplier
Hits to kill the Fat mutant
Fastest on Normal: Flintlock ammo (4), Thrown Upgraded Spear (5), Thrown Weak Spear (5). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

Flintlock ammofastest
50 dmg per hit
Hits N / H4 / 4

Thrown Upgraded Spearfastest
40 dmg per hit
Hits N / H5 / 5

Thrown Weak Spearfastest
40 dmg per hit
Hits N / H5 / 5

Arrow (ArrowModern prefab)
35 dmg per hit
Hits N / H6 / 6

Arrow (ArrowBone prefab)
25 dmg per hit
Hits N / H8 / 8

Arrow
22 dmg per hit
Hits N / H10 / 10















From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; the chainsaw halves weaponDamage first against this type, in both cases; projectiles do their stored damage. This type takes the damage as it is (EnemyHealth.HitReal).
Compare weapons across all types in the calculator · Weapon stats
Where the Fat mutant spawns
The files place 4 Fat mutant in caves, in 3 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.
Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map
Other enemies to compare
Health
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| No health written at spawn | prefab Health = 200 | 200 | 200 |
Code note: setFatCreepy has no Health write; no contact-damage expression in enemyWeaponMelee (fatCreepyCharger radius/power instead).
Prefab health stored on mutant_creepy_fat: 200. The spawn code writes no health for this type, so this value is what the enemy keeps, on every difficulty.
Contact damage
The code has no contact-damage expression for this type: its hits are a charge (radius and power stored on the prefab), not a figure the files give.
Notes on the numbers
The game files give no English name for any enemy type (0 of 12). Fat mutant is the label the cave pages use; the game's own id is fat (prefab mutant_creepy_fat, EnemyType creepyFat).
The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.