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The Forest Fat mutant: Health, Damage and Hits to Kill

The Fat mutant (spawnenemy fat) has 200 health on Normal and 200 on Hard / Hard Survival, the value stored on its prefab. Its attack is a charge with no contact-damage figure in the code. Data from the game files (pre-1.10 build).

Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.

Fat mutant at a glance

Fat mutant — rendered from the game's model

Mutant · spawnenemy fat

Fat mutant

HP N200 on Normal
HP H200 on Hard
Dmg Ncharge
Dmg Hcharge

NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.

Fastest weapon
Flintlock ammo: 4 hits on Normal
Fixed cave spawns
4 in 3 caves · see the map
Health in the files
prefab value, no Hard multiplier

Hits to kill the Fat mutant

Fastest on Normal: Flintlock ammo (4), Thrown Upgraded Spear (5), Thrown Weak Spear (5). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

  • Flintlock Pistol — rendered from the game's model

    Flintlock ammofastest

    50 dmg per hit

    Hits N / H4 / 4

  • Upgraded Spear — rendered from the game's model

    Thrown Upgraded Spearfastest

    40 dmg per hit

    Hits N / H5 / 5

  • Weak Spear — rendered from the game's model

    Thrown Weak Spearfastest

    40 dmg per hit

    Hits N / H5 / 5

  • Arrows — rendered from the game's model

    Arrow (ArrowModern prefab)

    35 dmg per hit

    Hits N / H6 / 6

  • Arrows — rendered from the game's model

    Arrow (ArrowBone prefab)

    25 dmg per hit

    Hits N / H8 / 8

  • Arrows — rendered from the game's model

    Arrow

    22 dmg per hit

    Hits N / H10 / 10

  • Club — rendered from the game's model

    Club

    9 dmg per swing, 27 heavy

    Swings N / H23 / 23

    Heavy N / H8 / 8

    Item ID
  • Modern Axe — rendered from the game's model

    Modern Axe

    8 dmg per swing, 24 heavy

    Swings N / H25 / 25

    Heavy N / H9 / 9

    Where to find
  • Crafted Club — rendered from the game's model

    Crafted Club

    8 dmg per swing, 24 heavy

    Swings N / H25 / 25

    Heavy N / H9 / 9

    How to make it
  • Upgraded Rock — rendered from the game's model

    Upgraded Rock

    8 dmg per swing, 24 heavy

    Swings N / H25 / 25

    Heavy N / H9 / 9

    Item ID
  • Rusty Axe — rendered from the game's model

    Rusty Axe

    7 dmg per swing, 21 heavy

    Swings N / H29 / 29

    Heavy N / H10 / 10

    Where to find
  • Upgraded Spear — rendered from the game's model

    Upgraded Spear

    7 dmg per swing, 21 heavy

    Swings N / H29 / 29

    Heavy N / H10 / 10

    Where to find
  • Crafted Axe — rendered from the game's model

    Crafted Axe

    6 dmg per swing, 18 heavy

    Swings N / H34 / 34

    Heavy N / H12 / 12

    How to make it
  • Katana — rendered from the game's model

    Katana

    6 dmg per swing, 18 heavy

    Swings N / H34 / 34

    Heavy N / H12 / 12

    Where to find
  • Plane Axe — rendered from the game's model

    Plane Axe

    5 dmg per swing, 15 heavy

    Swings N / H40 / 40

    Heavy N / H14 / 14

    Where to find
  • Machete — rendered from the game's model

    Machete

    5 dmg per swing, 15 heavy

    Swings N / H40 / 40

    Heavy N / H14 / 14

    Item ID
  • Climbing Axe — rendered from the game's model

    Climbing Axe

    4 dmg per swing, 12 heavy

    Swings N / H50 / 50

    Heavy N / H17 / 17

    Where to find
  • Chainsaw — rendered from the game's model

    Chainsaw

    4 dmg per swing, 12 heavy

    Swings N / H50 / 50

    Heavy N / H17 / 17

    Where to find
  • Weak Spear — rendered from the game's model

    Weak Spear

    3 dmg per swing, 9 heavy

    Swings N / H67 / 67

    Heavy N / H23 / 23

    How to make it
  • Upgraded Stick — rendered from the game's model

    Upgraded Stick

    2 dmg per swing, 6 heavy

    Swings N / H100 / 100

    Heavy N / H34 / 34

    Item ID
  • Tennis Racket — rendered from the game's model

    Tennis Racket

    2 dmg per swing, 6 heavy

    Swings N / H100 / 100

    Heavy N / H34 / 34

    Item ID

From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; the chainsaw halves weaponDamage first against this type, in both cases; projectiles do their stored damage. This type takes the damage as it is (EnemyHealth.HitReal).

Compare weapons across all types in the calculator · Weapon stats

Where the Fat mutant spawns

The files place 4 Fat mutant in caves, in 3 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.

Loading the interactive map…

Pick a cave to zoom the map to it.

Open these spawns on the full map

Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map

All 12 enemy types

Health

Health of the Fat mutant by condition
Condition in the codeFormulaNormalHard / Hard Survival
No health written at spawnprefab Health = 200200200

Code note: setFatCreepy has no Health write; no contact-damage expression in enemyWeaponMelee (fatCreepyCharger radius/power instead).

Prefab health stored on mutant_creepy_fat: 200. The spawn code writes no health for this type, so this value is what the enemy keeps, on every difficulty.

Contact damage

The code has no contact-damage expression for this type: its hits are a charge (radius and power stored on the prefab), not a figure the files give.

Notes on the numbers

The game files give no English name for any enemy type (0 of 12). Fat mutant is the label the cave pages use; the game's own id is fat (prefab mutant_creepy_fat, EnemyType creepyFat).

The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.