The Forest Armsy: Health, Damage and Hits to Kill
The Armsy (spawnenemy armsy) has 200 health on Normal and 300 on Hard / Hard Survival. Its contact damage to the player is 30 on Normal and 45 on Hard. Data from the game files (pre-1.10 build).
Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.
Armsy at a glance
Mutant · spawnenemy armsy
Armsy
NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.
- Fastest weapon
- Flintlock ammo: 4 hits on Normal
- Fixed cave spawns
- 13 in 8 caves · see the map
- Health in the files
- set by the game code
Hits to kill the Armsy
Fastest on Normal: Flintlock ammo (4), Thrown Upgraded Spear (5), Thrown Weak Spear (5). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

Flintlock ammofastest
50 dmg per hit
Hits N / H4 / 6

Thrown Upgraded Spearfastest
40 dmg per hit
Hits N / H5 / 8

Thrown Weak Spearfastest
40 dmg per hit
Hits N / H5 / 8

Arrow (ArrowModern prefab)
35 dmg per hit
Hits N / H6 / 9

Arrow (ArrowBone prefab)
25 dmg per hit
Hits N / H8 / 12

Arrow
22 dmg per hit
Hits N / H10 / 14















From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; the chainsaw halves weaponDamage first against this type, in both cases; projectiles do their stored damage. This type takes the damage as it is (EnemyHealth.HitReal).
Compare weapons across all types in the calculator · Weapon stats
Where the Armsy spawns
The files place 13 Armsy in caves, in 8 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.
Loading the interactive map…
Sinkhole Cave (cave 8)
5 Armsy in 5 spawners
Dead Cave (cave 1)
2 Armsy in 2 spawners
Chasm Cave (cave 7)
1 Armsy in 1 spawner
Endgame bunker
1 Armsy in 1 spawner
Hell Cave (cave HC)
1 Armsy in 1 spawner
Lawyer Cave (cave 6)
1 Armsy in 1 spawner
Ledge Cave (cave 9)
1 Armsy in 1 spawner
Submerged Cave (cave 5)
1 Armsy in 1 spawner
Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map
Other enemies to compare
Health
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| creepy (setCreepyPale) set=false, creepy_male (armsy), oldMutant=false(what the console spawns) | (200.0 * creepyHealthRatio) -> floor | 200 | 300 |
| creepy (setCreepyPale) set=false, creepy_male (armsy), oldMutant=true | (65.0 * creepyHealthRatio) -> floor | 65 | 97 |
| creepy (setCreepyPale) set=true, ai.creepy_male (armsy) | (250.0 * creepyHealthRatio) -> floor | 250 | 375 |
Code note: console spawns with spawnMutants.pale=false, oldMutant=false -> the 200 branch; 65 = oldMutant, 250 = pale.
Prefab health stored on male_creepy: 100. The spawn code overwrites it, so it is not what the enemy has in play.
Contact damage
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| creepy_male (armsy), !pale | (30.0 * creepyDamageRatio) -> floor | 30 | 45 |
| creepy_male (armsy), pale | (40.0 * creepyDamageRatio) -> floor | 40 | 60 |
Notes on the numbers
The game files give no English name for any enemy type (0 of 12). Armsy is the label the cave pages use; the game's own id is armsy (prefab male_creepy, EnemyType creepyArmsy).
The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.