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The Forest Armsy: Health, Damage and Hits to Kill

The Armsy (spawnenemy armsy) has 200 health on Normal and 300 on Hard / Hard Survival. Its contact damage to the player is 30 on Normal and 45 on Hard. Data from the game files (pre-1.10 build).

Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.

Armsy at a glance

Armsy — rendered from the game's model

Mutant · spawnenemy armsy

Armsy

HP N200 on Normal
HP H300 on Hard
Dmg N30 on Normal
Dmg H45 on Hard

NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.

Fastest weapon
Flintlock ammo: 4 hits on Normal
Fixed cave spawns
13 in 8 caves · see the map
Health in the files
set by the game code

Hits to kill the Armsy

Fastest on Normal: Flintlock ammo (4), Thrown Upgraded Spear (5), Thrown Weak Spear (5). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

  • Flintlock Pistol — rendered from the game's model

    Flintlock ammofastest

    50 dmg per hit

    Hits N / H4 / 6

  • Upgraded Spear — rendered from the game's model

    Thrown Upgraded Spearfastest

    40 dmg per hit

    Hits N / H5 / 8

  • Weak Spear — rendered from the game's model

    Thrown Weak Spearfastest

    40 dmg per hit

    Hits N / H5 / 8

  • Arrows — rendered from the game's model

    Arrow (ArrowModern prefab)

    35 dmg per hit

    Hits N / H6 / 9

  • Arrows — rendered from the game's model

    Arrow (ArrowBone prefab)

    25 dmg per hit

    Hits N / H8 / 12

  • Arrows — rendered from the game's model

    Arrow

    22 dmg per hit

    Hits N / H10 / 14

  • Club — rendered from the game's model

    Club

    9 dmg per swing, 27 heavy

    Swings N / H23 / 34

    Heavy N / H8 / 12

    Item ID
  • Modern Axe — rendered from the game's model

    Modern Axe

    8 dmg per swing, 24 heavy

    Swings N / H25 / 38

    Heavy N / H9 / 13

    Where to find
  • Crafted Club — rendered from the game's model

    Crafted Club

    8 dmg per swing, 24 heavy

    Swings N / H25 / 38

    Heavy N / H9 / 13

    How to make it
  • Upgraded Rock — rendered from the game's model

    Upgraded Rock

    8 dmg per swing, 24 heavy

    Swings N / H25 / 38

    Heavy N / H9 / 13

    Item ID
  • Rusty Axe — rendered from the game's model

    Rusty Axe

    7 dmg per swing, 21 heavy

    Swings N / H29 / 43

    Heavy N / H10 / 15

    Where to find
  • Upgraded Spear — rendered from the game's model

    Upgraded Spear

    7 dmg per swing, 21 heavy

    Swings N / H29 / 43

    Heavy N / H10 / 15

    Where to find
  • Crafted Axe — rendered from the game's model

    Crafted Axe

    6 dmg per swing, 18 heavy

    Swings N / H34 / 50

    Heavy N / H12 / 17

    How to make it
  • Katana — rendered from the game's model

    Katana

    6 dmg per swing, 18 heavy

    Swings N / H34 / 50

    Heavy N / H12 / 17

    Where to find
  • Plane Axe — rendered from the game's model

    Plane Axe

    5 dmg per swing, 15 heavy

    Swings N / H40 / 60

    Heavy N / H14 / 20

    Where to find
  • Machete — rendered from the game's model

    Machete

    5 dmg per swing, 15 heavy

    Swings N / H40 / 60

    Heavy N / H14 / 20

    Item ID
  • Climbing Axe — rendered from the game's model

    Climbing Axe

    4 dmg per swing, 12 heavy

    Swings N / H50 / 75

    Heavy N / H17 / 25

    Where to find
  • Chainsaw — rendered from the game's model

    Chainsaw

    4 dmg per swing, 12 heavy

    Swings N / H50 / 75

    Heavy N / H17 / 25

    Where to find
  • Weak Spear — rendered from the game's model

    Weak Spear

    3 dmg per swing, 9 heavy

    Swings N / H67 / 100

    Heavy N / H23 / 34

    How to make it
  • Upgraded Stick — rendered from the game's model

    Upgraded Stick

    2 dmg per swing, 6 heavy

    Swings N / H100 / 150

    Heavy N / H34 / 50

    Item ID
  • Tennis Racket — rendered from the game's model

    Tennis Racket

    2 dmg per swing, 6 heavy

    Swings N / H100 / 150

    Heavy N / H34 / 50

    Item ID

From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; the chainsaw halves weaponDamage first against this type, in both cases; projectiles do their stored damage. This type takes the damage as it is (EnemyHealth.HitReal).

Compare weapons across all types in the calculator · Weapon stats

Where the Armsy spawns

The files place 13 Armsy in caves, in 8 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.

Loading the interactive map…

Pick a cave to zoom the map to it.

Open these spawns on the full map

Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map

All 12 enemy types

Health

Health of the Armsy by condition
Condition in the codeFormulaNormalHard / Hard Survival
creepy (setCreepyPale) set=false, creepy_male (armsy), oldMutant=false(what the console spawns)(200.0 * creepyHealthRatio) -> floor200300
creepy (setCreepyPale) set=false, creepy_male (armsy), oldMutant=true(65.0 * creepyHealthRatio) -> floor6597
creepy (setCreepyPale) set=true, ai.creepy_male (armsy)(250.0 * creepyHealthRatio) -> floor250375

Code note: console spawns with spawnMutants.pale=false, oldMutant=false -> the 200 branch; 65 = oldMutant, 250 = pale.

Prefab health stored on male_creepy: 100. The spawn code overwrites it, so it is not what the enemy has in play.

Contact damage

Contact damage of the Armsy
Condition in the codeFormulaNormalHard / Hard Survival
creepy_male (armsy), !pale(30.0 * creepyDamageRatio) -> floor3045
creepy_male (armsy), pale(40.0 * creepyDamageRatio) -> floor4060

Notes on the numbers

The game files give no English name for any enemy type (0 of 12). Armsy is the label the cave pages use; the game's own id is armsy (prefab male_creepy, EnemyType creepyArmsy).

The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.