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The Forest Virginia: Health, Damage and Hits to Kill

The Virginia (spawnenemy vags) has 175 health on Normal and 262 on Hard / Hard Survival. Its contact damage to the player is 28 on Normal and 42 on Hard. Data from the game files (pre-1.10 build).

Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.

Virginia at a glance

Virginia — rendered from the game's model

Mutant · spawnenemy vags

Virginia

HP N175 on Normal
HP H262 on Hard
Dmg N28 on Normal
Dmg H42 on Hard

NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.

Fastest weapon
Flintlock ammo: 4 hits on Normal
Fixed cave spawns
6 in 5 caves · see the map
Health in the files
set by the game code

Hits to kill the Virginia

Fastest on Normal: Flintlock ammo (4), Thrown Upgraded Spear (5), Thrown Weak Spear (5). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

  • Flintlock Pistol — rendered from the game's model

    Flintlock ammofastest

    50 dmg per hit

    Hits N / H4 / 6

  • Upgraded Spear — rendered from the game's model

    Thrown Upgraded Spearfastest

    40 dmg per hit

    Hits N / H5 / 7

  • Weak Spear — rendered from the game's model

    Thrown Weak Spearfastest

    40 dmg per hit

    Hits N / H5 / 7

  • Arrows — rendered from the game's model

    Arrow (ArrowModern prefab)

    35 dmg per hit

    Hits N / H5 / 8

  • Arrows — rendered from the game's model

    Arrow (ArrowBone prefab)

    25 dmg per hit

    Hits N / H7 / 11

  • Arrows — rendered from the game's model

    Arrow

    22 dmg per hit

    Hits N / H8 / 12

  • Club — rendered from the game's model

    Club

    9 dmg per swing, 27 heavy

    Swings N / H20 / 30

    Heavy N / H7 / 10

    Item ID
  • Modern Axe — rendered from the game's model

    Modern Axe

    8 dmg per swing, 24 heavy

    Swings N / H22 / 33

    Heavy N / H8 / 11

    Where to find
  • Crafted Club — rendered from the game's model

    Crafted Club

    8 dmg per swing, 24 heavy

    Swings N / H22 / 33

    Heavy N / H8 / 11

    How to make it
  • Upgraded Rock — rendered from the game's model

    Upgraded Rock

    8 dmg per swing, 24 heavy

    Swings N / H22 / 33

    Heavy N / H8 / 11

    Item ID
  • Rusty Axe — rendered from the game's model

    Rusty Axe

    7 dmg per swing, 21 heavy

    Swings N / H25 / 38

    Heavy N / H9 / 13

    Where to find
  • Upgraded Spear — rendered from the game's model

    Upgraded Spear

    7 dmg per swing, 21 heavy

    Swings N / H25 / 38

    Heavy N / H9 / 13

    Where to find
  • Crafted Axe — rendered from the game's model

    Crafted Axe

    6 dmg per swing, 18 heavy

    Swings N / H30 / 44

    Heavy N / H10 / 15

    How to make it
  • Katana — rendered from the game's model

    Katana

    6 dmg per swing, 18 heavy

    Swings N / H30 / 44

    Heavy N / H10 / 15

    Where to find
  • Plane Axe — rendered from the game's model

    Plane Axe

    5 dmg per swing, 15 heavy

    Swings N / H35 / 53

    Heavy N / H12 / 18

    Where to find
  • Machete — rendered from the game's model

    Machete

    5 dmg per swing, 15 heavy

    Swings N / H35 / 53

    Heavy N / H12 / 18

    Item ID
  • Climbing Axe — rendered from the game's model

    Climbing Axe

    4 dmg per swing, 12 heavy

    Swings N / H44 / 66

    Heavy N / H15 / 22

    Where to find
  • Chainsaw — rendered from the game's model

    Chainsaw

    4 dmg per swing, 12 heavy

    Swings N / H44 / 66

    Heavy N / H15 / 22

    Where to find
  • Weak Spear — rendered from the game's model

    Weak Spear

    3 dmg per swing, 9 heavy

    Swings N / H59 / 88

    Heavy N / H20 / 30

    How to make it
  • Upgraded Stick — rendered from the game's model

    Upgraded Stick

    2 dmg per swing, 6 heavy

    Swings N / H88 / 131

    Heavy N / H30 / 44

    Item ID
  • Tennis Racket — rendered from the game's model

    Tennis Racket

    2 dmg per swing, 6 heavy

    Swings N / H88 / 131

    Heavy N / H30 / 44

    Item ID

From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; the chainsaw halves weaponDamage first against this type, in both cases; projectiles do their stored damage. This type takes the damage as it is (EnemyHealth.HitReal).

Compare weapons across all types in the calculator · Weapon stats

Where the Virginia spawns

The files place 6 Virginia in caves, in 5 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.

Loading the interactive map…

Pick a cave to zoom the map to it.

Open these spawns on the full map

Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map

All 12 enemy types

Health

Health of the Virginia by condition
Condition in the codeFormulaNormalHard / Hard Survival
creepy (setCreepyPale) set=false, !creepy_male (vags)(what the console spawns)(175.0 * creepyHealthRatio) -> floor175262
creepy (setCreepyPale) set=true, !creepy_male (vags)(225.0 * creepyHealthRatio) -> floor225337

Code note: 175 = normal, 225 = pale.

Prefab health stored on female_creepy: 120. The spawn code overwrites it, so it is not what the enemy has in play.

Contact damage

Contact damage of the Virginia
Condition in the codeFormulaNormalHard / Hard Survival
creepy (vags), !pale(28.0 * creepyDamageRatio) -> floor2842
creepy (vags), pale(35.0 * creepyDamageRatio) -> floor3552

Notes on the numbers

The game files give no English name for any enemy type (0 of 12). Virginia is the label the cave pages use; the game's own id is vags (prefab female_creepy, EnemyType creepySpiderLady).

The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.