The Forest Virginia: Health, Damage and Hits to Kill
The Virginia (spawnenemy vags) has 175 health on Normal and 262 on Hard / Hard Survival. Its contact damage to the player is 28 on Normal and 42 on Hard. Data from the game files (pre-1.10 build).
Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.
Virginia at a glance
Mutant · spawnenemy vags
Virginia
NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.
- Fastest weapon
- Flintlock ammo: 4 hits on Normal
- Fixed cave spawns
- 6 in 5 caves · see the map
- Health in the files
- set by the game code
Hits to kill the Virginia
Fastest on Normal: Flintlock ammo (4), Thrown Upgraded Spear (5), Thrown Weak Spear (5). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

Flintlock ammofastest
50 dmg per hit
Hits N / H4 / 6

Thrown Upgraded Spearfastest
40 dmg per hit
Hits N / H5 / 7

Thrown Weak Spearfastest
40 dmg per hit
Hits N / H5 / 7

Arrow (ArrowModern prefab)
35 dmg per hit
Hits N / H5 / 8

Arrow (ArrowBone prefab)
25 dmg per hit
Hits N / H7 / 11

Arrow
22 dmg per hit
Hits N / H8 / 12















From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; the chainsaw halves weaponDamage first against this type, in both cases; projectiles do their stored damage. This type takes the damage as it is (EnemyHealth.HitReal).
Compare weapons across all types in the calculator · Weapon stats
Where the Virginia spawns
The files place 6 Virginia in caves, in 5 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.
Loading the interactive map…
Sinkhole Cave (cave 8)
2 Virginia in 2 spawners
Baby Cave (cave 4)
1 Virginia in 1 spawner
Chasm Cave (cave 7)
1 Virginia in 1 spawner
Hell Cave (cave HC)
1 Virginia in 1 spawner
Lawyer Cave (cave 6)
1 Virginia in 1 spawner
Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map
Other enemies to compare
Health
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| creepy (setCreepyPale) set=false, !creepy_male (vags)(what the console spawns) | (175.0 * creepyHealthRatio) -> floor | 175 | 262 |
| creepy (setCreepyPale) set=true, !creepy_male (vags) | (225.0 * creepyHealthRatio) -> floor | 225 | 337 |
Code note: 175 = normal, 225 = pale.
Prefab health stored on female_creepy: 120. The spawn code overwrites it, so it is not what the enemy has in play.
Contact damage
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| creepy (vags), !pale | (28.0 * creepyDamageRatio) -> floor | 28 | 42 |
| creepy (vags), pale | (35.0 * creepyDamageRatio) -> floor | 35 | 52 |
Notes on the numbers
The game files give no English name for any enemy type (0 of 12). Virginia is the label the cave pages use; the game's own id is vags (prefab female_creepy, EnemyType creepySpiderLady).
The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.