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The Forest Flintlock Pistol: All 8 Gun Part Locations

The Flintlock Pistol is not lying anywhere: you assemble it from 8 Old Gun parts. The files place all 8 on the surface, each inside a cache, and none in a cave.

Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.

Flintlock Pistol — rendered from the game's model

Flintlock Pistol, rendered from the game's 3D model.

Flintlock Pistol at a glance

Ammo damage

50

highest ranged hit stored

Reload

6.3 s

as stored

Parts to find

8

all on the surface

Ammo pickups

8

in 3 caves

Find the 8 gun parts

All 8 parts are on the surface, none in a cave. Each part lies inside an explodable cache. Tick the parts as you collect them; every card shows the part, its cache, the nearest landmark and the nearest cave entrance.

The 8 Old Gun parts on the island (numbers are part numbers).

All 8 parts and their caches on the map

Parts found 0/8

Tick a part when you have it. The ticks stay in this browser only.

How to assemble the Flintlock Pistol

With all 8 parts in your inventory the recipe database (recipe 194) joins one of each into the pistol.

Old Gun Part 1 of 8 — rendered from the game's model1Old Gun Part 2 of 8 — rendered from the game's model2Old Gun Part 3 of 8 — rendered from the game's model3Old Gun Part 4 of 8 — rendered from the game's model4Old Gun Part 5 of 8 — rendered from the game's model5Old Gun Part 6 of 8 — rendered from the game's model6Old Gun Part 7 of 8 — rendered from the game's model7Old Gun Part 8 of 8 — rendered from the game's model8Flintlock Pistol — rendered from the game's model1× Flintlock Pistol

Recipe page: how to make the Flintlock Pistol

Flintlock ammo: where it is

The files place ammo only in 3 caves, 8 pickups in all. Each pickup holds 1 to 5 rounds (the amount range stored).

Show the ammo on the map · Old Gun Ammo, item 231

Damage compared with the other ranged weapons

One hit of each ranged weapon, from the projectile data of weapons.json. The flintlock hits hardest per shot, but it takes 6.3 s to reload, against a bow re-arm of 0.7 s.

  • Flintlock Pistol — rendered from the game's model

    Flintlock ammo one shot50

  • Upgraded Spear — rendered from the game's model

    Thrown Upgraded Spear thrown40

  • Weak Spear — rendered from the game's model

    Thrown Weak Spear thrown40

  • Arrows — rendered from the game's model

    Arrow (ArrowModern) by arrow prefab35

  • Arrows — rendered from the game's model

    Arrow (ArrowBone) by arrow prefab25

  • Arrows — rendered from the game's model

    Arrow (Arrow) by arrow prefab22

  • Crafted Bow — rendered from the game's model

    Crafted Bow arrow damage set in code14

Numbers are the damage stored on each projectile, before the game's other rules (a head hit multiplies it). Bows with other ammo variants use the arrow prefab the ammo spawns; the files do not say which variant a given arrow is.

All parts with world positions

The eight Old Gun parts with their caches and positions
PartCachePosition (world coordinates)
1 of 8Old Gun Part 1 of 8 · item 232Cache 1 (flintlock part 1)explodable cachex -769, z 1458, height 125PartCache
2 of 8Old Gun Part 2 of 8 · item 233Cache 2 (flintlock part 2)explodable cachex 768, z 1528, height 96PartCache
3 of 8Old Gun Part 3 of 8 · item 234Cache 3 (flintlock part 3)explodable cachex -43, z 1048, height 56PartCache
4 of 8Old Gun Part 4 of 8 · item 235Cache 4 (flintlock part 4)explodable cachex 832, z 442, height 92PartCache
5 of 8Old Gun Part 5 of 8 · item 236Cache 5 (flintlock part 5)explodable cachex 1154, z -525, height 43PartCache
6 of 8Old Gun Part 6 of 8 · item 237Cache 6 (flintlock part 6)explodable cachex 1608, z 663, height 47PartCache
7 of 8Old Gun Part 7 of 8 · item 238Cache 8 (flintlock part 7)explodable cachex 599, z -1140, height 233PartCache
8 of 8Old Gun Part 8 of 8 · item 241Cache 9 (flintlock part 8)explodable cachex 1428, z -1207, height 108PartCache

Positions are the game's world coordinates: x and z along the ground, height up (east is −x, north is −z). The parts sit in caches 1, 2, 3, 4, 5, 6, 8, 9 (the game's own numbering, Old Gun Part n of 8). The files place every part once; they do not say whether the game adds more at runtime. Distances to landmarks and entrances are straight-line metres from the part, not walking distances.

Other key items

Open the Flintlock Pistol on the map · Cave map