The Forest Flintlock Pistol: All 8 Gun Part Locations
The Flintlock Pistol is not lying anywhere: you assemble it from 8 Old Gun parts. The files place all 8 on the surface, each inside a cache, and none in a cave.
Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.
Flintlock Pistol, rendered from the game's 3D model.
Flintlock Pistol at a glance
Ammo damage
50
highest ranged hit stored
Reload
6.3 s
as stored
Parts to find
8
all on the surface
Ammo pickups
8
in 3 caves
Find the 8 gun parts
All 8 parts are on the surface, none in a cave. Each part lies inside an explodable cache. Tick the parts as you collect them; every card shows the part, its cache, the nearest landmark and the nearest cave entrance.
Parts found 0/8
Tick a part when you have it. The ticks stay in this browser only.

Part 1 of 8
Cache 1 (flintlock part 1)
Surface · south of the island
- Nearest landmark: Old boat #6, 160 m south of the part
- Nearest cave entrance: Hanging Cave (climb), 353 m north
- x -769, z 1458, height 125

Part 2 of 8
Cache 2 (flintlock part 2)
Surface · south of the island
- Nearest landmark: Anchor #3, 337 m south-west of the part
- Nearest cave entrance: Submerged Cave (walk), 611 m north
- x 768, z 1528, height 96

Part 3 of 8
Cache 3 (flintlock part 3)
Surface · south of the island
- Nearest landmark: Plane crash debris point #16, 166 m south-west of the part
- Nearest cave entrance: Hanging Cave (walk), 147 m east
- x -43, z 1048, height 56

Part 4 of 8
Cache 4 (flintlock part 4)
Surface · west of the island
- Nearest landmark: Old boat #1, 149 m north-east of the part
- Nearest cave entrance: Submerged Cave (swim), 156 m east
- x 832, z 442, height 92

Part 5 of 8
Cache 5 (flintlock part 5)
Surface · west of the island
- Nearest landmark: Plane crash debris point #2, 687 m south of the part
- Nearest cave entrance: Chasm Cave (walk), 678 m east
- x 1154, z -525, height 43

Part 6 of 8
Cache 6 (flintlock part 6)
Surface · south-west of the island
- Nearest landmark: Old boat #2, 483 m east of the part
- Nearest cave entrance: Lawyer Cave (walk), 657 m north-east
- x 1608, z 663, height 47

Part 7 of 8
Cache 8 (flintlock part 7)
Surface · centre of the island
- Nearest landmark: Plane cockpit, 1004 m east of the part
- Nearest cave entrance: Chasm Cave (walk), 510 m south
- x 599, z -1140, height 233

Part 8 of 8
Cache 9 (flintlock part 8)
Surface · west of the island
- Nearest landmark: Plane crash debris point #2, 1408 m south of the part
- Nearest cave entrance: Chasm Cave (walk), 1098 m south-east
- x 1428, z -1207, height 108
How to assemble the Flintlock Pistol
With all 8 parts in your inventory the recipe database (recipe 194) joins one of each into the pistol.
Flintlock ammo: where it is
The files place ammo only in 3 caves, 8 pickups in all. Each pickup holds 1 to 5 rounds (the amount range stored).
Damage compared with the other ranged weapons
One hit of each ranged weapon, from the projectile data of weapons.json. The flintlock hits hardest per shot, but it takes 6.3 s to reload, against a bow re-arm of 0.7 s.

Flintlock ammo one shot50

Thrown Upgraded Spear thrown40

Thrown Weak Spear thrown40

Arrow (ArrowModern) by arrow prefab35

Arrow (ArrowBone) by arrow prefab25

Arrow (Arrow) by arrow prefab22

Crafted Bow arrow damage set in code14
Numbers are the damage stored on each projectile, before the game's other rules (a head hit multiplies it). Bows with other ammo variants use the arrow prefab the ammo spawns; the files do not say which variant a given arrow is.
All parts with world positions
| Part | Cache | Position (world coordinates) | |
|---|---|---|---|
| 1 of 8Old Gun Part 1 of 8 · item 232 | Cache 1 (flintlock part 1)explodable cache | x -769, z 1458, height 125 | PartCache |
| 2 of 8Old Gun Part 2 of 8 · item 233 | Cache 2 (flintlock part 2)explodable cache | x 768, z 1528, height 96 | PartCache |
| 3 of 8Old Gun Part 3 of 8 · item 234 | Cache 3 (flintlock part 3)explodable cache | x -43, z 1048, height 56 | PartCache |
| 4 of 8Old Gun Part 4 of 8 · item 235 | Cache 4 (flintlock part 4)explodable cache | x 832, z 442, height 92 | PartCache |
| 5 of 8Old Gun Part 5 of 8 · item 236 | Cache 5 (flintlock part 5)explodable cache | x 1154, z -525, height 43 | PartCache |
| 6 of 8Old Gun Part 6 of 8 · item 237 | Cache 6 (flintlock part 6)explodable cache | x 1608, z 663, height 47 | PartCache |
| 7 of 8Old Gun Part 7 of 8 · item 238 | Cache 8 (flintlock part 7)explodable cache | x 599, z -1140, height 233 | PartCache |
| 8 of 8Old Gun Part 8 of 8 · item 241 | Cache 9 (flintlock part 8)explodable cache | x 1428, z -1207, height 108 | PartCache |
Positions are the game's world coordinates: x and z along the ground, height up (east is −x, north is −z). The parts sit in caches 1, 2, 3, 4, 5, 6, 8, 9 (the game's own numbering, Old Gun Part n of 8). The files place every part once; they do not say whether the game adds more at runtime. Distances to landmarks and entrances are straight-line metres from the part, not walking distances.
