The Forest Weapons: Stats, Damage and the Best Weapon
Every weapon number the game files store: 15 weapons with damage, smash damage, speed, stamina and block, the ranged weapons with their projectile damage, and the upgrade items. Data from the game files (pre-1.10 build).
Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.
What is the best weapon in The Forest?
The files do not rank weapons; this is a sort of the stored numbers. Of the 15 weapons, the highest weaponDamage is Club and Chainsaw (9) and the highest smashDamage is Club (13). A normal swing sends int(weaponDamage) and a heavy / combo hit int(weaponDamage) × 3, so Club and Chainsaw deal 9 per swing and 27 per heavy hit, and need 8 swings or 3 heavy hits on a Pale cannibal on Normal (14 and 5 on Hard). Speed, stamina and block differ per weapon (the table); the strongest projectile is the Flintlock ammo at 50 damage.
| Weapon | weaponDamage | smashDamage | Swing | Heavy | Swings: Pale cannibal (N / H) | Heavy: Pale cannibal (N / H) |
|---|---|---|---|---|---|---|
| Club | 9 | 13 | 9 | 27 | 8 / 14 | 3 / 5 |
| Chainsaw | 9 | 9 | 9 | 27 | 8 / 14 | 3 / 5 |
| Modern Axe | 8 | 12 | 8 | 24 | 9 / 16 | 3 / 6 |
| Crafted Club | 8 | 12 | 8 | 24 | 9 / 16 | 3 / 6 |
| Upgraded Rock | 8 | 10 | 8 | 24 | 9 / 16 | 3 / 6 |
Hits: from the game's damage formula (weaponInfo.OnTriggerEnter); strength and upgrades not included, and a knocked-down cannibal takes double damage while a sleeping one loses 100 (EnemyHealth.HitReal). Hits to kill every enemy type.
All weapon stats
45 items carry weapon numbers in the files: 15 are flagged as weapons, 30 are other things you can hold and swing (body parts, animal heads, meat, rocks). 7 more weapon-flagged items have no damage number stored; they are listed as ranged rows. The table opens on the weapons (melee and ranged); the 30 other things you can hold are under "Other held items". Click a column to sort.
| Kind | More | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 7 | 3 | 9 | 8 | 1 | 5 | 10 | 1 | 1.3 | 0 | Melee | How to make it | |
| 5 | 8 | 5 | 15 | 6.5 | 4 | 8 | 10 | 0.8 | 0.68 | 1 | Melee | Where to find | |
| 7 | 11 | 7 | 21 | 4 | 4 | 10 | 5 | 0 | 1 | 1.5 | Melee | Where to find | |
| 6.5 | 10 | 6 | 18 | 1 | 4 | 11 | 5 | 0.1 | 1 | 1.5 | Melee | How to make it | |
| 8 | 12 | 8 | 24 | 6 | 4 | 8 | 8 | 0.1 | 1 | 2 | Melee | Where to find | |
| 8 | 12 | 8 | 24 | 2 | 4 | 10 | 5 | 0.1 | 1.2 | 0 | Melee | How to make it | |
| 9 | 13 | 9 | 27 | 1 | 4 | 11 | 7 | 0 | 0.8 | 0 | Melee | Item ID | |
| 2 | 8 | 2 | 6 | 8 | 3 | 5 | 10 | 0.1 | 1 | 0 | Melee | Item ID | |
| 8 | 10 | 8 | 24 | 6 | 1 | 12 | 20 | 1 | 1 | 0 | Melee | Item ID | |
| 4 | 7 | 4 | 12 | 8 | 4 | 8 | 20 | 0.75 | 0.8 | 0 | Melee | Where to find | |
| 7 | 9 | 7 | 21 | 10 | 2 | 8 | 10 | 1 | 1.3 | 0 | Melee | Where to find | |
| 6 | 10 | 6 | 18 | 8.5 | 6.5 | 7 | 10 | 1 | 1.4 | 0 | Melee | Where to find | |
| 2 | 8 | 2 | 6 | 6 | 3 | 4 | 10 | 0.45 | 1 | 0 | Melee | Item ID | |
| 9 | 9 | 9 | 27 | 6 | 4 | 2 | 2 | 0.1 | 1 | 2 | Melee | Where to find | |
| 5 | 8 | 5 | 15 | 9.3 | 7.5 | 6 | 12 | 1 | 1.1 | 0.5 | Melee | Item ID | |
| — | — | — | — | — | — | — | — | — | — | — | Ranged | Where to find | |
| — | — | — | — | — | — | — | — | — | — | — | Ranged | Item ID | |
| — | — | 14 | — | — | — | — | — | — | — | — | Ranged | How to make it | |
| — | — | 50 | — | — | — | — | — | — | — | — | Ranged | How to make it | |
| — | — | — | — | — | — | — | — | — | — | — | Ranged | Item ID | |
| — | — | — | — | — | — | — | — | — | — | — | Ranged | How to make it | |
| — | — | — | — | — | — | — | — | — | — | — | Ranged | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 8 | 10 | 8 | 24 | 6 | 1 | 20 | 10 | 1 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 7 | 1 | 3 | 10 | 0.5 | 1 | 0 | Held item | Item ID | |
| 4 | 8 | 4 | 12 | 5 | 3 | 15 | 10 | 1 | 1 | 0 | Held item | Item ID | |
| 2 | 8 | 2 | 6 | 8 | 3 | 4 | 10 | 0.45 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 5 | 1 | 8 | 20 | 0.25 | 1 | 0 | Held item | Item ID | |
| 7 | 10 | 7 | 21 | 6 | 1 | 12 | 10 | 1 | 1 | 0 | Held item | Item ID | |
| 8 | 10 | 8 | 24 | 6 | 1 | 20 | 20 | 0 | 1 | 0 | Held item | How to make it | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 3 | 3 | 3 | 9 | 8 | 3 | 10 | 3 | 0 | 1 | 0 | Held item | Item ID | |
| 1 | 1 | 1 | 3 | 7 | 6 | 3 | 10 | 0.9 | 0.8 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 2 | 2 | 2 | 6 | 9 | 4 | 0.1 | 10 | 0.8 | 1.6 | 0 | Held item | How to make it | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID | |
| 1 | 2 | 1 | 3 | 8 | 5 | 5 | 5 | 0.25 | 1 | 0 | Held item | Item ID |
22 of 52 rows. Values are the numbers stored in the game files (pre-1.10 build); a dash means the files store none for that item. "Per hit" is the damage formula, strength and upgrades not included.
Weapon cards
- Melee

Weak Spear
item 56
- Damage
- 3
- Smash
- 7
- Speed
- 8
- Swing
- 3
- Heavy
- 9
Pale cannibal: 24 swings on Normal, 41 on Hard; 8 and 14 heavy hits.
- Melee

Plane Axe
item 80
- Damage
- 5
- Smash
- 8
- Speed
- 6.5
- Swing
- 5
- Heavy
- 15
Pale cannibal: 14 swings on Normal, 25 on Hard; 5 and 9 heavy hits.
- Melee

Rusty Axe
item 86
- Damage
- 7
- Smash
- 11
- Speed
- 4
- Swing
- 7
- Heavy
- 21
Pale cannibal: 10 swings on Normal, 18 on Hard; 4 and 6 heavy hits.
- Melee

Crafted Axe
item 87
- Damage
- 6.5
- Smash
- 10
- Speed
- 1
- Swing
- 6
- Heavy
- 18
Pale cannibal: 12 swings on Normal, 21 on Hard; 4 and 7 heavy hits.
- Melee

Modern Axe
item 88
- Damage
- 8
- Smash
- 12
- Speed
- 6
- Swing
- 8
- Heavy
- 24
Pale cannibal: 9 swings on Normal, 16 on Hard; 3 and 6 heavy hits.
- Melee

Crafted Club
item 95
- Damage
- 8
- Smash
- 12
- Speed
- 2
- Swing
- 8
- Heavy
- 24
Pale cannibal: 9 swings on Normal, 16 on Hard; 3 and 6 heavy hits.
- Melee

Club
item 96
- Damage
- 9
- Smash
- 13
- Speed
- 1
- Swing
- 9
- Heavy
- 27
Pale cannibal: 8 swings on Normal, 14 on Hard; 3 and 5 heavy hits.
- Melee

Upgraded Stick
item 105
- Damage
- 2
- Smash
- 8
- Speed
- 8
- Swing
- 2
- Heavy
- 6
Pale cannibal: 35 swings on Normal, 61 on Hard; 12 and 21 heavy hits.
- Melee

Upgraded Rock
item 106
- Damage
- 8
- Smash
- 10
- Speed
- 6
- Swing
- 8
- Heavy
- 24
Pale cannibal: 9 swings on Normal, 16 on Hard; 3 and 6 heavy hits.
- Melee

Climbing Axe
item 138
- Damage
- 4
- Smash
- 7
- Speed
- 8
- Swing
- 4
- Heavy
- 12
Pale cannibal: 18 swings on Normal, 31 on Hard; 6 and 11 heavy hits.
- Melee

Upgraded Spear
item 177
- Damage
- 7
- Smash
- 9
- Speed
- 10
- Swing
- 7
- Heavy
- 21
Pale cannibal: 10 swings on Normal, 18 on Hard; 4 and 6 heavy hits.
- Melee

Katana
item 180
- Damage
- 6
- Smash
- 10
- Speed
- 8.5
- Swing
- 6
- Heavy
- 18
Pale cannibal: 12 swings on Normal, 21 on Hard; 4 and 7 heavy hits.
- Melee

Tennis Racket
item 184
- Damage
- 2
- Smash
- 8
- Speed
- 6
- Swing
- 2
- Heavy
- 6
Pale cannibal: 35 swings on Normal, 61 on Hard; 12 and 21 heavy hits.
- Melee

Chainsaw
item 261
- Damage
- 9
- Smash
- 9
- Speed
- 6
- Swing
- 9
- Heavy
- 27
Pale cannibal: 8 swings on Normal, 14 on Hard; 3 and 5 heavy hits.
- Melee

Machete
item 265
- Damage
- 5
- Smash
- 8
- Speed
- 9.3
- Swing
- 5
- Heavy
- 15
Pale cannibal: 14 swings on Normal, 25 on Hard; 5 and 9 heavy hits.
- Ranged

Flare Gun
item 44
No damage number stored. no damage number stored.
- Ranged

Rabbit
item 77
No damage number stored. no damage number stored.
- Ranged

Crafted Bow
item 79
14 damage per shot. arrow damage set to 14 in code.
- Ranged

Flintlock Pistol
item 230
50 damage per shot. flintlock ammo projectile.
- Ranged

Crafted Bow
item 279
No damage number stored. arrow 22, 25 or 35 by ammo variant; no override found for this item.
- Ranged

Slingshot
item 281
No damage number stored. no damage number stored.
- Ranged

Hairspray
item 291
No damage number stored. no damage number stored.
The other 30 items with a weaponInfo are in the table above under "Other held items".
Ranged weapons and projectiles
| Projectile | Damage | Item it comes from |
|---|---|---|
| Arrow | 22 | Arrows |
| Arrow (ArrowBone prefab) | 25 | Arrows |
| Arrow (ArrowModern prefab) | 35 | Arrows |
| Thrown Upgraded Spear | 40 | Upgraded Spear |
| Flintlock ammo | 50 | — |
| Thrown Weak Spear | 40 | Weak Spear |
- The arrow prefab variants (22, 25 and 35) all drop the same "Arrows" item; which variant flies depends on the ammo bonus of the arrows, and that selection code was not decoded.
- Item 79 (the bow, internal name Bow): the code sets the arrow's damage to 14 when this bow is in the first equipment slot, whatever the arrow prefab says. The code names that item only; the other crafted bow (item 279, internal name RecurveBow) shows no such override in the files. Both are called "Crafted Bow" in the game's text.
- A head hit multiplies a projectile's damage by 20 in the code (EnemyHealth.Hit(ArrowDamage.damage); a head hit multiplies by 20).
- The Flintlock Pistol: ammo projectile 50 damage, reload 6.3 s, dry-fire reload 0.3 s. Where the 8 gun parts are.
- The crossbow is not in this build.
Weapon upgrade items
The game's upgrade component lists these items and the stat change each one applies. The code applies them; how several of them stack (added or multiplied, and how the decay curve bends the next one) was not decoded, so only the stored numbers are shown.
49 recipes carry weapon stat changes
Raw changes from the recipe database, same caveat: amounts are as stored, and the numbers are not summed here.
- Arrows (upgrade, recipe 199): bone ammo −0
- Crafted Club (craft, recipe 64): weapon speed +0.1, stamina drain −0.1
- Head Bomb (craft, recipe 68): weapon speed +1
- Crafted Axe (upgrade, recipe 78): burning weapon +1
- Plane Axe (upgrade, recipe 79): burning weapon +1
- Rusty Axe (upgrade, recipe 80): burning weapon +1
- Modern Axe (upgrade, recipe 82): burning weapon +1
- Crafted Club (upgrade, recipe 83): burning weapon +1
- Club (upgrade, recipe 84): burning weapon +1
- Upgraded Stick (upgrade, recipe 85): burning weapon +1
- Upgraded Stick (upgrade, recipe 88): burning weapon +1
- Upgraded Rock (upgrade, recipe 89): burning weapon +1
- Upgraded Rock (upgrade, recipe 90): burning weapon +1
- Upgraded Spear (craft, recipe 155): battery charge +99
- Flare Gun (upgrade, recipe 165): flare gun ammo +1
- Flintlock Pistol (craft, recipe 194): item part +4, item part +2, item part +2, item part +5
- Crafted Bow (upgrade, recipe 174): set weapon ammo bonus +1
- Crafted Bow (upgrade, recipe 256): set weapon ammo bonus +1
- Snow Shoes (craft, recipe 175): set weapon ammo bonus +1
- Plane Axe (upgrade, recipe 214): poisonned weapon +1
- Plane Axe (upgrade, recipe 216): poisonned weapon +1
- Plane Axe (upgrade, recipe 217): poisonned weapon +1
- Plane Axe (upgrade, recipe 248): poisonned weapon +1
- Rusty Axe (upgrade, recipe 218): poisonned weapon +1
- Rusty Axe (upgrade, recipe 249): poisonned weapon +1
- Rusty Axe (upgrade, recipe 220): poisonned weapon +1
- Rusty Axe (upgrade, recipe 221): poisonned weapon +1
- Crafted Axe (upgrade, recipe 223): poisonned weapon +1
- Crafted Axe (upgrade, recipe 250): poisonned weapon +1
- Crafted Axe (upgrade, recipe 224): poisonned weapon +1
- Crafted Axe (upgrade, recipe 225): poisonned weapon +1
- Modern Axe (upgrade, recipe 226): poisonned weapon +1
- Modern Axe (upgrade, recipe 251): poisonned weapon +1
- Modern Axe (upgrade, recipe 227): poisonned weapon +1
- Modern Axe (upgrade, recipe 228): poisonned weapon +1
- Upgraded Spear (upgrade, recipe 232): poisonned weapon +1
- Upgraded Spear (upgrade, recipe 253): poisonned weapon +1
- Upgraded Spear (upgrade, recipe 233): poisonned weapon +1
- Upgraded Spear (upgrade, recipe 234): poisonned weapon +1
- Upgraded Spear (upgrade, recipe 260): incendiary +1
- Machete (upgrade, recipe 235): poisonned weapon +1
- Machete (upgrade, recipe 254): poisonned weapon +1
- Machete (upgrade, recipe 236): poisonned weapon +1
- Machete (upgrade, recipe 237): poisonned weapon +1
- Katana (upgrade, recipe 238): poisonned weapon +1
- Katana (upgrade, recipe 255): poisonned weapon +1
- Katana (upgrade, recipe 239): poisonned weapon +1
- Katana (upgrade, recipe 240): poisonned weapon +1
- Bone Armor (craft, recipe 187): dried food +1
About the data
- Source: the
weaponInfocomponent of each item, as stored in the client (46 found, 45 linked to an item_id via HeldItemIdentifier, 1 not linked). Formulas are literals in the compiled game code. - The strength stat scales the weapon's damage property in the code (
weaponDamage * (1 + PhysicalStrength.CurrentStrengthScaled / 140); x1.3 when player health is in the 'grey zone'), but a hit on an enemy uses the raw field. That is why strength and upgrades are not in any hits count on this site. - In
weaponInfo.OnTriggerEntera normal swing sendsint(weaponDamage); a heavy / combo hit (hitReactions.kingHitBoolorfsmHeavyAttackBool) sendsint(weaponDamage) * 3. Against Armsy, Virginia and the fat mutant the chainsaw halvesweaponDamagefirst (int(weaponDamage / 2)), for both. EnemyHealth.HitRealthen applies the damage: Armsy, Virginia, the fat mutant, the baby and the boss lose it as it is; cannibals lose it times 2 while knocked down, and a flat 100 while asleep. None of that is in a hits count.- A separate code path uses
int(smashDamage), unscaled, forsmashDamage; how it relates to the heavy attack was not decoded, so the hits columns useweaponDamageonly. - Values that look odd are reported as stored. The Upgraded Stick has the same
weaponDamageas the Stick (2 and 2, smash 8 and 8). The Crafted Club (8) is below the Club (9). - 7 of the 22 weapon-flagged items have no weaponInfo and so no stored damage: Flare Gun, Rabbit, Crafted Bow, Flintlock Pistol, Crafted Bow, Slingshot and Hairspray. Thrown explosives and thrown rocks have no stored damage number either.
- None of the numbers are from play-testing.
Where to find the key weapons · Crafting recipes · Enemy health