The Forest Hunched pale cannibal: Health, Damage and Hits to Kill
The Hunched pale cannibal (spawnenemy skinny_pale) has 35–70 health on Normal and 78–122 on Hard / Hard Survival, because the game code leaves two possible values. Its contact damage to the player is 10 on Normal and 20 on Hard. Data from the game files (pre-1.10 build).
Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.
Hunched pale cannibal at a glance
Regular cannibal · spawnenemy skinny_pale
Hunched pale cannibal
NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.
- Fastest weapon
- Flintlock ammo: 1–2 hits on Normal
- Fixed cave spawns
- 42 in 10 caves · see the map
- Health in the files
- a range, why
Hits to kill the Hunched pale cannibal
Fastest on Normal: Flintlock ammo (1–2), Thrown Upgraded Spear (1–2), Thrown Weak Spear (1–2). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

Flintlock ammofastest
50 dmg per hit
Hits N / H1–2 / 2–3

Thrown Upgraded Spearfastest
40 dmg per hit
Hits N / H1–2 / 2–4

Thrown Weak Spearfastest
40 dmg per hit
Hits N / H1–2 / 2–4

Arrow (ArrowModern prefab)
35 dmg per hit
Hits N / H1–2 / 3–4

Arrow (ArrowBone prefab)
25 dmg per hit
Hits N / H2–3 / 4–5

Arrow
22 dmg per hit
Hits N / H2–4 / 4–6















From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; projectiles do their stored damage. In the code (EnemyHealth.HitReal) a knocked-down cannibal takes double damage and a sleeping one loses a flat 100; the counts leave both out.
Compare weapons across all types in the calculator · Weapon stats
Where the Hunched pale cannibal spawns
The files place 42 Hunched pale cannibal in caves, in 10 places. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.
Loading the interactive map…
Lawyer Cave (cave 6)
13 Hunched pale cannibal in 7 spawners
Sinkhole Cave (cave 8)
7 Hunched pale cannibal in 3 spawners
Hanging Cave (cave 2)
4 Hunched pale cannibal in 3 spawners
Chasm Cave (cave 7)
3 Hunched pale cannibal in 2 spawners
Endgame bunker
3 Hunched pale cannibal in 3 spawners
Submerged Cave (cave 5)
3 Hunched pale cannibal in 3 spawners
Wet Cave (cave 3)
3 Hunched pale cannibal in 2 spawners
Dead Cave (cave 1)
2 Hunched pale cannibal in 1 spawner
Hell Cave (cave HC)
2 Hunched pale cannibal in 1 spawner
Ledge Cave (cave 9)
2 Hunched pale cannibal in 2 spawners
Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map
Other enemies to compare
Health
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| male skinny, ai.pale && !ai.skinned (skinny_pale)(what the console spawns) | (35.0 * paleSkinnyHealthRatio) -> floor | 35 | 78 |
| male skinny, ai.pale && ai.skinned | ((45.0 * paleSkinnyHealthRatio) + skinMaskHealthAmount) -> floor | 80 | 146 |
| setPale (also called when a skinny pale cannibal spawns): large pale (setPale), not skinned | (70.0 * largePaleHealthRatio) -> floor | 70 | 122 |
★ Two values, not one: the game sends both setters when this enemy spawns and each writes its health. Which write lands last was not decoded, so the page shows the range 35–70 (Normal) and 78–122 (Hard) and does not pick one.
Prefab health stored on mutant_male: 52. The spawn code overwrites it, so it is not what the enemy has in play.
Contact damage
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| maleSkinny||femaleSkinny, pale, !skinned | (10.0 * skinnyDamageRatio) -> floor | 10 | 20 |
| maleSkinny||femaleSkinny, pale, skinned | ((10.0 * skinnyDamageRatio) * skinMaskDamageRatio) -> floor | 14 | 32 |
Further rules in the same code, applied after the base number: maleSkinny holding regularStick in left hand: damage x 1.35 then floor; male (not female) holding a regular weapon in left hand: damage + 7; male holding an advanced weapon in left hand: damage + 15; attacker EnemyHealth.poisoned: damage / 1.6 then floor. This is the damage handed to the player before armour and difficulty handling.
Notes on the numbers
The game files give no English name for any enemy type (0 of 12). Hunched pale cannibal is the label the cave pages use; the game's own id is skinny_pale (prefab mutant_male, EnemyType skinnyMalePale).
The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.