Skip to main content

The Forest Skinny cannibal (female): Health, Damage and Hits to Kill

The Skinny cannibal (female) (spawnenemy female_skinny) has 38 health on Normal and 57 on Hard / Hard Survival. Its contact damage to the player is 13 on Normal and 26 on Hard. Data from the game files (pre-1.10 build).

Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.

Skinny cannibal (female) at a glance

Skinny cannibal (female) — rendered from the game's model

Regular cannibal · spawnenemy female_skinny

Skinny cannibal (female)

HP N38 on Normal
HP H57 on Hard
Dmg N13 on Normal
Dmg H26 on Hard

NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.

Fastest weapon
Flintlock ammo: 1 hit on Normal
Fixed cave spawns
none · surface zones
Health in the files
set by the game code

Hits to kill the Skinny cannibal (female)

Fastest on Normal: Flintlock ammo (1), Thrown Upgraded Spear (1), Thrown Weak Spear (1). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

  • Flintlock Pistol — rendered from the game's model

    Flintlock ammofastest

    50 dmg per hit

    Hits N / H1 / 2

  • Upgraded Spear — rendered from the game's model

    Thrown Upgraded Spearfastest

    40 dmg per hit

    Hits N / H1 / 2

  • Weak Spear — rendered from the game's model

    Thrown Weak Spearfastest

    40 dmg per hit

    Hits N / H1 / 2

  • Arrows — rendered from the game's model

    Arrow (ArrowModern prefab)

    35 dmg per hit

    Hits N / H2 / 2

  • Arrows — rendered from the game's model

    Arrow (ArrowBone prefab)

    25 dmg per hit

    Hits N / H2 / 3

  • Arrows — rendered from the game's model

    Arrow

    22 dmg per hit

    Hits N / H2 / 3

  • Club — rendered from the game's model

    Club

    9 dmg per swing, 27 heavy

    Swings N / H5 / 7

    Heavy N / H2 / 3

    Item ID
  • Chainsaw — rendered from the game's model

    Chainsaw

    9 dmg per swing, 27 heavy

    Swings N / H5 / 7

    Heavy N / H2 / 3

    Where to find
  • Modern Axe — rendered from the game's model

    Modern Axe

    8 dmg per swing, 24 heavy

    Swings N / H5 / 8

    Heavy N / H2 / 3

    Where to find
  • Crafted Club — rendered from the game's model

    Crafted Club

    8 dmg per swing, 24 heavy

    Swings N / H5 / 8

    Heavy N / H2 / 3

    How to make it
  • Upgraded Rock — rendered from the game's model

    Upgraded Rock

    8 dmg per swing, 24 heavy

    Swings N / H5 / 8

    Heavy N / H2 / 3

    Item ID
  • Rusty Axe — rendered from the game's model

    Rusty Axe

    7 dmg per swing, 21 heavy

    Swings N / H6 / 9

    Heavy N / H2 / 3

    Where to find
  • Upgraded Spear — rendered from the game's model

    Upgraded Spear

    7 dmg per swing, 21 heavy

    Swings N / H6 / 9

    Heavy N / H2 / 3

    Where to find
  • Crafted Axe — rendered from the game's model

    Crafted Axe

    6 dmg per swing, 18 heavy

    Swings N / H7 / 10

    Heavy N / H3 / 4

    How to make it
  • Katana — rendered from the game's model

    Katana

    6 dmg per swing, 18 heavy

    Swings N / H7 / 10

    Heavy N / H3 / 4

    Where to find
  • Plane Axe — rendered from the game's model

    Plane Axe

    5 dmg per swing, 15 heavy

    Swings N / H8 / 12

    Heavy N / H3 / 4

    Where to find
  • Machete — rendered from the game's model

    Machete

    5 dmg per swing, 15 heavy

    Swings N / H8 / 12

    Heavy N / H3 / 4

    Item ID
  • Climbing Axe — rendered from the game's model

    Climbing Axe

    4 dmg per swing, 12 heavy

    Swings N / H10 / 15

    Heavy N / H4 / 5

    Where to find
  • Weak Spear — rendered from the game's model

    Weak Spear

    3 dmg per swing, 9 heavy

    Swings N / H13 / 19

    Heavy N / H5 / 7

    How to make it
  • Upgraded Stick — rendered from the game's model

    Upgraded Stick

    2 dmg per swing, 6 heavy

    Swings N / H19 / 29

    Heavy N / H7 / 10

    Item ID
  • Tennis Racket — rendered from the game's model

    Tennis Racket

    2 dmg per swing, 6 heavy

    Swings N / H19 / 29

    Heavy N / H7 / 10

    Item ID

From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; projectiles do their stored damage. In the code (EnemyHealth.HitReal) a knocked-down cannibal takes double damage and a sleeping one loses a flat 100; the counts leave both out.

Compare weapons across all types in the calculator · Weapon stats

Where the Skinny cannibal (female) spawns

The files hold no fixed spawner for the Skinny cannibal (female) in a cave. Surface cannibals are not placed one by one: they spawn dynamically and by village, hut and encounter zones, which the map below shows.

Loading the interactive map…

Open these spawns on the full map

Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map

All 12 enemy types

Health

Health of the Skinny cannibal (female) by condition
Condition in the codeFormulaNormalHard / Hard Survival
female skinny(what the console spawns)(38.0 * skinnyHealthRatio) -> floor3857

Prefab health stored on mutant_female: 44. The spawn code overwrites it, so it is not what the enemy has in play.

Contact damage

Contact damage of the Skinny cannibal (female)
Condition in the codeFormulaNormalHard / Hard Survival
maleSkinny||femaleSkinny, !pale(13.0 * skinnyDamageRatio) -> floor1326

Notes on the numbers

The game files give no English name for any enemy type (0 of 12). Skinny cannibal (female) is built from the game's type id; the game's own id is female_skinny (prefab mutant_female, EnemyType skinnyFemale).

The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.