The Forest Fireman cannibal: Health, Damage and Hits to Kill
The Fireman cannibal (spawnenemy fireman) has 52 health on Normal and 52 on Hard / Hard Survival, the value stored on its prefab. Its contact damage to the player is 12 on Normal and 24 on Hard. Data from the game files (pre-1.10 build).
Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.
Fireman cannibal at a glance
Regular cannibal · spawnenemy fireman
Fireman cannibal
NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.
- Fastest weapon
- Flintlock ammo: 2 hits on Normal
- Fixed cave spawns
- none · surface zones
- Health in the files
- prefab value, no Hard multiplier
Hits to kill the Fireman cannibal
Fastest on Normal: Flintlock ammo (2), Thrown Upgraded Spear (2), Thrown Weak Spear (2). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

Flintlock ammofastest
50 dmg per hit
Hits N / H2 / 2

Thrown Upgraded Spearfastest
40 dmg per hit
Hits N / H2 / 2

Thrown Weak Spearfastest
40 dmg per hit
Hits N / H2 / 2

Arrow (ArrowModern prefab)
35 dmg per hit
Hits N / H2 / 2

Arrow (ArrowBone prefab)
25 dmg per hit
Hits N / H3 / 3

Arrow
22 dmg per hit
Hits N / H3 / 3















From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; projectiles do their stored damage. In the code (EnemyHealth.HitReal) a knocked-down cannibal takes double damage and a sleeping one loses a flat 100; the counts leave both out.
Compare weapons across all types in the calculator · Weapon stats
Where the Fireman cannibal spawns
The files hold no fixed spawner for the Fireman cannibal in a cave. Surface cannibals are not placed one by one: they spawn dynamically and by village, hut and encounter zones, which the map below shows.
Loading the interactive map…
Cannibal villages
5
Only this layer on the full mapCannibal huts and beach houses
36
Only this layer on the full mapMutant encounter zones
17
Only this layer on the full map
Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map
Other enemies to compare
Health
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| No health written at spawn | prefab Health = 52 | 52 | 52 |
Code note: setFireman has no Health write: prefab Health stays.
Prefab health stored on mutant_male: 52. The spawn code writes no health for this type, so this value is what the enemy keeps, on every difficulty.
Contact damage
| Condition in the code | Formula | Normal | Hard / Hard Survival |
|---|---|---|---|
| firemanMain | (12.0 * regularMaleDamageRatio) -> floor | 12 | 24 |
Notes on the numbers
The game files give no English name for any enemy type (0 of 12). Fireman cannibal is built from the game's type id; the game's own id is fireman (prefab mutant_male, EnemyType regularMaleFireman).
The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.