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The Forest Skinny cannibal: Health, Damage and Hits to Kill

The Skinny cannibal (spawnenemy male_skinny) has 43 health on Normal and 64 on Hard / Hard Survival. Its contact damage to the player is 13 on Normal and 26 on Hard. Data from the game files (pre-1.10 build).

Data from the game files (pre-1.10 build). Icons: rendered by PinDrop from the game's 3D models. © Endnight Games.

Skinny cannibal at a glance

Skinny cannibal — rendered from the game's model

Regular cannibal · spawnenemy male_skinny

Skinny cannibal

HP N43 on Normal
HP H64 on Hard
Dmg N13 on Normal
Dmg H26 on Hard

NormalHard / Hard SurvivalBars share one ruler across all 12 types; a faded tail is a range.

Fastest weapon
Flintlock ammo: 1 hit on Normal
Fixed cave spawns
1 in 1 cave · see the map
Health in the files
set by the game code

Hits to kill the Skinny cannibal

Fastest on Normal: Flintlock ammo (1), Thrown Upgraded Spear (2), Thrown Weak Spear (2). Best weapons first; each card gives swings on Normal / Hard and, for melee, the heavy or combo hit.

  • Flintlock Pistol — rendered from the game's model

    Flintlock ammofastest

    50 dmg per hit

    Hits N / H1 / 2

  • Upgraded Spear — rendered from the game's model

    Thrown Upgraded Spearfastest

    40 dmg per hit

    Hits N / H2 / 2

  • Weak Spear — rendered from the game's model

    Thrown Weak Spearfastest

    40 dmg per hit

    Hits N / H2 / 2

  • Arrows — rendered from the game's model

    Arrow (ArrowModern prefab)

    35 dmg per hit

    Hits N / H2 / 2

  • Arrows — rendered from the game's model

    Arrow (ArrowBone prefab)

    25 dmg per hit

    Hits N / H2 / 3

  • Arrows — rendered from the game's model

    Arrow

    22 dmg per hit

    Hits N / H2 / 3

  • Club — rendered from the game's model

    Club

    9 dmg per swing, 27 heavy

    Swings N / H5 / 8

    Heavy N / H2 / 3

    Item ID
  • Chainsaw — rendered from the game's model

    Chainsaw

    9 dmg per swing, 27 heavy

    Swings N / H5 / 8

    Heavy N / H2 / 3

    Where to find
  • Modern Axe — rendered from the game's model

    Modern Axe

    8 dmg per swing, 24 heavy

    Swings N / H6 / 8

    Heavy N / H2 / 3

    Where to find
  • Crafted Club — rendered from the game's model

    Crafted Club

    8 dmg per swing, 24 heavy

    Swings N / H6 / 8

    Heavy N / H2 / 3

    How to make it
  • Upgraded Rock — rendered from the game's model

    Upgraded Rock

    8 dmg per swing, 24 heavy

    Swings N / H6 / 8

    Heavy N / H2 / 3

    Item ID
  • Rusty Axe — rendered from the game's model

    Rusty Axe

    7 dmg per swing, 21 heavy

    Swings N / H7 / 10

    Heavy N / H3 / 4

    Where to find
  • Upgraded Spear — rendered from the game's model

    Upgraded Spear

    7 dmg per swing, 21 heavy

    Swings N / H7 / 10

    Heavy N / H3 / 4

    Where to find
  • Crafted Axe — rendered from the game's model

    Crafted Axe

    6 dmg per swing, 18 heavy

    Swings N / H8 / 11

    Heavy N / H3 / 4

    How to make it
  • Katana — rendered from the game's model

    Katana

    6 dmg per swing, 18 heavy

    Swings N / H8 / 11

    Heavy N / H3 / 4

    Where to find
  • Plane Axe — rendered from the game's model

    Plane Axe

    5 dmg per swing, 15 heavy

    Swings N / H9 / 13

    Heavy N / H3 / 5

    Where to find
  • Machete — rendered from the game's model

    Machete

    5 dmg per swing, 15 heavy

    Swings N / H9 / 13

    Heavy N / H3 / 5

    Item ID
  • Climbing Axe — rendered from the game's model

    Climbing Axe

    4 dmg per swing, 12 heavy

    Swings N / H11 / 16

    Heavy N / H4 / 6

    Where to find
  • Weak Spear — rendered from the game's model

    Weak Spear

    3 dmg per swing, 9 heavy

    Swings N / H15 / 22

    Heavy N / H5 / 8

    How to make it
  • Upgraded Stick — rendered from the game's model

    Upgraded Stick

    2 dmg per swing, 6 heavy

    Swings N / H22 / 32

    Heavy N / H8 / 11

    Item ID
  • Tennis Racket — rendered from the game's model

    Tennis Racket

    2 dmg per swing, 6 heavy

    Swings N / H22 / 32

    Heavy N / H8 / 11

    Item ID

From the game's damage formula; strength and upgrades not included. In the code (weaponInfo.OnTriggerEnter) a normal swing sends int(weaponDamage) and a heavy / combo hit sends int(weaponDamage) × 3; projectiles do their stored damage. In the code (EnemyHealth.HitReal) a knocked-down cannibal takes double damage and a sleeping one loses a flat 100; the counts leave both out.

Compare weapons across all types in the calculator · Weapon stats

Where the Skinny cannibal spawns

The files place 1 Skinny cannibal in caves, in 1 place. A count is the capacity of the fixed spawners, as on the map. Bring the weapons above before you go in; the map shows every spawner.

Loading the interactive map…

Pick a cave to zoom the map to it.
  • Endgame bunker

    1 Skinny cannibal in 1 spawner

    Full map

Open these spawns on the full map

Map data: The Forest client files (pre-1.10 build). Drag to pan, use the buttons to zoom, tap a marker for its details. Cave map

All 12 enemy types

Health

Health of the Skinny cannibal by condition
Condition in the codeFormulaNormalHard / Hard Survival
male skinny, !ai.pale (male_skinny)(what the console spawns)(43.0 * skinnyHealthRatio) -> floor4364

Prefab health stored on mutant_male: 52. The spawn code overwrites it, so it is not what the enemy has in play.

Contact damage

Contact damage of the Skinny cannibal
Condition in the codeFormulaNormalHard / Hard Survival
maleSkinny||femaleSkinny, !pale(13.0 * skinnyDamageRatio) -> floor1326

Further rules in the same code, applied after the base number: maleSkinny holding regularStick in left hand: damage x 1.35 then floor; male (not female) holding a regular weapon in left hand: damage + 7; male holding an advanced weapon in left hand: damage + 15; attacker EnemyHealth.poisoned: damage / 1.6 then floor. This is the damage handed to the player before armour and difficulty handling.

Notes on the numbers

The game files give no English name for any enemy type (0 of 12). Skinny cannibal is the label the cave pages use; the game's own id is male_skinny (prefab mutant_male, EnemyType skinnyMale).

The Girl mutant (girlMutant) is not a spawnable type; the files give 370 health on its prefab.