
Nomad Highlands Hollow Halls
The Nomad Highlands Hollow Halls is the group-content dungeon beneath Nomad Highlands. Push through its Barrier Doors and Reanimator swarms to the Hollow Cyclops at the end, and it pays out in Ectoplasm, exclusive gear, and collectible artifacts.
How to unlock the Nomad Highlands Hollow Halls
Start quest: The Nomad Highlands Hollow Halls (from the Collector).
Key required: Nomad Highlands Bone Key
Before you go in
- Craft or loot the Nomad Highlands Bone Key — the vault door won't open without it.
- Hit at least the top of the Nomad Highlands band (Lv 15 - 20) so the Hollow Cyclops finale is survivable.
- Slot poison resistance — Toxic Slime chips your health across the whole dungeon.
- Bring AoE or fast single-target for Reanimator bone-piles; they spawn endless Hollow until smashed.
- Hollow-family weapons roll Sacred Enhancement (+10% vs Hollow) — carry one if you have it.
- Pack healing food + a repair kit; there's no workbench once the Barrier Doors seal behind you.
Bosses & enemies
The Nomad Highlands Hall fields the standard Hollow roster; the run ends against the Hollow Cyclops. Click a boss for its full resistance chart.
Walkthrough & mechanics
Every Hollow Halls run reads the same four beats — clear the room to drop the Barrier Doors, kill Reanimators on sight, mind the Toxic Slime, and save resources for the Cyclops.
Barrier Doors
Runed doors stay sealed until you clear the room's enemies or track down the hidden runes that power them. No shortcut — the dungeon gates your progress on combat.
Reanimators
Bone piles that spawn an endless stream of Hollow until you destroy the pile itself. Prioritise them or you'll be swarmed while the real fight stalls.
Toxic Slime
Green poison coats floors and walls, chipping your health while you stand in it. It can be mined with a pickaxe for crafting — but clear a safe path first.
Hollow Cyclops
One or more one-eyed giants guard the final chamber — the gear-check that ends every run. Bring the resistances your build is weakest against.
Loot from the Nomad Highlands Hollow Halls
Signature gems
Hollow weapon pool (8)
Shared across every Hall — each rolls Sacred Enhancement (+10% vs Hollow) and the Hollow Echo property.
Crafting materials
The Collector turns Ectoplasm into endgame supplies + décor.
Artifacts in the Nomad Highlands Hollow Halls (3)
Collectible trophy/décor items unique to this Hall. Check side rooms behind Barrier Doors before you exit.
Builds for the Nomad Highlands Hollow Halls
Preset loadouts whose level band overlaps this Hall — a clean clear leans on burst damage plus sustain against the endless Hollow.
- Ranger SniperSRanger
Long-range DPS that opens fights from outside aggro. Stack Marksman + Sharpshooter + Sniper, pair with Runner for kiting between volleys.
- Sword & Board TankSWarrior
Plate-armor frontline that eats hits and counters. Heavy/Shiny Plates + Brute keep damage low, Battle Heal + Absorb close the gap on health management.
- Assassin Dual BladesARanger
Backstab specialist. Dagger Master + Backstab Mastery + Poisoned Blades opens fights from stealth; Silent Stride + Updraft chains escapes when burst doesn't kill.
- Fire Mage StarterAMage
A pure caster opener leaning into fire damage and survivability. Picks up Arsonist + early defensive resistances so the Shroud doesn't melt you mid-cast.
More on Nomad Highlands
Nomad Highlands biome guideLevel 15 - 20 · enemies, gatherable resources, bosses, and how to get there