Skip to main content
ByYurii Luzhko
Springlands — the biome above the Springlands Hollow Halls
Live dungeonLv 1 - 10Boss · Hollow Cyclops

Springlands Hollow Halls

The Springlands Hollow Halls is the group-content dungeon beneath Springlands. Push through its Barrier Doors and Reanimator swarms to the Hollow Cyclops at the end, and it pays out in Ectoplasm, exclusive gear, and collectible artifacts.

How to unlock the Springlands Hollow Halls

Start quest: Explore The Hollow Halls (from the Alchemist).

Prerequisites: Growing Stronger Together → Carpentry Assistance.

Key required: None — no Bone Key needed for this Hall.

Location: South-west corner of the Springlands.

Before you go in

  • No key needed here — finish the start quest and walk straight in.
  • Hit at least the top of the Springlands band (Lv 1 - 10) so the Hollow Cyclops finale is survivable.
  • Slot poison resistance — Toxic Slime chips your health across the whole dungeon.
  • Bring AoE or fast single-target for Reanimator bone-piles; they spawn endless Hollow until smashed.
  • Hollow-family weapons roll Sacred Enhancement (+10% vs Hollow) — carry one if you have it.
  • Pack healing food + a repair kit; there's no workbench once the Barrier Doors seal behind you.

Bosses & enemies

The Springlands Hall fields the standard Hollow roster; the run ends against the Hollow Cyclops. Click a boss for its full resistance chart.

HollowHollow ReapersHollow Mages

Walkthrough & mechanics

Every Hollow Halls run reads the same four beats — clear the room to drop the Barrier Doors, kill Reanimators on sight, mind the Toxic Slime, and save resources for the Cyclops.

  • Barrier Doors

    Runed doors stay sealed until you clear the room's enemies or track down the hidden runes that power them. No shortcut — the dungeon gates your progress on combat.

  • Reanimators

    Bone piles that spawn an endless stream of Hollow until you destroy the pile itself. Prioritise them or you'll be swarmed while the real fight stalls.

  • Toxic Slime

    Green poison coats floors and walls, chipping your health while you stand in it. It can be mined with a pickaxe for crafting — but clear a safe path first.

  • Hollow Cyclops

    One or more one-eyed giants guard the final chamber — the gear-check that ends every run. Bring the resistances your build is weakest against.

Loot from the Springlands Hollow Halls

Signature gems

Gem of Skulls

Hollow weapon pool (8)

Shared across every Hall — each rolls Sacred Enhancement (+10% vs Hollow) and the Hollow Echo property.

Crafting materials

The Collector turns Ectoplasm into endgame supplies + décor.

Builds for the Springlands Hollow Halls

Preset loadouts whose level band overlaps this Hall — a clean clear leans on burst damage plus sustain against the endless Hollow.

More on Springlands

Springlands biome guideLevel 1 - 10 · enemies, gatherable resources, bosses, and how to get there

Frequently asked questions

How do you unlock the Springlands Hollow Halls?
Alchemist gives the quest "Explore The Hollow Halls" after you complete Growing Stronger Together + Carpentry Assistance. No key is required for this Hall.
What level should I be for the Springlands Hollow Halls?
The Springlands Hollow Halls sits at the top of the Springlands level band (character level 1 - 10). Enter at or above the biome's ceiling so the Hollow Cyclops finale is survivable.
What is the boss of the Springlands Hollow Halls?
The final chamber is guarded by Hollow Cyclops. Reanimator bone-piles spawn endless Hollow until destroyed, so clear those before committing to the boss.
What loot drops in the Springlands Hollow Halls?
Beyond Ectoplasm and the shared Hollow weapon pool, this Hall drops Gem of Skulls.
Can you solo the Springlands Hollow Halls?
Yes — Hollow Halls are built for group play, but a well-geared solo player can clear the Springlands Hollow Halls. Bring poison resistance for the Toxic Slime, an AoE option for Reanimator swarms, and enough sustain to outlast the Hollow Cyclops.
Is the Springlands Hollow Halls worth doing?
It's the only source of Ectoplasm and the Hollow weapon pool, plus this Hall's Gem of Skulls — so at least one full clear is worth it for the gear and crafting mats.

Choose which cookie categories PinDrop may set. Essential cookies are always on — they keep auth and voting working.

Error-tracking changes apply on the next page load.