Skip to main content
ByYurii Luzhko

The Forest Endgame: Keycards, Yacht and Bunker

Game files, pre-1.104 min read

The files place 3 keycards: one Keycard in the Lawyer Cave and 2 Gold Keycards inside the bunker. The Gold readers stand in the bunker and at the yacht, 4 m from an Artifact.

The endgame spreads over three places: a cave, an underground complex and a wreck. This page lists every object of it that the game files place, with the sequence only where the data forces one.

Keycard, Gold Keycard, Artifact and Rebreather icons from The Forest's files
Item icons rendered by PinDrop from the game's files.
On this page

The checklist, in the order the data forces

Only one order is forced by the data: both Gold Keycards lie inside the bunker, so you are in the bunker before you can use a Gold reader at the yacht. Everything else is shown as the files place it. Tick as you go; your ticks stay in this browser.

Numbers: 1 = Keycard in the Lawyer Cave; 2 = The reader that takes the Keycard (underground); 3 = Both Gold Keycards and the first Gold reader (bunker); 4 = The yacht: second Gold reader, locked door, Artifact, 2 air canisters; 5 = Far north: the second Artifact marker, a locked door and an elevator. Each dot opens the full map.
  1. Pick up the KeycardLawyer Cave

    One copy, x 1290, z 616, height -72. The game's text: "Use on door". The Keycard page has the entrances; the nearest is 407 m from the card.
    Open on the map
  2. Find the reader that takes itunderground

    The files list 1 reader for the Keycard, at x 51, z 1332, height -382. A locked bunker door stands 105 m from it.
    Open on the map
  3. Collect both Gold Keycardsbunker

    Both sit in the endgame bunker, x -250, z 859, height -362, 2 m apart. Their in-game text is "Use on door". See the Gold Keycard page.
    Open on the map
  4. Use one at the bunker's Gold reader23 m away

    The first Gold reader is x -226, z 856, height -359, 23 m from the cards.
    Open on the map
  5. Open the yacht doorsurface

    The second Gold reader is at the yacht, x 459, z 1315, height 42, beside 1 locked door. The Artifact marker is 4 m from the reader; 2 air canisters lie within 5 m of the yacht.
    Open the yacht on the map
0/5 steps done

Everything the files place for the endgame

Counts and positions, straight from the markers. Heights are the game's world height.

WhatCountWhere
Keycard1Lawyer Cave (cave 6), x 1290, z 616, height -72. In-game text: "Use on door"
Gold Keycard2Endgame bunker, x -250, z 859, height -362; the two lie 2 m apart
Reader that takes the Keycard1x 51, z 1332, height -382
Readers that take the Gold Keycard2yacht: x 459, z 1315, height 42; bunker: x -226, z 856, height -359
Locked doors at the yacht1x 459, z 1315, height 38
Locked doors in the bunker8x -715 to -48, z 807 to 1368
Locked door far north1x -409, z -2012, height 518
Elevators2bunker: x -710, z 970, height -430; far north: x -465, z -1761, height 708
Artifact markers2yacht: x 456, z 1312, height 39; far north: x -559, z -1915, height 194
Polaroid Key Cards3Polaroid Key Card 1 in Hell Cave; Polaroid Key Card 2 in Sinkhole Cave (cave 8); Polaroid Key Card 3 in Chasm Cave (cave 7)

Inside the bunker: 164 markers

The endgame bunker is a scene of its own in the files. It holds 18 enemy spawns and 11 readable documents, and 2 air canisters. The biggest groups: 32 food, drink and medicine, 26 crafting materials, 22 breakable crates, 20 water sources, 18 cash and coins.

LayerMarkers
Food, drink and medicine32
Crafting materials26
Breakable crates22
Water sources20
Cash and coins18
Documents, tapes and photos11
Mutant babies8
Skulls and bones8
Vending machines8
Hunched pale cannibals3
Air canisters2
Keycards and keys2
Armsy1
Pale cannibals1
Skinny cannibals1
Pieces of Timmy's toy1
Readable items in the bunker
Megan Drawing Daddy
Sketch Artifact 4
Megan Crayons
Megan Drawing Flower
Email Plane
Megan Drawing Dino
Tape labeled 'Second Artifact Test'
Email Photo
Termination Letter
Megan Drawing Unicorn
Magazine science

What the files do not say

Honest gaps, so you do not rely on a guess from us:

  • The way in from the surface. The Gold Keycard page notes the bunker has no surface entrance in these files; we found none either.
  • The order of the 8 bunker doors. Each is a locked "Sections" door with a position and nothing else.
  • What the 2 elevators need. They are named "keycard animation"; the files give no card for them.
  • What the Artifact does. Its in-game text is "???".
  • What the 3 Polaroid Key Cards are for. They are items with those names; no marker or text says.

FAQ

Where is the Keycard in The Forest?

One copy lies in the Lawyer Cave (cave 6) at x 1290, z 616, height -72.

How many Gold Keycards are there?

2, both inside the endgame bunker, 2 m apart.

Where does the Gold Keycard work?

The files place 2 readers that take it: one in the bunker, 23 m from the cards, and one at the yacht.

Pages to keep open

Related pages

Sources

© Endnight Games. PinDrop is fan-made and not affiliated with Endnight Games.