The Forest Endgame: Keycards, Yacht and Bunker
The files place 3 keycards: one Keycard in the Lawyer Cave and 2 Gold Keycards inside the bunker. The Gold readers stand in the bunker and at the yacht, 4 m from an Artifact.
- Keycards31 Keycard + 2 Gold
- Readers31 Keycard, 2 Gold
- Locked doors101 yacht, 8 bunker, 1 far north
- Bunker contents164markers, 18 enemy spawns
The endgame spreads over three places: a cave, an underground complex and a wreck. This page lists every object of it that the game files place, with the sequence only where the data forces one.

On this page
The checklist, in the order the data forces
Only one order is forced by the data: both Gold Keycards lie inside the bunker, so you are in the bunker before you can use a Gold reader at the yacht. Everything else is shown as the files place it. Tick as you go; your ticks stay in this browser.

Pick up the KeycardLawyer Cave
One copy, x 1290, z 616, height -72. The game's text: "Use on door". The Keycard page has the entrances; the nearest is 407 m from the card.Open on the mapFind the reader that takes itunderground
The files list 1 reader for the Keycard, at x 51, z 1332, height -382. A locked bunker door stands 105 m from it.Open on the map
Collect both Gold Keycardsbunker
Both sit in the endgame bunker, x -250, z 859, height -362, 2 m apart. Their in-game text is "Use on door". See the Gold Keycard page.Open on the mapUse one at the bunker's Gold reader23 m away
The first Gold reader is x -226, z 856, height -359, 23 m from the cards.Open on the map
Open the yacht doorsurface
The second Gold reader is at the yacht, x 459, z 1315, height 42, beside 1 locked door. The Artifact marker is 4 m from the reader; 2 air canisters lie within 5 m of the yacht.Open the yacht on the map
Everything the files place for the endgame
Counts and positions, straight from the markers. Heights are the game's world height.
| What | Count | Where |
|---|---|---|
| Keycard | 1 | Lawyer Cave (cave 6), x 1290, z 616, height -72. In-game text: "Use on door" |
| Gold Keycard | 2 | Endgame bunker, x -250, z 859, height -362; the two lie 2 m apart |
| Reader that takes the Keycard | 1 | x 51, z 1332, height -382 |
| Readers that take the Gold Keycard | 2 | yacht: x 459, z 1315, height 42; bunker: x -226, z 856, height -359 |
| Locked doors at the yacht | 1 | x 459, z 1315, height 38 |
| Locked doors in the bunker | 8 | x -715 to -48, z 807 to 1368 |
| Locked door far north | 1 | x -409, z -2012, height 518 |
| Elevators | 2 | bunker: x -710, z 970, height -430; far north: x -465, z -1761, height 708 |
| Artifact markers | 2 | yacht: x 456, z 1312, height 39; far north: x -559, z -1915, height 194 |
| Polaroid Key Cards | 3 | Polaroid Key Card 1 in Hell Cave; Polaroid Key Card 2 in Sinkhole Cave (cave 8); Polaroid Key Card 3 in Chasm Cave (cave 7) |
Inside the bunker: 164 markers
The endgame bunker is a scene of its own in the files. It holds 18 enemy spawns and 11 readable documents, and 2 air canisters. The biggest groups: 32 food, drink and medicine, 26 crafting materials, 22 breakable crates, 20 water sources, 18 cash and coins.
| Layer | Markers |
|---|---|
| Food, drink and medicine | 32 |
| Crafting materials | 26 |
| Breakable crates | 22 |
| Water sources | 20 |
| Cash and coins | 18 |
| Documents, tapes and photos | 11 |
| Mutant babies | 8 |
| Skulls and bones | 8 |
| Vending machines | 8 |
| Hunched pale cannibals | 3 |
| Air canisters | 2 |
| Keycards and keys | 2 |
| Armsy | 1 |
| Pale cannibals | 1 |
| Skinny cannibals | 1 |
| Pieces of Timmy's toy | 1 |
| Readable items in the bunker |
|---|
| Megan Drawing Daddy |
| Sketch Artifact 4 |
| Megan Crayons |
| Megan Drawing Flower |
| Email Plane |
| Megan Drawing Dino |
| Tape labeled 'Second Artifact Test' |
| Email Photo |
| Termination Letter |
| Megan Drawing Unicorn |
| Magazine science |
What the files do not say
Honest gaps, so you do not rely on a guess from us:
- The way in from the surface. The Gold Keycard page notes the bunker has no surface entrance in these files; we found none either.
- The order of the 8 bunker doors. Each is a locked "Sections" door with a position and nothing else.
- What the 2 elevators need. They are named "keycard animation"; the files give no card for them.
- What the Artifact does. Its in-game text is "???".
- What the 3 Polaroid Key Cards are for. They are items with those names; no marker or text says.
FAQ
Where is the Keycard in The Forest?
One copy lies in the Lawyer Cave (cave 6) at x 1290, z 616, height -72.
How many Gold Keycards are there?
2, both inside the endgame bunker, 2 m apart.
Where does the Gold Keycard work?
The files place 2 readers that take it: one in the bunker, 23 m from the cards, and one at the yacht.
Pages to keep open
Related pages
Sources
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