Tracking in Project Zomboid (Build 42)
Tracking is a Survival skill. Taking it from 0 to 10 costs 32,775 XP before multipliers — 5 skill books multiply what you earn on the way.
From the Build 42 dedicated server's files (depot manifest of 23 Sept 2026).
XP for each level
Level 10 alone costs 9,000 XP — 27% of the total.
XP needed for each level
| Level | XP for this level | Total XP |
|---|---|---|
| 1 | 75 | 75 |
| 2 | 150 | 225 |
| 3 | 300 | 525 |
| 4 | 750 | 1,275 |
| 5 | 1,500 | 2,775 |
| 6 | 3,000 | 5,775 |
| 7 | 4,500 | 10,275 |
| 8 | 6,000 | 16,275 |
| 9 | 7,500 | 23,775 |
| 10 | 9,000 | 32,775 |
What you actually earn is scaled first. Starting with no levels in Tracking cuts every gain to ×0.25; a starting +1 is ×1, +2 ×1.33 and +3 or more ×1.66. Fast Learner adds ×1.3, Slow Learner ×0.7. How the multipliers work.
Tracking skill books
Reading a volume multiplies the Tracking XP you earn while your level is inside its range: every tenth of the book read adds a tenth of the multiplier. The game lets you open a volume from one level below its range, and not once you are past it (ISReadABook.lua).




Tracking IV: "The Smell of Ivory: An African Adventure"
- Levels
- 7–8
- Pages
- 340
- XP up to
- ×12

Tracking V: "Understanding Animal Behavior Through Spoor Placement"
- Levels
- 9–10
- Pages
- 380
- XP up to
- ×16
Multipliers from the game's skill-book table (lua/server/XpSystem/XPSystem_SkillBook.lua); “where it spawns” opens the map's item finder on the loot tables.
Start with Tracking
Levels a new character gets in Tracking — and, through them, a faster XP rate (see above):
Huntertrait · +1
More skills
Pictures: item and trait icons and the health-panel figure are The Indie Stone's game art; item renders and shop signs are from PZwiki (CC BY-NC-SA 3.0).
Project Zomboid is a game by The Indie Stone. PinDrop is fan-made and not affiliated with The Indie Stone.