Best Traits in Project Zomboid (B42) — Ranked
The cheapest skill levels are Keen Cook, Artisan, Mason and Whittler, at 1 point per level. The biggest point-giver that takes no skill level is Deaf (gives 12).
- Cheapest per level1Keen Cook
- Most levels per trait+5Hunter
- No skill level lost28of 32 negative traits
- Ranked8149 positive, 32 negative
The trait planner already lets you build a character; this guide ranks the traits so you know what to put in it. Every link below opens the planner with that trait or build ready.

On this page
Positive traits: 49 ranked
Sorted by points per skill level; traits that add no skill level sort last, cheapest first. Each name opens the planner with it picked.
49 traits
| # | |||||
|---|---|---|---|---|---|
| 1 | 3 | +3 | 1 | Cooking +2, Butchering +1 | |
| 2 | 2 | +2 | 1 | Glassmaking +1, Pottery +1 | |
| 3 | 2 | +2 | 1 | Masonry +2 | |
| 4 | 2 | +2 | 1 | Carving +2 | |
| 5 | 8 | +5 | 1.6 | Aiming +1, Tracking +1, Sneaking +1, Short Blade +1, Butchering +1 | |
| 6 | 8 | +4 | 2 | Foraging +1, Knapping +1, Maintenance +1, Carving +1 | |
| 7 | 8 | +4 | 2 | Carving +1, Maintenance +1, Masonry +1, Carpentry +1 | |
| 8 | 6 | +3 | 2 | Blacksmithing +2, Maintenance +1 | |
| 9 | 6 | +3 | 2 | First Aid +1, Foraging +1, Fishing +1 | |
| 10 | 2 | +1 | 2 | First Aid +1 | |
| 11 | 2 | +1 | 2 | Agriculture +1 | |
| 12 | 10 | +4 | 2.5 | Fitness +4 | |
| 13 | 10 | +4 | 2.5 | Strength +4 | |
| 14 | 5 | +2 | 2.5 | Lightfooted +1, Nimble +1 | |
| 15 | 5 | +2 | 2.5 | Foraging +1, Trapping +1 | |
| 16 | 6 | +2 | 3 | Axe +1, Long Blunt +1 | |
| 17 | 6 | +2 | 3 | Fitness +2 | |
| 18 | 6 | +2 | 3 | Strength +2 | |
| 19 | 3 | +1 | 3 | Mechanics +1 | |
| 20 | 4 | +1 | 4 | Fishing +1 | |
| 21 | 4 | +1 | 4 | Long Blunt +1 | |
| 22 | 4 | +1 | 4 | Foraging +1 | |
| 23 | 4 | +1 | 4 | Running +1 | |
| 24 | 4 | +1 | 4 | Tailoring +1 | |
| 25 | 4 | +1 | 4 | Maintenance +1 | |
| 26 | 5 | +1 | 5 | Aiming +1 | |
| 27 | 8 | — | — | Lower chance of being scratched or bitten. | |
| 28 | 6 | — | — | Recovers quickly from injuries and illness. | |
| 29 | 6 | — | — | Increased XP gains. | |
| 30 | 6 | — | — | Larger perception radius. | |
| 31 | 4 | — | — | Moves faster when highly panicked. | |
| 32 | 4 | — | — | Less prone to becoming panicked. | |
| 33 | 4 | — | — | Faster visibility fade. Higher visibility arc. Weapon sights more effective at long range. | |
| 34 | 4 | — | — | Makes less noise when moving. | |
| 35 | 4 | — | — | Less likely to be spotted by zombies. | |
| 36 | 4 | — | — | Increased container inventory capacity. | |
| 37 | 4 | — | — | Less prone to disease. Slower rate of zombification. | |
| 38 | 3 | — | — | Better vision at night. | |
| 39 | 3 | — | — | Increased XP gains for Crafting skills. | |
| 40 | 3 | — | — | Needs less sleep. | |
| 41 | 2 | — | — | Transfers inventory items quickly. Faster rope climbing speed, and less chance of falling. Faster weapon shouldering time. | |
| 42 | 2 | — | — | Takes less time to read books. | |
| 43 | 2 | — | — | Has lower skill level requirements to research recipes from items or auto learn recipes. | |
| 44 | 2 | — | — | Less chance to have food illness. | |
| 45 | 2 | — | — | Needs to eat less regularly. | |
| 46 | 2 | — | — | Needs less water to survive. | |
| 47 | 2 | — | — | Can see the nutritional values of any food. | |
| 48 | 2 | — | — | Less affected by harsh weather conditions. | |
| 49 | 1 | — | — | Drives very fast. |
Negative traits: 32 ranked by points given
28 of the 32 negative traits take no skill level in the files. That is not a claim they are harmless: their effect is the game's own sentence in the last column. The files rate none of them.
32 traits
| # | |||||
|---|---|---|---|---|---|
| 1 | 12 | none | 2 | Can't hear sound. | |
| 2 | 10 | none | 2 | Cannot read any books or in-world text. | |
| 3 | 10 | −5 | 3 | Far less knockback from melee weapons. Extremely small carrying weight. | |
| 4 | 10 | −4 | 3 | Very low endurance and endurance regeneration. | |
| 5 | 8 | none | 1 | Higher chance of being scratched or bitten by zombies. | |
| 6 | 6 | none | 1 | Decreased container inventory capacity. Affects world containers and bags, but not your main inventory. | |
| 7 | 6 | −2 | 3 | Low endurance, low endurance regeneration. | |
| 8 | 6 | none | — | Slow loss of tiredness while sleeping. | |
| 9 | 6 | none | 2 | Decreased XP gains. | |
| 10 | 6 | −2 | 3 | Less knockback from melee weapons. Decreased carrying weight. | |
| 11 | 5 | none | 1 | Panic when performing first aid on self. Cannot perform first aid on others. Gets stressed when bloody. | |
| 12 | 5 | none | — | Decreased combat XP gains. | |
| 13 | 5 | none | — | Faster endurance loss. | |
| 14 | 4 | none | 4 | Gets panicked when outdoors. | |
| 15 | 4 | none | 4 | Gets panicked when in small indoor rooms. | |
| 16 | 4 | none | 1 | More likely to be spotted by zombies. | |
| 17 | 4 | none | 2 | Smaller perception radius. Smaller hearing range. | |
| 18 | 4 | none | 2 | Needs to eat more regularly. | |
| 19 | 4 | none | 1 | More prone to disease. Faster rate of zombification. | |
| 20 | 4 | none | 1 | Needs more sleep. | |
| 21 | 3 | none | 1 | Recovers slowly from injuries and illness. | |
| 22 | 3 | none | 1 | Unhappiness rises when tobacco is not smoked. Stress and unhappiness decrease after smoking tobacco. | |
| 23 | 2 | none | 1 | Transfers inventory items slowly. Can't craft anything while walking. Slower rope climbing speed, and higher chance of falling. Slower weapon shouldering time. | |
| 24 | 2 | none | 1 | Makes more noise when moving. | |
| 25 | 2 | none | 3 | Especially prone to becoming panicked. | |
| 26 | 2 | none | 1 | Permanent tendency to lose weight. Starts with Low Weight trait. | |
| 27 | 2 | none | 1 | Needs more water to survive. | |
| 28 | 2 | none | 1 | Smaller view distance. Slower visibility fade. Weapon sights less effective. | |
| 29 | 2 | none | 1 | Permanent tendency to gain weight. Starts with High Weight trait. | |
| 30 | 2 | none | 2 | Takes longer to read books and other literature. | |
| 31 | 2 | none | 1 | Higher chance to have food illness. | |
| 32 | 1 | none | 1 | Drives very slow. |
What the starting budget buys
Fill the budget greedily, cheapest point per level first, skipping any trait that would break the budget or exclude one already picked. It is the planner's own arithmetic, not a recommended playstyle: it ignores what the perks do.
| Build | Traits | Result |
|---|---|---|
| From the starting budget | Keen Cook, Artisan, Mason | 3 traits, 7 skill levels, 1 point left |
Perks with no skill level
23 positive traits add no skill level (for example Speed Demon: drives very fast; Dextrous: transfers inventory items quickly. faster rope climbing speed, and less chance of falling. faster weapon shouldering time; Fast Reader: takes less time to read books). Their worth is how they change play, so the files cannot rank them.
FAQ
What are the best traits in Project Zomboid?
By points per skill level, Keen Cook, Artisan, Mason and Whittler (1 per level). Traits without skill boosts cannot be ranked from the files.
Which negative traits take no skill level?
28 negative traits take no skill level in the files, led by Deaf (12 points). What each does is in the table.
How many trait points do you start with?
The occupation sets the budget (Custom Occupation gives 8); the sandbox presets add 0 free points in Build 42.21.
Pages to keep open
Related pages
Sources
Thanks to The Indie Stone for making Project Zomboid. This is an unofficial fan production; PinDrop is not affiliated with The Indie Stone.