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Where to Find Lead in Subnautica: Below Zero

Lead is likeliest in Twisty Bridges (about 467 spawns per new game there). Most modelled spawns lie between -537 m and -44 m (negative is below sea level), and the files place no fixed spot for it: every one is rolled per new game.

Data: Subnautica: Below Zero game files (build of 12 Aug 2025), read and drawn by PinDrop. (c) Unknown Worlds Entertainment. PinDrop is fan-made and not affiliated with Unknown Worlds Entertainment.

No fixed pinsThe haze in the resource colour shows where the model says a spawn is likelier, not where one is in your save.

Where to find Lead: areas ranked

Top 6 areas by expected spawns per new game, then the share of that area's spawn slots that can hold lead.

Expected spawns per game
1,184
Fixed pins in the files
0
Depth band (metres)

10%: -537 m · median: -100 m · 90%: -44 m

Areas where Lead can spawn
RankAreaShare of area slotsChance per eligible slotExpected per game
1Twisty Bridges10%5.9%467
2Lily Pads5.4%2.5%255
3Thermal Spires9.5%3.8%210
4Crystal Caverns12%2.0%182
5Arctic Kelp8.6%1.0%53.1
6Glacial Pass13%1.8%17.6

A model read from the game's code and data (EntitySlot spawner tables, 921,892 baked slots), not verified in a running game; it shows where a resource CAN spawn, not where it is in your save.

How Lead appears

Forms of Lead in the game files
Name in the gameFormFile id
Galena outcropBreakable outcropBreakableLead

The files name no tool for this resource, so none is given here. Outcrop and item forms come from the spawn-table ids (Breakable, Drillable, or the item itself).

What Lead is used in

14 named recipes in the game files use lead as an ingredient.

All recipes are on the crafting page.

About Lead in Subnautica: Below Zero

Lead has 6 areas in the spawn model, led by Twisty Bridges with about 467 expected spawns per new game. In the model 10% of its spawns lie deeper than -537 m and 10% shallower than -44 m, with the median at -100 m (negative is below sea level). The game files place no fixed pin for it.

The chance model is built from the game's own spawn tables, so it shows where lead can appear, not where it sits in your save. For the other ores see the resource chance table; blueprints that unlock recipes are on the blueprints page.

A model read from the game's code and data (EntitySlot spawner tables, 921,892 baked slots), not verified in a running game; it shows where a resource CAN spawn, not where it is in your save.