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Subnautica: Below Zero 100% Checklist

231 fixed finds in 6 groups. Tick each one as you find it; the ticks are the same marks the map keeps, so the two stay in step.

Data: Subnautica: Below Zero game files (build of 12 Aug 2025), read and drawn by PinDrop. (c) Unknown Worlds Entertainment. PinDrop is fan-made and not affiliated with Unknown Worlds Entertainment.

Found so far

0 / 231 (0%)

Loading your ticks...

These ticks are the same marks the map keeps, on this device and on your account if you are signed in.

PDA logs 0/67

Placed in the world, grouped by area. Titles only: the text is the studio's.

Glacial Basin0/13
Delta Island0/12
Lily Pads0/12
Outpost Zero0/7
Purple Vents0/5
Shallow Twisty Bridges0/5
Arctic Spires0/3
East Iceberg Zone0/3
Arctic Kelp0/2
Tundra void0/2
  • Security Report - Creature Still Dead, Cave Still Boring

    Tundra void · 43 m above sea level

  • Glacial Research Log #2a

    Tundra void · 26 m above sea level

Glacial Bay0/1
Sparse Arctic Zone0/1
Tree Spires0/1

Data boxes 0/18

Each one unlocks a blueprint.

All data boxes, by blueprint0/18

Jukebox disks 0/9

Nine tracks for the base jukebox.

Tracks 1 to 90/9

Blueprint fragments 0/88

Only the fragments placed at a fixed spot. Others are rolled per new game and are on no map.

Prawn suit0/10
Thermal plant0/8
Prawn suit drill arm0/7
Laser cutter0/6
Parallel Processing Unit0/6
Habitat builder0/5
Seatruck Docking Module0/5
Seatruck Sleeper Module0/5
Spy Pengling0/4
Mineral detector0/3
Seatruck Fabricator Module0/3
Beacon0/2
Modification station0/2
Nuclear reactor0/2
Power cell charger0/2
Seaglide0/2
Seatruck0/2
Snowfox0/2
Snowfox Hoverpad0/2
Architect Organs0/1
Architect Skeleton0/1
Architect Tissues0/1
Cold suit0/1
Hydraulic Fluid0/1
Jukebox0/1
Reinforced dive suit0/1
Seatruck Aquarium Module0/1
Seatruck Storage Module0/1
Test Override Module0/1

Architect sites 0/35

Each pin stands for the Architect structures the game places there.

Lily Pads0/13
  • Architect site, Lily Pads

    Area not named · 124 m below sea level · 2 placed parts

  • Architect site, Lily Pads

    Area not named · 142 m below sea level · 1 placed parts

  • Architect site, Lily Pads

    Area not named · 180 m below sea level · 13 placed parts

  • Architect site, Lily Pads

    Area not named · 209 m below sea level · 1 placed parts

  • Architect site, Lily Pads

    Area not named · 256 m below sea level · 1 placed parts

  • Architect site, Lily Pads

    Area not named · 286 m below sea level · 1 placed parts

  • Architect site, Lily Pads

    Area not named · 371 m below sea level · 2 placed parts

  • Architect site, Lily Pads

    Area not named · 483 m below sea level · 1 placed parts

  • Architect site, Lily Pads

    Area not named · 536 m below sea level · 3 placed parts

  • Architect site, Lily Pads

    Area not named · 572 m below sea level · 1 placed parts

  • Architect site, Lily Pads

    Area not named · 601 m below sea level · 3 placed parts

  • Architect site, Lily Pads

    Area not named · 607 m below sea level · 23 placed parts

  • Architect site, Lily Pads

    Area not named · 824 m below sea level · 7 placed parts

Arctic Spires0/5
  • Architect site, Arctic Spires

    Area not named · 67 m above sea level · 1 placed parts

  • Architect site, Arctic Spires

    Area not named · 48 m above sea level · 16 placed parts

  • Architect site, Arctic Spires

    Area not named · 44 m above sea level · 1 placed parts

  • Architect site, Arctic Spires

    Area not named · 39 m above sea level · 102 placed parts

  • Architect site, Arctic Spires

    Area not named · 35 m above sea level · 11 placed parts

Shallow Twisty Bridges0/3
  • Architect site, Shallow Twisty Bridges

    Area not named · 31 m below sea level · 1 placed parts

  • Architect site, Shallow Twisty Bridges

    Area not named · 69 m below sea level · 10 placed parts

  • Architect site, Shallow Twisty Bridges

    Area not named · 184 m below sea level · 37 placed parts

Arctic Kelp0/2
  • Architect site, Arctic Kelp

    Area not named · 196 m below sea level · 1 placed parts

  • Architect site, Arctic Kelp

    Area not named · 236 m below sea level · 1 placed parts

East Iceberg Zone0/2
  • Architect site, East Iceberg Zone

    Area not named · 506 m below sea level · 4 placed parts

  • Architect site, East Iceberg Zone

    Area not named · 788 m below sea level · 1 placed parts

Glacial Bay0/2
  • Architect site, Glacial Bay

    Area not named · 12 m above sea level · 1 placed parts

  • Architect site, Glacial Bay

    Area not named · 60 m below sea level · 2 placed parts

Glacial Basin0/1
  • Architect site, Glacial Basin

    Area not named · 114 m below sea level · 116 placed parts

Purple Vents0/1
  • Architect site, Purple Vents

    Area not named · 308 m below sea level · 135 placed parts

Sparse Arctic Zone0/1
  • Architect site, Sparse Arctic Zone

    Area not named · 5 m above sea level · 1 placed parts

Thermal Spires0/1
  • Architect site, Thermal Spires

    Area not named · 123 m below sea level · 2 placed parts

Tree Spires0/1
  • Architect site, Tree Spires

    Area not named · 593 m below sea level · 4 placed parts

Tundra void0/1
  • Architect site, Tundra void

    Area not named · 50 m above sea level · 3 placed parts

West Iceberg Zone0/1
  • Architect site, West Iceberg Zone

    Area not named · 2 m above sea level · 1 placed parts

World Edge0/1
  • Architect site, World Edge

    Area not named · 955 m below sea level · 5 placed parts

Architect artifacts 0/14

Single Architect artifacts placed in the world.

Arctic Kelp0/2
East Iceberg Zone0/2
Purple Vents0/2
Thermal Spires0/2
Delta Island0/1
Glacial Bay0/1
Lily Pads0/1
Shallow Twisty Bridges0/1
Sparse Arctic Zone0/1
Tree Spires0/1

What the list counts

Every row is one pin the game files place at a fixed spot, so the list is exact for what it covers. It does not contain fragments that the game rolls at random in each new game, and the files hold no completion percentage of the game's own, so "100%" here means every fixed find on this page. Where to start: the walkthrough lists the key blueprints from the surface down.

Position and depth are the game's world metres; the area is the label of the game's biome map at the pin and ignores depth. The text of the PDA logs is the studio's and is not copied.