Subnautica: Below Zero Blueprints: Data Boxes and Fragments
18 data boxes sit at fixed spots and each unlocks one blueprint. Other blueprints unlock by scanning fragments, and the scanner rules in the files say how many pieces each one needs.
Data: Subnautica: Below Zero game files (build of 12 Aug 2025), read and drawn by PinDrop. (c) Unknown Worlds Entertainment. PinDrop is fan-made and not affiliated with Unknown Worlds Entertainment.
All 18 data boxes
13 different blueprints; 4 of them are in more than one box. Each row opens the box on the map.
| Blueprint | Area | Depth | Position | Map |
|---|---|---|---|---|
| Sparse Arctic Zone | 34 m below sea level | x 108, z -10 | Show on map | |
| Purple Vents | 139 m below sea level | x 253, z -420 | Show on map | |
| Tree Spires | 453 m below sea level | x 2, z -1117 | Show on map | |
| Purple Vents | 104 m below sea level | x 226, z -621 | Show on map | |
| Outpost Zero | 14 m above sea level | x -98, z 330 | Show on map | |
| Lily Pads | 203 m below sea level | x 565, z -1074 | Show on map | |
| Delta Island | 297 m below sea level | x -98, z -644 | Show on map | |
| Shallow Twisty Bridges | 128 m below sea level | x -253, z -242 | Show on map | |
| Delta Island | 153 m below sea level | x -294, z -778 | Show on map | |
| Shallow Twisty Bridges | 172 m below sea level | x -372, z -315 | Show on map | |
| Delta Island | 40 m above sea level | x -261, z -772 | Show on map | |
| Delta Island | 274 m below sea level | x -197, z -708 | Show on map | |
| Arctic Spires | 63 m above sea level | x -1098, z 339 | Show on map | |
| Glacial Basin | 11 m above sea level | x -1515, z -1039 | Show on map | |
| Lily Pads | 204 m below sea level | x 548, z -1076 | Show on map | |
| Arctic Spires | 37 m above sea level | x -1337, z -266 | Show on map | |
| Arctic Spires | 70 m above sea level | x -964, z -60 | Show on map | |
| Purple Vents | 411 m below sea level | x 49, z -870 | Show on map |
Fragment scans: 43 blueprints
Scan a fragment with the scanner until the number of pieces in the second column is reached and the blueprint unlocks. The last column counts the fixed placements of that fragment in the game files; the files place 340 fragment markers in all, for 30 of these 43 fragment types.
| Fragment | Pieces needed | Unlocks | Scan time | Fixed in files |
|---|---|---|---|---|
| Architect Component | 1 | 4 s | 3 (shared pool) | |
| Architect Component | 1 | 4 s | 3 (shared pool) | |
| Architect Component | 1 | 4 s | 3 (shared pool) | |
| Beacon fragment | 1 | 3 s | 2 | |
| Builder fragment | 1 | 2 s | 5 | |
| Cold suit fragment | 1 | 3 s | 1 | |
| 1 | 3 s | 2 | ||
| Exosuit thermal reactor module fragment | 2 | 3 s | 0 | |
| Grav trap fragment | 2 | 3 s | 0 | |
| Jukebox fragment | 1 | 4 s | 1 | |
| Large room fragment | 1 | 10 s | 0 | |
| Large Room Glass Dome Fragment | 1 | 5 s | 0 | |
| Laser cutter fragment | 3 | 4 s | 6 | |
| Light stick fragment | 1 | 2 s | 252 | |
| Mineral Detector Fragment | 1 | 3 s | 3 | |
| 3 | 2 s | 0 | ||
| Nuclear reactor fragment | 1 | 4 s | 2 | |
| Parallel Processing Unit Fragment | 3 | 2 s | 6 | |
| Power cell charger fragment | 1 | 4 s | 2 | |
| Prawn suit drill arm fragment | 2 | 5 s | 7 | |
| 4 | 4 s | 10 | ||
| Prawn suit grappling arm fragment | 2 | 5 s | 0 | |
| Prawn suit propulsion arm fragment | 2 | 5 s | 0 | |
| Prawn suit torpedo arm fragment | 2 | 5 s | 0 | |
| 2 | 2 s | 0 | ||
| Reinforced dive suit fragment | 1 | 2 s | 1 | |
| Ruptured Hydraulic Fluid | 1 | 2 s | 1 | |
| Seaglide fragment | 3 | 2 s | 2 | |
| Seatruck Afterburner Upgrade | 2 | 3 s | 0 | |
| Seatruck Aquarium Module Fragment | 3 | 3 s | 1 | |
| Seatruck Docking Module Fragment | 3 | 3 s | 5 | |
| Seatruck Fabricator Module Fragment | 3 | 3 s | 3 | |
| Seatruck Fragment | 3 | 3 s | 2 | |
| Seatruck Horsepower Upgrade | 2 | 3 s | 0 | |
| Seatruck Sleeper Module Fragment | 3 | 3 s | 5 | |
| Seatruck Storage Module Fragment | 3 | 3 s | 1 | |
| Snowfox fragment | 3 | 3 s | 2 | |
| Snowfox Hoverpad fragment | 1 | 4 s | 2 | |
| Spy Pengling fragment | 1 | 2 s | 4 | |
| Spy pengling remote fragment | 1 | 2 s | 0 | |
| Test Override Module Fragment | 1 | 3 s | 1 | |
| 2 | 4 s | 8 | ||
| Ultra Capacity Tank Fragment | 3 | 3 s | 0 |
Only the fixed placements are in the files as positions. The rest of the pieces a blueprint needs are random per new game: the game rolls them from its spawn tables, so no list of their spots exists. For the chance of a resource in an area see the resource chances; fixed fragments are on the map.
The Light stick fragment needs 1 piece and the files place many copies of it; the Architect Component rows share one marker name in the files, so their counts are one pool.
Single-scan unlocks: 81 more
Scanning these once unlocks the blueprint named. Taken from the scanner rules in the files.
Show the 81 entries
| Scan this | Unlocks | Scan time |
|---|---|---|
| 4 s | ||
| 2 s | ||
| Architect Component Fabricator | 3 s | |
| 2 s | ||
| 3 s | ||
| 5 s | ||
| 3 s | ||
| 1 s | ||
| 3 s | ||
| 5 s | ||
| 3 s | ||
| 4 s | ||
| 3 s | ||
| 6 s | ||
| 4 s | ||
| 3 s | ||
| 1 s | ||
| 5 s | ||
| 5 s | ||
| 4 s | ||
| 5 s | ||
| 4 s | ||
| 2 s | ||
| 3 s | ||
| 5 s | ||
| 2 s | ||
| 3 s | ||
| 1 s | ||
| 1 s | ||
| 1 s | ||
| 1 s | ||
| 3 s | ||
| 5 s | ||
| 4 s | ||
| 1 s | ||
| 3 s | ||
| 5 s | ||
| 3 s | ||
| 3 s | ||
| 1 s | ||
| 2 s | ||
| 3 s | ||
| 10 s | ||
| 5 s | ||
| 5 s | ||
| 10 s | ||
| 4 s | ||
| 5 s | ||
| 3 s | ||
| 3 s | ||
| 1 s | ||
| 3 s | ||
| 4 s | ||
| 5 s | ||
| 5 s | ||
| 1 s | ||
| 5 s | ||
| 1 s | ||
| 1 s | ||
| 4 s | ||
| 5 s | ||
| 5 s | ||
| 3 s | ||
| 3 s | ||
| 2 s | ||
| 3 s | ||
| 1 s | ||
| 1 s | ||
| 4 s | ||
| 2 s | ||
| 4 s | ||
| 5 s | ||
| 5 s | ||
| 1 s | ||
| 3 s | ||
| 5 s | ||
| 10 s | ||
| Water filtration machine | 10 s | |
| 1 s | ||
| 3 s | ||
| 5 s |
About these unlock rules
Data boxes are fixed objects in the world; their blueprint and position come straight from the placements in the game files. Fragment rules (pieces needed, scan time, blueprint) come from the scanner table in the files. The recipes themselves are on the crafting page.
NOT VERIFIED: which blueprints you start the game with is not part of the data read for this page. Depths are metres below or above sea level as stored for each marker.