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ByYurii Luzhko

Architect Organs, Skeleton and Tissues: How to Get

Game files, build of 12 Aug 20254 min read

Each Architect part has one fixed fragment on the map, so there is exactly one spot to visit per blueprint. The recipes are short, but the parts need Kyanite, Diamonds, Lithium and Ion Cubes: counted down to raw materials the three parts and AL-AN together take 43 items.

These parts are what the Architect blueprints ask for, in the recipe table of the game files. I follow the files for the pins and the recipes and stop where they stop.

On this page

The 4 steps at a glance

  1. Scan the three blueprint fragments.
  2. Gather the hard materials.
  3. Craft the parts from the totals.
  4. Scan the Precursor fabricator for AL-AN.

Step 1: Scan the three blueprint fragments

The fragment is called "Architect Component" in the game for all three, so the pins carry the same name. Each blueprint needs 1 fragment and has 1 fixed pin; the page for each blueprint tells them apart.

The one fixed fragment of each Architect blueprint
BlueprintAreaDepthOn the map
Architect OrgansLily Pads825 m below sea levelOpen pin
Architect SkeletonLily Pads627 m below sea levelOpen pin
Architect TissuesArctic Spires23 m above sea levelOpen pin

The Organs

Architect Organs unlocks after you scan 1 fragment (4 s a scan). The map holds 1 fixed pin in 1 area.

Architect Organs is crafted (the recipe table lists no station) from 1 Ion Cube, 2 Ribbon Plant, 3 Kyanite. The game describes it as "The innards of an Architect vessel"

Fragment (1)Cropped to the pins. Each dot opens that pin on the full map.
Fixed Architect Organs pieces on the map, shallowest first
AreaDepthOn the map
Lily Pads825 m below sea levelOpen pin

The Skeleton

Architect Skeleton unlocks after you scan 1 fragment (4 s a scan). The map holds 1 fixed pin in 1 area.

Architect Skeleton is crafted (the recipe table lists no station) from 1 Polyaniline, 3 Diamond, 1 Plasteel ingot. Counted down to raw materials that is 5 Titanium, 3 Diamond, 3 Young Cotton Anemone, 2 Lithium, 1 Gold, 1 Salt deposit. The game describes it as "The skeletal structure of an Architect vessel"

Fragment (1)Cropped to the pins. Each dot opens that pin on the full map.
Fixed Architect Skeleton pieces on the map, shallowest first
AreaDepthOn the map
Lily Pads627 m below sea levelOpen pin

The Tissues

Architect Tissues unlocks after you scan 1 fragment (4 s a scan). The map holds 1 fixed pin in 1 area.

Architect Tissues is crafted (the recipe table lists no station) from 2 Root Pustule, 1 Synthetic fibers, 2 Gel sack. Counted down to raw materials that is 2 Gel sack, 2 Root Pustule, 1 Ruby, 1 Spiral Plant Clipping. The game describes it as "The tissues of an Architect vessel"

Fragment (1)Cropped to the pins. Each dot opens that pin on the full map.
Fixed Architect Tissues pieces on the map, shallowest first
AreaDepthOn the map
Arctic Spires23 m above sea levelOpen pin

Step 2: Gather the hard materials

Kyanite has no fixed pin. The model puts most of it in Crystal Caverns and Fabricator Caverns, with the middle of its range at 693 m deep; see the Kyanite page. Diamonds are likeliest in Twisty Bridges, Tree Spires, Crystal Caverns; the fixed outcrops need a Prawn Suit drill arm (see the Prawn Suit guide). Lithium, for the Plasteel ingot, is likeliest in Crystal Caverns, Purple Vents, Tree Spires. Ion Cubes are placed: 25 pins on the map.

Step 3: Craft the parts

The recipe table lists no station for any of the four, so where they are made is not something I can read from the files.

Architect parts: recipe and raw materials
PartIngredientsRaw materials
Architect Organs1 Ion Cube, 2 Ribbon Plant, 3 Kyanite3 Kyanite, 2 Ribbon Plant, 1 Ion Cube
Architect Skeleton1 Polyaniline, 3 Diamond, 1 Plasteel ingot5 Titanium, 3 Diamond, 3 Young Cotton Anemone, 2 Lithium, 1 Gold, 1 Salt deposit
Architect Tissues2 Root Pustule, 1 Synthetic fibers, 2 Gel sack2 Gel sack, 2 Root Pustule, 1 Ruby, 1 Spiral Plant Clipping
AL-AN1 Ion Cube, 1 Plasteel ingot, 1 Benzene, 1 Polyaniline5 Titanium, 3 Young Cotton Anemone, 2 Flowering Spore, 2 Lithium, 1 Gold, 1 Ion Cube, 1 Ribbon Plant, 1 Salt deposit

Everything together

Organs, Skeleton, Tissues and AL-AN in raw materials: 10 Titanium, 6 Young Cotton Anemone, 4 Lithium, 3 Diamond, 3 Kyanite, 3 Ribbon Plant, 2 Flowering Spore, 2 Gel sack, 2 Gold, 2 Ion Cube, 2 Root Pustule, 2 Salt deposit, 1 Ruby, 1 Spiral Plant Clipping.

Step 4: Scan the Precursor fabricator for AL-AN

AL-AN is not a fragment blueprint. In the scanner table, scanning the Precursor fabricator (3 s) unlocks it. AL-AN is crafted (the recipe table lists no station) from 1 Ion Cube, 1 Plasteel ingot, 1 Benzene, 1 Polyaniline.

Common mistakes

  • Looking for a second spot. Each part has one fixed fragment.
  • Bringing too little Kyanite. The Organs alone need 3.
  • Going for the fixed diamond outcrops without a drill arm. They are drill-only.

About these numbers

Every number here is read from the game files of the Steam build of 12 Aug 2025. Fixed pins and recipes are exact. Spawn chances come from a model of the game's spawner tables and have not been checked in a running game. Anything the files do not hold is marked on the page.

The Architect parts have no craft station in the recipe table, and the story text around them is not copied here.

Pages to keep open

Related pages

Sources

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