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ByYurii Luzhko

How to Befriend Virginia in Sons of the Forest

Game files, client build 539513 min read

Keep your weapon away and let her come to you. In the game files she starts leaving aloe vera, blueberries, salmonberries, blackberries and guarana berries at sentiment 0.13 and her last gift, rabbit, opens at 0.35.

This is the how-to; the companions page has both companions side by side, Kelvin's orders and the outfits.

Icons of aloe vera, four berries, fish and meat from the game files: what Virginia brings and what you can feed her
Game icons from the client files: aloe vera, blueberries, salmonberries, blackberries, guarana berries, fish and meat.
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What Virginia hands you, level by level

Move the slider to see which gifts are open. Every row is one entry of the client's gift list: how many she brings, the sentiment it needs and its weight. The share column divides each open weight by the open total, which is how weights usually work; the file itself states only the weights.

What Virginia gives you, by sentiment
GiftAmountNeedsWeightShare at this level
Aloe Vera10.13242%
Blueberries50.130.7516%
Salmonberries50.130.7516%
Blackberries50.130.7516%
Guarana Berries50.130.511%
Fish10.201locked
Squirrel10.301locked
Rabbit10.351locked

What raises her sentiment

These are the wiki's ways to win her over (paraphrased; the game files do not list them), roughly in the order players meet them. Tick them off as you go; the ticks stay in your browser.

  1. Keep your weapon put away and don't run at her

  2. Spend time near her without a weapon drawn

  3. Kill the enemies she points out to you

  4. Light an unlit fire she is standing by

  5. Watch her dance (she dances near a radio)

  6. Help her up when she goes down

  7. Let her eat from your crop plots and drying racks

0/7 Befriending checklist done

Do not attack her

Attack her and she turns fearful and stops helping (wiki). If she goes down, help her up quickly. The companions page covers losing her and getting her back.

What you can give her

The same file has a short list of items that raise her sentiment when you hand them over. Only 2 have a bonus: meat (+0.03) and blueberries (+0.01). One meat is worth 3 blueberries.

Item you giveSentiment bonusItems to equal one meat
Meat+0.031
Blueberries+0.013

Not in the file

Whether other food counts, and what a bonus does to her mood over time, is not stored in these files, so this table is the whole list.

How often she visits

The gift data also holds her visit pacing: 2 sentiment per visit, at least 12 hours between visits and a cooldown of 4-8 hours. The file does not name the unit of sentiment, and 2 next to gift levels of 0.13-0.35 may be a different scale, so we cannot turn it into a number of days.

Signs she trusts you

The wiki lists these, roughly in the order they appear as her sentiment rises.

  1. She walks up and stands still a long time before running off
  2. She sits on the ground near you, your tent or your fire
  3. She brings you berries, fish, herbs or sticks
  4. She leads you to unlit fires and to caves, dig sites, weapons and gear
  5. She gives you a thumbs up
  6. She follows you or stays close for long stretches
  7. She smiles at you

FAQ

How do you befriend Virginia in Sons of the Forest?

Keep your weapon put away, do not run at her and spend time near her; light a fire she stands by, help her up when she goes down and let her eat from your crop plots and drying racks (wiki). Handing her meat raises her sentiment by +0.03 per item in the game files.

How long does it take to befriend Virginia?

The files do not say. They store 2 sentiment per visit with at least 12 hours between visits, and gift levels of 0.13-0.35 on a scale the file does not name, so we give no day count.

What does Virginia give you?

Aloe vera and four kinds of berries from sentiment 0.13, fish from 0.20, squirrels from 0.30 and rabbits from 0.35.

Does meat help?

Yes: the file gives +0.03 sentiment per meat against +0.01 per blueberry, and lists no other item.

Pages to keep open

Related pages

Sources

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