
- 91 recipes & builds
- 13 cooking recipes
- 10 traps
Sons of the Forest crafting recipes
Weapons, arrows, armor, tools, every Guide Book build cost, traps and the cooking pot — what each one takes, in one place.
How crafting works
- Items — weapons, arrows, armor, tools, medicine — are crafted in your inventory: lay the ingredients on the crafting mat and combine them. The game tells you when a new recipe becomes available.
- Buildings and traps come from the Guide Book: place a blueprint, then fill it with the logs, sticks and rocks it asks for. Doors, walls and floors you build freely from logs.
- Cooking needs a cooking pot filled with water on a lit fire; some recipes grant buffs. Printed items come from a 3D printer and resin.
Recipes and costs are from the Sons of the Forest Wiki (Fandom) — the game keeps them in files we have not read — so treat quantities as the wiki's. Item names are the game's own.
How to make arrowsStone Arrow: 2 Stick, 2 Feather, 4 Small Rock. Better arrows come from the 3D printer.
How to make a bowCrafted Bow: 2× Stick, 1× Rope, 1× Duct Tape.
How to make a spearCrafted Spear: 2× Stick, 1× Duct Tape, 1× Utility Knife.
How to make a bedStick Bed from the Guide Book: 16 Stick, 1 Duct Tape.
How to make a doorCut a doorway into a log wall — three split planks, at least 2 logs. Lock it with a stick.
How to make a torch1× Stick + 1× Cloth.
How to make ropeYou can't — the wiki gives rope no recipe. Find it in cannibal villages and on abandoned boats.
How to make Health MixAloe Vera, Yarrow — combine the herbs in your inventory.
Weapons you can craft
6 of them. Stats, ammo and where to find the rest are on the weapons page.

Crafted Spear
melee
2× Stick
1× Duct Tape- 1× Utility Knife
Long reach, and a thrown spear stuns cannibals and mutants.

Crafted Bow
ranged
2× Stick
1× Rope
1× Duct Tape
First bow — draws faster than the Compound Bow, hits a little softer.

Crafted Club
melee
1× Stick
1× Skull
1× Rope
Slower, harder-hitting early alternative to the Tactical Axe — can't cut off limbs.

Torch
melee
1× Stick
1× Cloth
A light first, a weak weapon second.

Molotov
throwable
1× Vodka Bottle
1× Cloth
Sets a small area alight — clears groups of weak enemies.

Sticky Bomb
throwable
5× Coins
1× Watch
1× Wire
1× Duct Tape
1× Circuit Board
1× C4 Brick
A big timed blast — the way to blow up the blob in the caves.
Arrows & ammo
Stone arrows are crafted; the better ones start at the 3D printer, and printed arrows can be turned into fire, shock, poison and explosive arrows. The wiki has no recipe for bullets, shells or crossbow bolts — those you find.

Stone Arrow
Inventory
2× Stick
2× Feather
4× Small Rock
The cheap, slow arrow for the Crafted Bow.

3d Printed Arrow
3D printer5 arrows- 50 ml Printer Resin
Mid-tier arrows — more damage and range than stone. Carry up to 20.

Fire arrow
Inventory
4× 3d Printed Arrow
1× Vodka Bottle
1× Cloth
Printed arrows that set targets alight.

Shock arrow
Inventory
4× 3d Printed Arrow- 2× Batteries
1× Wire
1× Circuit Board
Printed arrows that shock.

Poison arrow
Inventory
4× 3d Printed Arrow
2× Snowberries
1× Fly Amanita
Printed arrows that poison.

Explosive arrow
Inventory
4× 3d Printed Arrow- 2× Batteries
1× Wire
1× Circuit Board
1× C4 Brick
Printed arrows that explode.

Zipline Rope
Inventory- 1× Printed Grappling Hook
1× Rope
Ammo for the Rope Gun; also found in supply crates.
Armor recipes
Per piece; you have 10 armor slots, so a full set of Bone Armor is 40 Bone, 10 Duct Tape, 10 Rope. Protection, numbers and the armor you can't craft are on the armor page.

Tech Armor
per piece
1× Tech Mesh
1× Wire
1× Circuit Board- 1× Batteries
1× Duct Tape
Second only to Solafite — 100 defense points on the wiki.

Bone Armor
per piece
4× Bone
1× Duct Tape
1× Rope
More protection than Hide Armor, less than Creepy — no warmth or stealth.

Hide Armor
per piece
2× Animal Hide
1× Cloth
More protection than Leaf Armor, with some stealth and warmth.

Leaf Armor
per piece
10× Leaves
1× Cloth
The least protection of any armor — but a stealth bonus while sneaking.
Tools & Solafite upgraders

Repair Tool
Inventory
1× Stick
1× Rope
1× Rock
Repairs the structures you build.

Tech Mesh
3D printer- 250 ml Printer Resin
One per Tech Armor piece — 2 500 ml of resin for a full set.
Gold Armor Plater
Blueprint (VIP Bunker)
4× Wire- 4× Golf Cart Battery
25× Stone
33× Bone
1× Skull
Coats Bone Armor (and the Ancient Armor) in Solafite — 12 ore a go.
Item Plating Machine
Blueprint (cave SW of the golf course)wiki: Solafite Weapon Upgrader- 4× Golf Cart Battery
3× Turtle Shell
7× Stone
11× Stick
3× Wire
Coats a weapon in Solafite — 6 ore a go; mutants attack while it works.
Health Mix & Energy Mix
Herbal medicine, combined in the inventory; you can carry 3 of each. Where the wiki gives no count for an herb, none is shown.

Health Mix
Inventory
Aloe Vera
Yarrow
Restores a small amount of health.

Health Mix +
Inventory
Aloe Vera
Horsetail
Fireweed
The upgraded mix — about half your health at strength ~15, per the wiki.

Energy Mix
Inventory
Chicory
Arrowleaf
Restores stamina and some energy.

Energy Mix +
Inventory
Chicory
Fireweed
Devil's Club
The upgraded mix — twice the stamina and energy of the plain one.
Buildings — Guide Book costs
45 blueprints with their material cost — 25 shelters, furniture and storage plus utility, gardening and traps. Names are the game's; where the wiki calls a build something else, its name is shown on the card. Blueprints you find out in the world (grind trap, spin trap, teleporter…) are on the blueprint map.
Shelters4
Places to save and sleep, from a quick hunting shelter to a log cabin.

Hunting Shelter
5× Log
6× Stick
7× Rock
Save and sleep for very little — one tree and a quick scavenge.

Small Log Cabin
75× Log
2×1 logs: room for a bed, a shelf and a fire. Solar panels don't fit it.

Lean To
53× Log
2×1 logs, easy to extend — but an open front with no door to lock.

Look Out Tower
wiki: Lookout Tower
60× Log
1× Rope
1×1 log tower with room for a bed, wall shelf and fire; a high spot for ranged combat.
Tree structures4
Shelters and platforms up in the trees — good zipline stops.

Tree Shelter 1
70× Log
1× Rope
2×2 logs, one side open; cheaper than the log cabin — a good first permanent base.

Tree Shelter 2
96× Log
2×2 logs, fully enclosed, with an L-shaped porch.

Tree Platform 1
wiki: Small Treehouse Platform
7× Log
1× Rope
A quick, safe spot off the ground for a bed and a fire.

Tree Platform 2
wiki: Large Treehouse Platform
35× Log
1× Rope
Room for beds, shelves and a fire high up.
Furniture & lights8
Beds to save, chairs to rest by the fire, lamps.

Stick Bed
16× Stick
1× Duct Tape
Save and sleep.

Stick Chair
14× Stick
Sit and rest; near a lit fire you slowly regain energy.

Bone Chair
15× Bone
1× Skull
The same rest-by-the-fire chair, in bone.

Bone Chandelier
19× Bone
9× Skull
A hanging light made of bones.

Wall Torch
1× Stick
1× Cloth
A simple light for a wall.

Ceiling Skull Lamp
1× Rope
1× Skull
A skull light hung from the ceiling.

Bench
2× Log
or half logs and a plank
Seats two; regain energy near a lit fire.

Table
3× Log
Decoration only.
Storage9
Racks and holders for logs, sticks, rocks, bones, food and armor.

Stick Storage
6× Stick
Holds 30 sticks.

Bone Storage
7× Stick
Holds 50 bones.

Rock Storage
7× Stick
Holds 17 rocks.

Log Storage
8× Stick
Holds 6 logs.

Large Log Storage
40× Stick
Holds 24 logs.

Shelf
2× Log
or planks
12 slots, 4 per shelf, for any items.

Wall Shelf
2× Stick
1× Log
or a half plank instead of the log
4 slots; stack up to five on one wall.

Drying Rack
13× Stick
Holds 6 food and dries raw meat and fish so they never rot.

Armor Rack
20× Stick
5× Duct Tape
Holds 10 armor pieces (it used to be the mannequin).
Utility8
Water, warmth, feathers, paths and log sleds.

Rock Path
4× Rock
per section
A decorative path that still shows through the snow in winter.

Stick Path
4× Stick
per section
The same path in sticks.

Rain Catcher
16× Stick
1× Turtle Shell
12 sticks per the wiki's Rain Catcher article
Collects clean water when it rains; unusable in winter.

Stone Fireplace
42× Stone
Heats a structure and cooks like a campfire.

Bird House
18× Stick
Collects feathers from birds, up to 5 at a time.

Scarecrow
14× Stick
4× Duct Tape
Keeps birds off your food — put it by the drying racks.

Basic Log Sled
33× Stick
Hauls up to 8 logs.

Log Sled
60× Stick
2× Cloth
3× Log
4× Duct Tape
2× Skull
Hauls 12 logs or 28 stones, plus rocks, sticks and bones on its sides.
Gardening2
Planters for seeds and mushrooms.

Standing Planter
18× Stick
Grow plants from seeds, and mushrooms from mushrooms.

Wall Planter
16× Stick
The same, on a wall.
Traps10
Catch food, or hurt whatever walks into your base.

Small Animal Trap
14× Stick
Catches rabbits alive; kills squirrels, raccoons and skunks. Re-arm it after each catch.

Fish Trap
25× Stick
Set it in water deep enough; it holds up to 5 fish.

Bone Maker Trap
2× Stick
3× Leaves
3× Rock
1× Vodka Bottle
1× Rope
Sprays fire and burns a cannibal down to bones — it can set you alight too.

Fly Swatter Trap
10× Stick
3× Rock
1× Rope
Swings up, hurting and knocking back enemies; reset it after use.

Spring Trap
7× Stick
1× Turtle Shell
2× Wire
Launches whoever steps on it into the air; only enemies take damage.

Hokey Pokey Trap
6× Log
3× Rope
10× Stick
15× Rock
A swinging spiked ball; keep it away from defensive walls.

Silent Alarm
13× Stick
8× Bone
1× Rock
1× Skull
1× Wire- 1× Radio
Turns a radio on when something trips it.

Leaf Trap
20× Leaves
Does nothing until you light it with a molotov or fire arrow.

Explosive Tripwire
1× Stick
1× Wire
1× Grenade
Sets off the grenade when tripped; single use.

Molotov Tripwire
1× Stick
1× Rope
1× Rock
1× Vodka Bottle
4× Leaves
Sets off a molotov when tripped; single use.
Fires, tents, doors & walls
No blueprint — you place these piece by piece.

Tarp tent
1× Tarp
1× Stick
Lay a tarp on the ground and prop it up — one stick is enough to sleep and save.

Campfire
2× Stick
Lighter
Rock
Two sticks on the ground, lit with the lighter. Add rocks to reinforce it.

Standing fire
2× Stick
1× Cloth
Plant a stick, wrap the tip in cloth, add a second stick. Warms you, but burns out.

Skull Lamp
1× Stick
1× Cloth
1× Skull
Plant a stick, wrap the tip in cloth, put a skull on top. Three rocks at the base make it sturdier.

Stick spike
1× Stick
Plant a stick and sharpen the tip with an axe — a defence against cannibals.

Door
2× Log
Stick
Build a log wall, then cut a doorway out of it. The door is three split planks, so at least 2 logs. Lock it by placing a stick on its flat side.

Defensive wall
Log
Plant logs upright side by side and sharpen the tops with an axe — enemies can't climb it.

Floor
4× Log
Lay 4 logs in a square, then fill it with 5 split logs.

Rope
found, not craftedThe wiki lists no recipe for rope. It turns up in cannibal villages and on the abandoned boats along the coast and rivers; you need it for bows, clubs, Bone Armor, zipline rope and several builds.
Cooking recipes
All 13 cooking-pot recipes. Find a pot at an abandoned camp (the ones with modern tents), fill it with water, put it on a lit fire and add the ingredients. Cooked meals don't spoil, and each drink from the pot uses a quarter of it. The effect tags are the wiki's.

Clean Water
wiki: Boiled Water
Water
- Thirst

Boiled Meat
2× Meat
- Thirst
- Hunger
- Health
- Strength

Chicken Noodle Soup
1× Arm
1× Ramen Noodles
- Thirst
- Hunger
- Health
- Warmth
- Comfort

Cooked Ramen Noodles
1× Ramen Noodles
- Thirst
- Hunger
- Health
- Warmth

Cream of Mushroom
wiki: Cream of Mushroom Soup
1× Fly Amanita
1× Hydnum Repandum
1× King Oyster
1× Shiitake
- Thirst
- Hunger
- Health
- Stealth

Egg Nog
4× Turtle Egg
1× Vodka Bottle
- Thirst
- Hunger
- Warmth
- Comfort

Greg
2× Arm
1× Head
2× Leg
- Thirst
- Hunger
- Health
- Strength
- Stealth
- Chopping

Jam
5× Blueberries
5× Salmonberries
5× Twinberries
- Thirst
- Hunger
- Warmth
- Comfort

Kelvin Special
3× Fish
1× Oyster
- Thirst
- Hunger
- Health
- Chopping

Kitchen Sink
2× Fish
2× King Oyster
2× Meat
2× Oyster
1× Ramen Noodles
2× Turtle Egg
- Thirst
- Hunger
- Rest
- Health
- Stamina

Liquid Battery
10× Blueberries
10× Guarana Berries
- Thirst
- Rest
- Stamina
- Strength

Lumberjack Juice
5× Chicory
3× Fish
5× Meat
1× Meds
- Thirst
- Hunger
- Health
- Strength
- Chopping

Protein Shake
1× Aloe Vera
1× Fly Amanita
3× Guarana Berries
1× Meat
1× Meds
1× Turtle Egg
- Thirst
- Hunger
- Health
- Strength
- Chopping
Food & drink stats
What 51 foods, drinks and herbs restore, from the wiki's consumables table — wiki values, not read from the game. Red means it costs you.
Herbal medicine 4

Energy Mix
- Stamina +50
- Energy +20

Energy Mix +
- Stamina +100
- Energy +40

Health Mix
- Health +50

Health Mix +
- Health +100
Cooked & dried food 8

Cooked Arm
- Fullness +50

Cooked Fish
- Health +25
- Fullness +50

Cooked Leg
- Fullness +50

Cooked Meat
- Health +25
- Fullness +50

Dried Arm
- Fullness +50

Dried Fish
- Health +25
- Fullness +50

Dried Leg
- Fullness +50

Dried Meat
- Health +25
- Fullness +50
Packaged food & meds 7

Cat Food
- Fullness +30
Crunchie Wunchies
- Fullness +50

Energy Bar
- Health +1
- Fullness +10
- Energy +40

Energy Drink
- Stamina +50
- Hydration +50
- Energy +20

Meds
- Health +100

MRE Pack
- Fullness +75

Ramen Noodles
- Stamina +30
- Hydration -25
- Fullness +25
Water 2

Fresh water
- Hydration +50

Printed Flask
- Hydration +50
Plants, berries & mushrooms 17

Aloe Vera
- Health +2
- Fullness +1

Arrowleaf
- Hydration +1
- Fullness +1

Blackberries
- Hydration +1
- Fullness +1

Blueberries
- Hydration +1
- Fullness +1

Chicory
- Health +1
- Fullness +1

Devil's Club
- Health -2
- Fullness +1

Fireweed
- Hydration +10
- Fullness +5

Fly Amanita
- Health -2
- Stamina +10
- Fullness +2

Guarana Berries
- Fullness +1
- Energy +5

Horsetail
- Hydration +1
- Fullness +1

Hydnum Repandum
- Fullness +2

King Oyster
- Health +1
- Fullness +2

Salmonberries
- Hydration +1
- Fullness +1

Shiitake
- Health +2
- Fullness +2

Snowberries
- Health -2
- Fullness +1

Twinberries
- Health -2
- Fullness +1

Yarrow
- Hydration +1
- Fullness +1
Raw, rotten & foraged food 13

Bacon Bite
- Fullness +1

Brain Bite
- Fullness +1

Oyster
- Health +1
- Fullness +2

Raw Arm
- Fullness +10

Raw Fish
- Health +10
- Fullness +10

Raw Leg
- Fullness +10

Raw Meat
- Health +10
- Fullness +10

Rotten Arm
- Health -10
- Hydration -25
- Fullness +5

Rotten Fish
- Health -2
- Fullness +5

Rotten Leg
- Health -10
- Hydration -25
- Fullness +5

Rotten Meat
- Health -1
- Hydration -20
- Fullness +5

Steak Bite
- Fullness +1

Turtle Egg
- Fullness +2



