Sons of the Forest Blueprints: All 16 Locations & Uses
The game has 16 blueprints, and each one unlocks exactly one build. 4 lie on the surface, one is in a bunker 87 m down. Take the surface ones first, then the Teleporter and the two shrines.
- Blueprints16all in the achievement list
- On the surface4within 8 m of the ground
- Deepest87 mGold Armor Plater
- Pins on the map16one per blueprint
Five steps, shallowest first. Every blueprint has a pin on the blueprint map; the links below open that exact pin.

On this page
The 5 steps at a glance
A blueprint is a pickup. In the game files every one of these recipes starts locked, and each is tied to its own blueprint item.

Tap a dot to see which place it is. Open a layer on the full map: Blueprints
- Surface blueprints: Gore Chair, Gore Couch, Spin Trap, Leg Lamp.
- The shallow five: Teleporter, Repel Shrine, Attract Shrine, Multi-Trap, Foldable Glider Launcher.
- Cave blueprints: Item Plating Machine, Grind Trap, Powered Cross.
- Deep ones: Spear Thrower, Clock, Spotlight.
- The Gold Armor Plater: the Luxury Bunker, last.
Step 1: Take the four surface blueprints
Four blueprints lie at the ground or less than 7 m under it. They need no cave trip, so collect them whenever you cross that part of the island.
- Gore Chair lies at the surface. It unlocks the Gore Chair: 6× Arm, 9× Stick, 2× Creepy Armor, 2× Leg, 1× Head, 1× Light Bulb, 1× Wire.
- Gore Couch lies at the surface. It unlocks the Gore Couch: 40× Stick, 2× Leg, 4× Arm, 14× Creepy Armor.
- Spin Trap lies at the surface. It unlocks the Spin Trap: 37× Stick, 1× Golf Cart Battery, 5× Wire, 1× Light Bulb.
- Leg Lamp lies 6 m below the surface. It unlocks the Leg Lamp: 1× Leg, 16× Stick, 1× Light Bulb, 1× Animal Hide, 1× Wire.




Where Creepy Armor comes from
Creepy Armor drops from creepy mutants, not from crafting; the armor page has the details.
Step 2: Teleporter, both shrines, Multi-Trap and the glider launcher
These five lie between 14 m and 23 m down, shallower than the cave blueprints of the next step. The Teleporter and both shrines cost only stone, bone and skulls: no wire, no battery.
- Teleporter lies 14 m below the surface. It unlocks the Teleporter: 33× Stone, 50× Bone, 8× Skull.
- Repel Shrine lies 14 m below the surface. It unlocks the Repel Shrine: 7× Stone, 6× Skull, 49× Bone.
- Foldable Glider Launcher lies 19 m below the surface. It unlocks the Foldable Glider Launcher: 14× Stick, 4× Turtle Shell, 4× Wire.
- Attract Shrine lies 22 m below the surface. It unlocks the Attract Shrine: 10× Stone, 24× Bone, 11× Skull.
- Multi-Trap lies 23 m below the surface. It unlocks the Multi-Trap: 3× Leaves, 6× Rock, 14× Stick, 1× Golf Cart Battery, 4× Wire, 2× Vodka Bottle, 2× Rope, 15× Bone, 2× Skull.





Shrine settings in the files
Both shrines read the same setting in the files: 180 minutes of attract time and a Solafite use interval of 60 minutes. These are the game's settings; the files do not say how a shrine plays out in a real session.
Step 3: Item Plating Machine, Grind Trap and Powered Cross
Each of these three sits inside a cave the map already names. Use the caves map for the entrance and the cave order for the route.
- Item Plating Machine lies in the Pickaxe Cave, 35 m below the surface. It unlocks the Item Plating Machine: 7× Stone, 11× Stick, 3× Turtle Shell, 4× Golf Cart Battery, 2× Wire.
- Grind Trap lies in the Artifact Cave, 51 m below the surface. It unlocks the Grind Trap: 65× Stick, 2× Stone, 2× Plank, 1× Knight V, 3× Wire, 1× Golf Cart Battery, 1× Skull.
- Powered Cross lies in the Rebreather Cave, 67 m below the surface. It unlocks the Powered Cross: 1× Plank, 1× Half Plank, 2× Wire, 9× Light Bulb.



Check the pin first
Each pin sits where the game's scene file puts the pickup. Open it and look at its screenshot before you walk in.
Step 4: Spear Thrower, Clock and Spotlight
The last three are the deepest outside the bunker: 21 m to 54 m. The Spear Thrower and the Clock are in the two named grottos; the Spotlight is in the open-world scene 52 m down, so follow its pin.
- Spear Thrower lies in the Mountainside Grotto, 21 m below the surface. It unlocks the Spear Thrower: 2× Half Log, 3× Half Plank, 8× Bone, 1× Golf Cart Battery, 3× C4 Brick, 2× Stick, 3× Wire, 5× Crafted Spear.
- Clock lies in the Mountaintop Lake Grotto, 54 m below the surface. It unlocks the Clock: 22× Stick, 1× Golf Cart Battery, 1× Wire, 1× Quarter Log, 1× Bone, 2× Arm, 1× Watch.
- Spotlight lies 52 m below the surface. It unlocks the Spotlight: 36× Stick, 1× Rope, 1× Tarp, 2× Light Bulb, 2× Wire.



Step 5: The Gold Armor Plater, last
The Gold Armor Plater is in the Luxury Bunker, 87 m below the surface and the deepest pickup of the sixteen. Its recipe takes 24× Stone, 33× Bone, 1× Skull, 4× Golf Cart Battery, 4× Wire. In the files the plater accepts one item only, the Ancient Armor, and lists 12 Solafite Ore. The blueprint's own drawing lists 25 stone; the recipe asset says 24, and 24 is what I print.
The whole route, with the keycards, is in the golden door guide, and the armor itself is on the armor page.
- Gold Armor Plater lies in the Luxury Bunker, 87 m below the surface. It unlocks the Gold Armor Plater: 24× Stone, 33× Bone, 1× Skull, 4× Golf Cart Battery, 4× Wire.

All 16 at once
The same list in one table: where each lies, how deep, and what the recipe costs.
Open the full table of all 16 blueprints
| Blueprint unlocks | Step | Where | Parts |
|---|---|---|---|
| Gore Chair | 1 | at the surface | 6× Arm, 9× Stick, 2× Creepy Armor, 2× Leg, 1× Head, 1× Light Bulb, 1× Wire |
| Gore Couch | 1 | at the surface | 40× Stick, 2× Leg, 4× Arm, 14× Creepy Armor |
| Spin Trap | 1 | at the surface | 37× Stick, 1× Golf Cart Battery, 5× Wire, 1× Light Bulb |
| Leg Lamp | 1 | 6 m below the surface | 1× Leg, 16× Stick, 1× Light Bulb, 1× Animal Hide, 1× Wire |
| Teleporter | 2 | 14 m below the surface | 33× Stone, 50× Bone, 8× Skull |
| Repel Shrine | 2 | 14 m below the surface | 7× Stone, 6× Skull, 49× Bone |
| Foldable Glider Launcher | 2 | 19 m below the surface | 14× Stick, 4× Turtle Shell, 4× Wire |
| Attract Shrine | 2 | 22 m below the surface | 10× Stone, 24× Bone, 11× Skull |
| Multi-Trap | 2 | 23 m below the surface | 3× Leaves, 6× Rock, 14× Stick, 1× Golf Cart Battery, 4× Wire, 2× Vodka Bottle, 2× Rope, 15× Bone, 2× Skull |
| Item Plating Machine | 3 | Pickaxe Cave | 7× Stone, 11× Stick, 3× Turtle Shell, 4× Golf Cart Battery, 2× Wire |
| Grind Trap | 3 | Artifact Cave | 65× Stick, 2× Stone, 2× Plank, 1× Knight V, 3× Wire, 1× Golf Cart Battery, 1× Skull |
| Powered Cross | 3 | Rebreather Cave | 1× Plank, 1× Half Plank, 2× Wire, 9× Light Bulb |
| Spear Thrower | 4 | Mountainside Grotto | 2× Half Log, 3× Half Plank, 8× Bone, 1× Golf Cart Battery, 3× C4 Brick, 2× Stick, 3× Wire, 5× Crafted Spear |
| Clock | 4 | Mountaintop Lake Grotto | 22× Stick, 1× Golf Cart Battery, 1× Wire, 1× Quarter Log, 1× Bone, 2× Arm, 1× Watch |
| Spotlight | 4 | 52 m below the surface | 36× Stick, 1× Rope, 1× Tarp, 2× Light Bulb, 2× Wire |
| Gold Armor Plater | 5 | Luxury Bunker | 24× Stone, 33× Bone, 1× Skull, 4× Golf Cart Battery, 4× Wire |
Common mistakes
- Treating blueprints as one filter. Each is a separate pickup with its own pin; the map page lists all 16.
- Building the Gore Couch early. It takes 14 Creepy Armor.
- Expecting a recipe to appear before the pickup. The files lock every one of these recipes until its blueprint is collected.
FAQ
How many blueprints are there in Sons of the Forest?
16. The game's Interior Designer achievement lists exactly 16 blueprint items, and the map has a pin for each.
Where is the Teleporter blueprint?
It lies 14 m below the surface in the open-world scene; its map pin opens the spot. The recipe costs 33× Stone, 50× Bone, 8× Skull.
Where is the Gold Armor Plater blueprint?
In the Luxury Bunker, 87 m down; the pin opens it. The golden door guide has the route.
What does the Item Plating Machine blueprint unlock?
The Item Plating Machine, a build that costs 7× Stone, 11× Stick, 3× Turtle Shell, 4× Golf Cart Battery, 2× Wire. The game's own name for it is a placeholder, so players know it by this name.
Do blueprints unlock automatically?
No. In the files each of the 16 recipes starts locked and is tied to one blueprint pickup.
Which blueprint should I pick up first?
The surface ones: Gore Chair, Gore Couch, Spin Trap and Leg Lamp need no cave. After that the Teleporter and the two shrines, which cost only stone, bone and skulls.
Pages to keep open
Related pages
Sources
- Sons of the Forest on Steam (build read: client 53951)
- th.gl Sons of the Forest map (MIT), the pin positions
- PinDrop blueprint map
PinDrop is fan-made and not affiliated with Endnight Games.