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Project Zomboid Sandbox Settings (Build 42)

269 options5 presets12 sections

Every sandbox option Build 42.21 has, with the label and tooltip the game shows, its range, and its value in each preset the game ships: Apocalypse, Rising, Outbreak, Extinction, Six Months Later. Apocalypse is the one the game loads by default (SandboxVars.lua). On a dedicated server the same names go into the server's _SandboxVars.lua — see the dedicated server guide.

Read from the dedicated server's code (zombie/SandboxOptions), its English text (Sandbox.json) and the preset files (depot manifest of 2026-09-23). The sections are our grouping by option name. Grey = the preset file does not set it, so the code's default applies.

The presets side by side

SettingApocalypseRisingOutbreakExtinctionSix Months Later
Zombie CountNormalLowNormalHighInsane
SpeedRandomShamblersRandomRandomFast Shamblers
TransmissionBlood and SalivaBlood and SalivaBlood and SalivaBlood and SalivaBlood and Saliva
Water Shutoff0 - 30 Days0 - 2 Months0 - 2 Months0 - 30 DaysInstant
Electricity Shutoff14 - 30 Days14 Days - 2 Months14 Days - 2 Months14 - 30 DaysInstant
Perishable Food0.80.60.80.40.6
Melee Weapons0.60.40.80.40.6
Population Multiplier0.650.150.651.21.6
HelicopterOnceNeverOnceSometimesOnce
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Zombie population

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Zombie Count ZombiesChanging this also sets the "Population Multiplier" in Advanced Zombie Options.6 choicesNormalLowNormalHighInsane
Zombie Distribution How zombies are distributed across the map.2 choicesUrban FocusedUrban FocusedUrban FocusedUrban FocusedUrban Focused
Voronoi Noise ZombieVoronoiNoiseControls whether some randomization is applied to zombie distribution.On / OffOnOnOnOnOn
Zombie Respawn ZombieRespawnHow frequently new zombies are added to the world.4 choicesNoneLowNoneNormalNormal
Zombie Migration ZombieMigrateZombie allowed to migrate to empty cells.On / OffOnOnOnOnOn
Zombie Attraction Multiplier ZombieAttractionMultiplierGeneral engine loudness to zombies.0 – 10011111
Population Multiplier ZombieConfig.PopulationMultiplier0 – 40.650.150.651.21.6
Population Start Multiplier ZombieConfig.PopulationStartMultiplier0 – 41111.52
Population Peak Multiplier ZombieConfig.PopulationPeakMultiplier0 – 41.511.521
Population Peak Day ZombieConfig.PopulationPeakDay1 – 365282820285
Respawn Hours ZombieConfig.RespawnHours0 – 876007207272
Respawn Unseen Hours ZombieConfig.RespawnUnseenHours0 – 876001601616
Respawn Multiplier ZombieConfig.RespawnMultiplier0 – 100.100.10.5
Redistribute Hours ZombieConfig.RedistributeHours0 – 87601218121212
Follow Sound Distance ZombieConfig.FollowSoundDistance10 – 1000100100100200300
Rally Group Size ZombieConfig.RallyGroupSize0 – 100020202010200
Rally Group Size Variance ZombieConfig.RallyGroupSizeVariance0 – 1005050505050
Rally Travel Distance ZombieConfig.RallyTravelDistance5 – 502030202030
Rally Group Separation ZombieConfig.RallyGroupSeparation5 – 251515151515
Rally Group Radius ZombieConfig.RallyGroupRadius1 – 10343310
Zombie count before deletion ZombieConfig.ZombiesCountBeforeDeleteHow many zombies can occupy a certain area.0 – 5000300300300300300

Zombie lore

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Speed How fast zombies move.4 choicesRandomShamblersRandomRandomFast Shamblers
Random Sprinter Amount ZombieLore.SprinterPercentageIf Random Speed is enabled, this controls what percentage of zombies are Sprinters. Check the "Advanced" box below to use a custom percentage.0 – 100000633
Strength The damage zombies inflict per attack.4 choicesNormalWeakNormalSuperhumanWeak
Toughness The difficulty of killing a zombie.4 choicesRandomFragileRandomToughNormal
Transmission How the Knox Virus spreads.4 choicesBlood and SalivaBlood and SalivaBlood and SalivaBlood and SalivaBlood and Saliva
Infection Mortality How quickly the infection takes effect.7 choices2-3 Days2-3 Days2-3 Days2-3 Days2-3 Days
Reanimate Time How quickly infected corpses rise as zombies.6 choices0-1 Minutes0-1 Minutes0-1 Minutes0-1 Minutes0-1 Minutes
Cognition Zombie intelligence.4 choicesBasic NavigationBasic NavigationBasic NavigationRandomNavigate
Random Door Opening Amount ZombieLore.DoorOpeningPercentage0 – 1000001033
Crawl Under Vehicle ZombieLore.CrawlUnderVehicleHow often zombies can crawl under parked vehicles.7 choicesOftenOftenOftenVery OftenOften
Memory How long zombies remember a player after seeing or hearing them.6 choicesNormalShortNormalLongNormal
Sight Zombie vision radius.5 choicesRandom between Normal and PoorNormalRandom between Normal and PoorNormalNormal
Hearing Zombie hearing radius.5 choicesRandom between Normal and PoorPoorRandom between Normal and PoorNormalNormal
New Stealth System ZombieLore.SpottedLogicActivates the new advanced stealth mechanics, which allows you to hide from zombies behind cars, takes traits and weather into account, and much more.On / OffOnOnOnOnOn
Environmental Attacks ZombieLore.ThumpNoChasingIf zombies that have not seen/heard player can attack doors and constructions while roaming.On / OffOffOffOffOnOn
Damage Construction ZombieLore.ThumpOnConstructionIf zombies can destroy player constructions and defenses.On / OffOnOnOnOnOn
Day/Night Zombie Speed Effect ZombieLore.ActiveOnlyWhether zombies are more "active" during the day or night. "Active" zombies will use the speed set in the "Speed" setting. "Inactive" zombies will be slower, and tend not to give chase.3 choicesBothBothBothBothBoth
Zombie House Alarm Triggering ZombieLore.TriggerHouseAlarmIf zombies trigger house alarms when breaking through windows or doors.On / OffOnOffOnOnOff
Drag Down ZombieLore.ZombiesDragDownIf multiple attacking zombies can drag you down and kill you. Dependent on zombie strength.On / OffOnOnOnOnOn
Crawlers Drag Down ZombieLore.ZombiesCrawlersDragDownIf crawler zombies beside a player contribute to the chance of being dragged down and killed by a group of zombies.On / OffOffOffOffOnOff
Zombie Lunge ZombieLore.ZombiesFenceLungeIf zombies have a chance to lunge at you after climbing over a fence or through a window if you're too close.On / OffOnOffOnOnOn
Zombie Armor Factor ZombieLore.ZombiesArmorFactorServes as a multiplier when determining the effectiveness of armor worn by zombies.0 – 10021222
Maximum Zombie Armor Defense ZombieLore.ZombiesMaxDefenseThe maximum defense percentage that any worn protective garments can provide to a zombie.0 – 1008560859085
Chance Of Attached Weapon ZombieLore.ChanceOfAttachedWeaponPercentage chance of having a random attached weapon.0 – 10066666
Zombie Fall Damage Multiplier ZombieLore.ZombiesFallDamageHow much damage zombies take when falling from height.0 – 10011111
Fake Dead Zombie Reanimation ZombieLore.DisableFakeDeadWhether some dead-looking zombies will reanimate and attack the player.3 choicesWorld ZombiesNeverWorld ZombiesWorld and Combat ZombiesWorld Zombies
Player Spawn Area ZombieLore.PlayerSpawnZombieRemovalZombies will not spawn where players spawn.4 choicesInside the building and around itInside the building and around itInside the building and around itInside the buildingInside the building and around it
Zombies To Damage Fences ZombieLore.FenceThumpersRequiredHow many zombies it takes to damage a tall fence.-1 – 1002525252050
Fence Damage Multiplier ZombieLore.FenceDamageMultiplierHow quickly zombies damage tall fences.0.009999999776482582 – 1001111.51

Time and start

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Day Length (in real time) DayLength27 choices1 Hour, 30 Minutes1 Hour, 30 Minutes1 Hour, 30 Minutes1 Hour, 30 Minutes1 Hour
Start Year StartYear100 choices11111
Start Month StartMonthMonth in which the game starts.12 choicesJulyJulyJulyJulyDecember
Start Day StartDayDay of the month in which the games starts.31 choices99999
Start Hour StartTimeHour of the day in which the game starts.9 choices9 AM9 AM9 AM9 AM9 AM
Day / Night Cycle DayNightCycleWhether the time of day changes naturally, or it's always day/night.3 choicesNormalNormalNormalNormalNormal
Months since the Apocalypse TimeSinceApoHow long after the end of the world to begin. This will affect starting world erosion and food spoilage. Does not affect the starting date.13 choices00006
Darkness during night NightDarknessThe level of ambient lighting at night.4 choicesNormalNormalNormalPitch BlackNormal
Length of nights NightLengthThe time from dusk to dawn.5 choicesNormalNormalNormalNormalNormal

Water, power and world events

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Water Shutoff WaterShutHow long after the default start date (July 9, 1993) that plumbing fixtures (eg. sinks) stop being infinite sources of water.9 choices0 - 30 Days0 - 2 Months0 - 2 Months0 - 30 DaysInstant
Electricity Shutoff ElecShutHow long after the default start date (July 9, 1993) that the world's electricity turns off for good.9 choices14 - 30 Days14 Days - 2 Months14 Days - 2 Months14 - 30 DaysInstant
Alarm Battery Decay AlarmDecayHow long alarm batteries can last for after the power shuts off.6 choices0 - 30 Days0 - 30 Days0 - 30 Days0 - 30 Days0 - 30 Days
Water Shutoff (WaterShutModifier) How long after the default start date (July 9, 1993) that plumbing fixtures (eg. sinks) stop being infinite sources of water.-1 or more14141414-1
Electricity Shutoff (ElecShutModifier) How long after the default start date (July 9, 1993) that the world's electricity turns off for good.-1 or more14141414-1
Alarm Battery Decay (AlarmDecayModifier) How long alarm batteries can last for after the power shuts off.-1 or more1414141414
House Alarms Frequency How likely the player is to activate a house alarm when breaking into a new house.6 choicesSometimesExtremely RareSometimesOftenNever
Locked Houses Frequency LockedHousesHow frequently the doors of homes and buildings will be locked when discovered.6 choicesVery OftenOftenVery OftenVery OftenNever
Helicopter How regularly a helicopter passes over the Event Zone.4 choicesOnceNeverOnceSometimesOnce
Meta Event MetaEventHow often zombie-attracting metagame events like distant gunshots will occur.3 choicesSometimesSometimesSometimesOftenSometimes
Sleeping Event SleepingEventHow often events during the player's sleep, like nightmares, occur.3 choicesNeverNeverNeverNeverNever
Generator Fuel Consumption GeneratorFuelConsumptionHow much fuel is consumed by generators per in-game hour.0 – 1000.10.10.10.10.1
Generators GeneratorSpawningThe chance of electrical generators spawning on the map.7 choicesRareRareNormalInsanely RareRare
Fire Spread FireSpreadIf fires spread when started.On / OffOnOnOnOnOn
Generator Working in Exterior AllowExteriorGeneratorIf enabled, generators will work on exterior tiles. This will allow, for example, the powering of gas pumps.On / OffOnOnOnOnOn
Siren Shutoff Hours SirenShutoffHoursHow many in-game hours before a wailing siren shuts off.0 – 16800000
Generator tile range GeneratorTileRange1 – 1002020202020
Generator vertical range GeneratorVerticalPowerRangeHow many levels both above and below a generator it can provide with electricity.1 – 1533333

Loot

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Perishable Food FoodLootNewAny food that can rot or spoil.0 – 40.80.60.80.40.6
Other Literature LiteratureLootNewAll other items that can be read, including books, fliers, and newspapers.0 – 40.60.60.80.60.6
Skill Books SkillBookLootBooks that provide skill XP multipliers.0 – 40.60.410.40.6
Recipe Resources RecipeResourceLootItems that teach recipes.0 – 40.60.80.60.40.6
Medical MedicalLootNewMedicine, bandages and first aid tools.0 – 40.60.60.60.40.6
Survival Essentials SurvivalGearsLootNewFishing Rods, Tents, camping gear etc.0 – 40.620.60.40.6
Non-Perishable Food CannedFoodLootNewCanned and dried food, beverages.0 – 40.60.60.60.40.6
Melee Weapons WeaponLootNewWeapons that are not tools in other categories.0 – 40.60.40.80.40.6
Ranged Weapons RangedWeaponLootNewAlso includes weapon attachments.0 – 41.20.41.20.60.6
Ammo AmmoLootNewLoose ammo, boxes and magazines.0 – 40.60.40.60.20.6
Mechanics MechanicsLootNewVehicle parts and the tools needed to install them.0 – 40.60.60.60.60.6
Other OtherLootNewEverything else. Also affects foraging for all items in Town/Road zones.0 – 40.810.80.40.6
Clothing ClothingLootNewAll wearable items that are not containers.0 – 40.60.60.60.60.6
Bags ContainerLootNewBackpacks and other wearable/equippable containers, eg. cases.0 – 40.60.60.60.40.6
Keys KeyLootNewKeys for buildings/cars, key rings, and locks.0 – 40.40.60.60.40.6
Media MediaLootNewVHS tapes and CDs.0 – 40.621.20.40.6
Mementos MementoLootNewSpiffo items, plushies, and other collectible keepsake items eg. Photos.0 – 40.60.60.60.60.6
Cooking CookwareLootNewItems that are used in cooking, including those (eg. knives) which can be weapons. Does not include food. Includes both usable and unusable items.0 – 40.6220.60.6
Material MaterialLootNewItems and weapons that are used as ingredients for crafting or building. This is a general category that does not include items belonging to other categories such as Cookware or Medical. Does not include Tools.0 – 40.630.60.60.6
Farming FarmingLootNewItems and weapons which are used in both animal and plant agriculture, such as Seeds, Trowels, or Shovels.0 – 40.620.60.60.6
Tools ToolLootNewItems and weapons which are Tools but don't fit in other categories such as Mechanics or Farming.0 – 40.6210.40.6
Rolls Multiplier [!] RollsMultiplier<BHC> [!] It is recommended that you DO NOT change this. [!] <RGB:1,1,1> Can be used to adjust the number of rolls made on loot tables when spawning loot. Will not reduce the number of rolls below 1. Can negatively affect performance if set to high values. It is highly recommended that this not be changed.0.1 – 10011111
Loot Item Removal List LootItemRemovalListA comma-separated list of item types that won't spawn as ordinary loot.text(empty)(empty)(empty)(empty)(empty)
Remove Unwanted Story Loot RemoveStoryLootIf enabled, items on the Loot Item Removal List, or that have their rarity set to 'None', will not spawn in randomised world stories.On / OffOffOffOffOffOff
Remove Unwanted Zombie Loot RemoveZombieLootIf enabled, items on the Loot Item Removal List, or that have their rarity set to 'None', will not spawn worn by, or attached to, zombies.On / OffOffOffOffOffOff
Zombie Population Loot Effect ZombiePopLootEffectIf greater than 0, the spawn of loot is increased relative to the number of nearby zombies, with the effect multiplied by this number.0 – 200001010
Insanely Rare Loot Factor InsaneLootFactor0 – 0.20.050.050.050.050.05
Extremely Rare Loot Factor ExtremeLootFactor0.05 – 0.60.20.20.20.20.2
Rare Loot Factor RareLootFactor0.2 – 10.60.60.60.60.6
Normal Loot Factor NormalLootFactor0.6 – 211111
Common Loot Factor CommonLootFactor1 – 322222
Abundant Loot Factor AbundantLootFactor2 – 433333
Starter Kit StarterKitSpawn with Chips, a Water Bottle, a Small Backpack, a Baseball Bat, and a Hammer.On / OffOffOnOffOffOff
Loot Seen Prevent Hours SeenHoursPreventLootRespawnWhen greater than 0, loot will not respawn in zones that have been visited within this number of in-game hours.0 or more00000
Hours for Loot Respawn HoursForLootRespawnWhen greater than 0, after X hours, all containers in towns and trailer parks in the world will respawn loot. To spawn loot a container must have been looted at least once. Loot respawn is not impacted by visibility or subsequent looting.0 or more00000
Max Items For Loot Respawn MaxItemsForLootRespawnContainers with a number of items greater, or equal to, this setting will not respawn.0 or more55555
Construction Prevents Loot Respawn ConstructionPreventsLootRespawnItems will not respawn in buildings that players have barricaded or built in.On / OffOnOnOnOnOn
Annotated Map Chance AnnotatedMapChanceHow often a looted map will have notes on it, written by a deceased survivor.6 choicesSometimesSometimesOftenExtremely RareSometimes
Randomized Building Chance SurvivorHouseChanceThe chance of finding randomized buildings on the map (eg. burnt out houses, ones containing loot stashes or dead bodies).7 choicesRareRareSometimesExtremely RareRare
Randomized Road Stories Chance VehicleStoryChanceThe chance of road stories (eg. police roadblocks) spawning.7 choicesRareRareRareRareRare
Randomized Zone Stories Chance ZoneStoryChanceThe chance of stories specific to map zones (eg. a campsite in a forest) spawning.7 choicesRareRareRareRareRare
Maximum Looted Building Rooms MaximumLootedBuildingRoomsIf a building has more than this amount of rooms it will not be looted.0 – 2005050505050
Maximum Looted Building Chance MaximumLootedThe chance that any building will already be looted when found. Check the "Advanced" box below to use a custom number.0 – 200250255050
Days Until Max Looted Building Chance DaysUntilMaximumLootedHow long it takes for Maximum Looted Building Chance to be reached.0 – 36509090906090
Rural Building Looted Chance Multiplier RuralLootedThe chance that any rural building will already be looted when found. Check the "Advanced" box below to use a custom number.0 – 20.50.50.510.5
Maximum Diminished Loot Percentage MaximumDiminishedLootThe maximum loot that won't spawn when Days Until Maximum Diminished Loot is reached. Check the "Advanced" box below to use an exact percentage.0 – 10020202000
Days Until Maximum Diminished Loot DaysUntilMaximumDiminishedLootHow long it takes for Maximum Diminished Loot Percentage to be reached.0 – 365036503650365018253650

Nature, weather and farming

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Climate Cycle ClimateCycleWhether weather changes or remains at a single state.6 choicesNormalNormalNormalNormalNormal
Fog Cycle FogCycleWhether fog occurs naturally, never occurs, or is always present.3 choicesNormalNormalNormalNormalNormal
Temperature The global temperature.5 choicesNormalNormalNormalNormalNormal
Rain How often it rains.5 choicesNormalNormalNormalNormalNormal
Erosion Speed ErosionSpeedNumber of days until the erosion system (which adds vines, long grass, new trees etc. to the world) will reach 100%% growth.5 choicesSlow (200 Days)Slow (200 Days)Slow (200 Days)Normal (100 Days)Very Fast (20 Days)
Erosion Days ErosionDaysFor a custom Erosion Speed. Zero means use the Erosion Speed option. Maximum is 36,500 days (approximately 100 years).-1 – 3650000000
Farming Speed The speed of plant growth.5 choicesNormalNormalNormalNormalNormal
Compost Time CompostTimeHow long it takes for food to break down in a composter.8 choices2 Weeks2 Weeks1 Week2 Weeks2 Weeks
Nature's Abundance NatureAbundanceThe abundance of items found in Foraging mode.5 choicesNormalNormalNormalPoorVery Abundant
Plant Resilience PlantResilienceHow much water plants will lose per day, and their ability to avoid disease.5 choicesNormalNormalHighLowNormal
Farming's Abundance PlantAbundanceThe yield of plants when harvested.5 choicesNormalNormalNormalNormalNormal
Maximum Fog Intensity MaxFogIntensityMaximum intensity of fog.4 choicesNormalNormalNormalNormalNormal
Maximum Rain FX Intensity MaxRainFxIntensityMaximum intensity of rain.3 choicesNormalNormalNormalNormalNormal
Snow on Ground EnableSnowOnGroundIf snow will accumulate on the ground. If disabled, snow will still show on vegetation and rooftops.On / OffOnOnOnOnOn
Fishing Abundance FishAbundanceThe abundance of fish in rivers and lakes.5 choicesPoorNormalNormalPoorNormal
Kill Crops Grown Inside KillInsideCropsWhen enabled, crops and herbs grown inside buildings will die. Does not affect houseplants.On / OffOnOnOnOnOn
Plant Growing Seasons PlantGrowingSeasonsWhen enabled, the growth of plants is affected by seasons.On / OffOnOnOffOnOn
Farms not on Ground Level [!] PlaceDirtAboveground<BHC> [!] It is recommended that you DO NOT change this. Changing this can result in performance issues. [!] <RGB:1,1,1> When enabled, dirt can be placed, and farming performed on other than the ground level.On / OffOffOffOffOffOff
Farming Speed (FarmingSpeedNew) The speed of plant growth.0.1 – 100111.511
Farming Abundance FarmingAmountNewThe abundance of harvested crops.0.1 – 10111.511
Clay chance - Lake ClayLakeChanceChance to turn a dirt floor into a clay floor. Applies to lakes.0 – 10.050.050.050.050.05
Clay chance - River ClayRiverChanceChance to turn a dirt floor into a clay floor. Applies to rivers.0 – 10.050.050.050.050.05

Character, health and food

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Stats Decrease StatsDecreaseHow fast the player's hunger, thirst, and fatigue will decrease.5 choicesNormalNormalNormalNormalNormal
Nutrition System Nutritional value of food affects the player's condition. Turning this off will stop the player gaining or losing weight.On / OffOnOnOnOnOn
Food Spoilage FoodRotSpeedHow fast that food will spoil, inside or outside of a fridge.5 choicesNormalNormalNormalNormalNormal
Refrigeration Effectiveness FridgeFactorHow effective a fridge will be at keeping food fresh for longer.6 choicesNormalNormalHighNormalNormal
Endurance Regeneration EndRegenRecovery from being tired after performing actions.5 choicesNormalNormalFastNormalNormal
Free Trait Points CharacterFreePointsAdds free points during character creation.-100 – 10000000
Player-built Construction Strength ConstructionBonusPointsGives player-built constructions extra hit points so they are more resistant to zombie damage.5 choicesNormalHighHighNormalNormal
Bone Fracture BoneFractureIf survivors can get broken limbs from impacts, zombie damage, falls etc.On / OffOnOffOnOnOn
Injury Severity InjurySeverityThe impact that injuries have on your body, and their healing time.21132
Time Before Corpse Removal HoursForCorpseRemovalHow long, in hours, before dead zombie bodies disappear from the world. If 0, maggots will not spawn on corpses.-1 or more216216216216216
Decaying Corpse Health Impact DecayingCorpseHealthImpactThe impact that nearby decaying bodies has on the player's health and emotions.5 choicesNormalNormalNormalHighNormal
Zombie Health Impact ZombieHealthImpactWhether nearby "living" zombies have the same impact on the player's health and emotions.On / OffOffOffOffOnOff
Blood Level BloodLevelHow much blood is sprayed on floors and walls by injuries.5 choicesNormalNormalNormalNormalNormal
Clothing Degradation ClothingDegradationHow quickly clothing degrades, becomes dirty, and bloodied.4 choicesNormalNormalNormalFastNormal
Rotten Food Removal DaysForRottenFoodRemovalNumber of in-game days before rotten food is removed from the map. -1 means rotten food is never removed.-1 or more-1-1-1-1-1
Melee Movement Disruption AttackBlockMovementsIf melee attacking slows you down.On / OffOnOnOnOnOn
All Clothing Unlocked AllClothesUnlockedAllows you to select from every piece of clothing in the game when customizing your characterOn / OffOffOffOffOffOff
Enable 'Tainted Water' tooltip EnableTaintedWaterTextIf tainted water will show a warning marking it as such.On / OffOnOnOnOffOn
Weapon Multi Hit MultiHitZombiesIf certain melee weapons will be able to strike multiple zombies in one hit.On / OffOffOnOnOffOff
Rear Vulnerability RearVulnerabilityChance of being bitten when a zombie attacks from behind.3 choicesHighMediumHighHighHigh
Enable Poisoning EnablePoisoningIf poison can be added to food.3 choicesTrueTrueTrueTrueTrue
Corpse Maggot Spawn MaggotSpawnIf/when maggots can spawn in corpses.3 choicesIn and Around BodiesIn and Around BodiesIn and Around BodiesIn and Around BodiesIn and Around Bodies
Negative Traits Penalty NegativeTraitsPenaltyIf there are diminishing returns on bonus trait points provided from selecting multiple negative traits.4 choicesNoneNoneNoneNoneNone
Muscle Strain Factor MuscleStrainFactorFunctions as a multiplier when applying muscle strain from swinging weapons or carrying heavy loads.0 – 100.70.70.611
Discomfort Factor DiscomfortFactorFunctions as a multiplier when applying discomfort from worn items.0 – 100.80.80.711
Wound Infection Damage Factor WoundInfectionFactorIf greater than zero damage can be taken from serious wound infections.0 – 1011120
No Black Clothes NoBlackClothesIf true clothing with randomized tints will not be so dark to be virtually black.On / OffOnOnOnOnOn
Easy Climbing EasyClimbingDisables the failure chances when climbing sheet ropes or over walls.On / OffOffOnOffOffOff

Skills, XP and reading

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Media List Meta Knowledge MetaKnowledgeIf a piece of media hasn't been fully seen or read, this setting determines whether it's displayed fully, displayed as "???", or hidden completely.3 choicesCompletely hiddenCompletely hiddenCompletely hiddenCompletely hiddenCompletely hidden
See Not Known Recipes SeeNotLearntRecipeIf true, you will be able to see any recipes that can be done with a station, even if you haven't learnt them yet.On / OffOnOnOnOnOn
Maximum Media XP Level LevelForMediaXPCutoffWhen a skill is at this level or above, television/VHS/other media will not provide XP for it.0 – 1033333
Maximum Dismantling XP Level LevelForDismantleXPCutoffWhen a skill is at this level or above, scrapping furniture does not provide XP for the relevant skill. Does not apply to Electrical.0 – 1000000
Literature Cooldown Days LiteratureCooldownNumber of days before one can benefit from reading previously read literature items.1 – 3654590309090
Minutes Per Skill Book Page MinutesPerPageThe number of in-game minutes it takes to read one page of a skill book.0 – 6022222
Global Multiplier The rate at which all skills level up.0 – 100011111
Use Global Multiplier MultiplierConfig.GlobalToggleWhen enabled, all skills will use the Global Multiplier.On / OffOnOnOffOnOn
Fitness Multiplier Rate at which Fitness skill levels up.0 – 1000111.211
Strength Multiplier Rate at which Strength skill levels up.0 – 1000111.211
Sprinting Multiplier Rate at which Sprinting skill levels up.0 – 1000111.211
Lightfooted Multiplier Rate at which Lightfooted skill levels up.0 – 1000111.211
Nimble Multiplier Rate at which Nimble skill levels up.0 – 100011111
Sneaking Multiplier Rate at which Sneaking skill levels up.0 – 100011111
Axe Multiplier Rate at which Axe skill levels up.0 – 100011111
Long Blunt Multiplier Rate at which Long Blunt skill levels up.0 – 100011111
Short Blunt Multiplier MultiplierConfig.SmallBluntRate at which Short Blunt skill levels up.0 – 100011111
Long Blade Multiplier MultiplierConfig.LongBladeRate at which Long Blade skill levels up.0 – 100011111
Short Blade Multiplier MultiplierConfig.SmallBladeRate at which Short Blade skill levels up.0 – 100011111
Spear Multiplier Rate at which Spear skill levels up.0 – 100011111
Maintenance Multiplier Rate at which Maintenance skill levels up.0 – 1000111.211
Carpentry Multiplier MultiplierConfig.WoodworkRate at which Carpentry skill levels up.0 – 1000111.211
Cooking Multiplier Rate at which Cooking skill levels up.0 – 1000111.211
Agriculture Multiplier MultiplierConfig.FarmingRate at which Agriculture skill levels up.0 – 1000111.211
First Aid Multiplier MultiplierConfig.DoctorRate at which First Aid skill levels up.0 – 1000111.511
Electrical Multiplier MultiplierConfig.ElectricityRate at which Electrical skill levels up.0 – 1000111.211
Welding Multiplier MultiplierConfig.MetalWeldingRate at which Welding skill levels up.0 – 1000111.411
Mechanics Multiplier Rate at which Mechanics skill levels up.0 – 1000111.411
Tailoring Multiplier Rate at which Tailoring skill levels up.0 – 1000111.411
Aiming Multiplier Rate at which Aiming skill levels up.0 – 100011111
Reloading Multiplier Rate at which Reloading skill levels up.0 – 100011111
Fishing Multiplier Rate at which Fishing skill levels up.0 – 1000111.211
Trapping Multiplier Rate at which Trapping skill levels up.0 – 1000111.211
Foraging Multiplier MultiplierConfig.PlantScavengingRate at which Foraging skill levels up.0 – 1000111.211
Knapping Multiplier MultiplierConfig.FlintKnappingRate at which Knapping skill levels up.0 – 1000111.211
Masonry Multiplier Rate at which Masonry skill levels up.0 – 1000111.211
Pottery Multiplier Rate at which Pottery skill levels up.0 – 1000111.211
Carving Multiplier Rate at which Carving skill levels up.0 – 1000111.211
Animal Care Multiplier MultiplierConfig.HusbandryRate at which Animal Care skill levels up.0 – 1000111.211
Tracking Multiplier Rate at which Tracking skill levels up.0 – 1000111.211
Blacksmithing Multiplier Rate at which Blacksmithing skill levels up.0 – 1000111.211
Butchering Multiplier Rate at which Butchering skill levels up.0 – 1000111.211
Glassmaking Multiplier Rate at which Glassmaking skill levels up.0 – 1000111.211

Vehicles and fuel

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Vehicles EnableVehiclesIf vehicles will spawn.On / OffOnOnOnOnOn
Vehicle Spawn Rate CarSpawnRateHow frequently vehicles can be discovered on the map.5 choicesLowNormalNormalLowLow
Easy Use VehicleEasyUseWhether found vehicles are locked, need keys to start etc.On / OffOffOffOffOffOff
Initial Gas InitialGasHow full the gas tank of discovered vehicles will be.6 choicesLowNormalNormalLowLow
Infinite Gas Pumps FuelStationGasInfiniteIf enabled, gas pumps will never run out of fuelOn / OffOffOffOffOffOff
Initial Minimum Gas Pump Amount FuelStationGasMinThe minimum amount of gasoline that can spawn in gas pumps. Check the "Advanced" box below to use a custom amount.0 – 100.70.500
Initial Maximum Gas Pump Amount FuelStationGasMaxThe maximum amount of gasoline that can spawn in gas pumps. Check the "Advanced" box below to use a custom amount.0 – 10.810.90.70.7
Initial Gas Pump Empty Chance FuelStationGasEmptyChanceThe chance, as a percentage, that individual gas pumps will initially have no fuel.0 – 1002010202520
Locked Vehicle Frequency LockedCarHow likely cars will be locked6 choicesSometimesRareRareVery OftenNever
Gas Consumption CarGasConsumptionHow gas-hungry vehicles are.0 – 10010.6111
General Condition CarGeneralConditionGeneral condition discovered vehicles will be in.5 choicesNormalNormalNormalLowVery Low
Car Damage on Impact CarDamageOnImpactThe amount of damage dealt to vehicles that crash.5 choicesNormalNormalNormalNormalNormal
Player Damage From Vehicle Impact DamageToPlayerFromHitByACarDamage received by the player from being crashed into.11111
Car Wreck Congestion TrafficJamIf traffic jams consisting of wrecked cars will appear on main roads.On / OffOnOnOnOnOn
Vehicle Alarms Frequency CarAlarmHow frequently discovered vehicles have active alarms.6 choicesRareRareRareSometimesNever
Player Damage from Crash PlayerDamageFromCrashIf the player can get injured from being in a car accident.On / OffOnOnOnOnOn
Chance Has Gas ChanceHasGasThe chance of finding a vehicle with gas in its tank.3 choicesNormalNormalNormalLowLow
Recent Survivor Vehicles RecentlySurvivorVehiclesWhether a player can discover a car that has been cared for after the Knox infection struck.4 choicesLowNormalNormalLowLow
Vehicle Sirens Attract Zombies SirenEffectsZombiesIf zombies will head towards the sound of vehicle sirens.On / OffOnOnOnOnOn

Firearms

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Firearms Use Damage Chance FirearmUseDamageChanceReplaces Chance-To-Hit mechanics with Chance-To-Damage calculations. This mode prioritizes player aiming.3 choicesZombies onlyZombies onlyZombies onlyZombies onlyZombies only
Firearm Noise Multiplier FirearmNoiseMultiplierA multiplier for the distance at which zombies can hear gunshots.0.2 – 21111.251
Firearm Jam Multiplier FirearmJamMultiplierMultiplier for firearm jamming chance. 0 disables jamming.0 – 101111.250
Firearm Moodle Multiplier FirearmMoodleMultiplierMultiplier for Moodle effects on hit chance. 0 disables Moodle penalty.0 – 101111.251
Firearm Weather Multiplier FirearmWeatherMultiplierMultiplier for the effects of weather (wind, rain and fog) on hit chance. 0 disables weather effect.0 – 101111.251
Firearm Headgear Effect FirearmHeadGearEffectEnable to have headgear like welding masks affect hit chanceOn / OffOnOnOnOnOn

Animals and rats

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
Stats Reduction Speed AnimalStatsModifierSpeed at which animals stats (hunger, thirst etc.) reduce.6 choicesNormalNormalNormalNormalNormal
Meta Stats Reduction Speed AnimalMetaStatsModifierSpeed at which animals stats (hunger, thirst etc.) reduce while in meta.6 choicesNormalNormalNormalNormalNormal
Pregnancy Time AnimalPregnancyTimeHow long animals will be pregnant for before giving birth.6 choicesNormalFastFastNormalVery Fast
Aging Modifier Speed AnimalAgeModifierSpeed at which animals age.6 choicesNormalNormalFastNormalFast
Milk Increase Speed AnimalMilkIncModifier6 choicesNormalNormalFastNormalFast
Wool Increase Speed AnimalWoolIncModifier6 choicesNormalNormalFastNormalFast
Animal Spawn Chance AnimalRanchChanceThe chance of finding animals in farm.7 choicesOftenVery OftenVery OftenSometimesAlways
Grass Regrowth time AnimalGrassRegrowTimeThe number of hours grass will regrow after being eaten by an animal or cut by the player.1 – 9999240240240240240
Meta Predator AnimalMetaPredatorIf a meta (ie. not actually visible in-game) fox may attack your chickens if the hutch's door is left open at night.On / OffOffOffOffOnOff
Breeding Season AnimalMatingSeasonIf on, animals will only mate during their breeding season (if any). Otherwise they can reproduce/lay eggs all year round.On / OffOnOnOffOnOn
Egg Hatch Time AnimalEggHatchHow long before baby animals will hatch from eggs.6 choicesNormalNormalFastNormalFast
Animals Attract Zombies AnimalSoundAttractZombiesIf true, animal calls will attract nearby zombies.On / OffOnOffOnOnOff
Animal Tracks Chance AnimalTrackChanceThe chance of animals leaving tracks.6 choicesSometimesSometimesOftenSometimesSometimes
Animal Paths Chance AnimalPathChanceThe chance of creating a path for animals to be hunted.6 choicesSometimesSometimesSometimesSometimesSometimes
Maximum Vermin Index MaximumRatIndexThe frequency and intensity of eg. rats in infested buildings.0 – 502525252525
Days Until Maximum Vermin Index DaysUntilMaximumRatIndexHow long it takes for the Maximum Vermin Index to be reached.0 – 3659090909090

Map, basements and clean-up

OptionRangeApocalypseRisingOutbreakExtinctionSix Months Later
World Item Removal List WorldItemRemovalListA comma-separated list of item types that will be removed after HoursForWorldItemRemoval hours.text1 items1 items1 items1 items1 items
Hours for Removal List HoursForWorldItemRemovalNumber of hours since an item was dropped on the ground before it is removed. Items are removed the next time that part of the map is loaded. Zero means items are not removed.0 or more2424242424
Removal List as Whitelist ItemRemovalListBlacklistToggleIf true, any items *not* in WorldItemRemovalList will be removed.On / OffOffOffOffOffOff
Light Bulb Lifespan LightBulbLifespanThe higher the value, the longer lightbulbs last before breaking. If 0, lightbulbs will never break. Does not affect vehicle headlights.0 – 100023211
Blood Splat Lifespan Days BloodSplatLifespanDaysNumber of days before old blood splats are removed. Removal happens when map chunks are loaded. 0 means they will never disappear.0 – 36500000
Maximum Fire Fuel Hours MaximumFireFuelHoursThe maximum hours of fuel that can be placed in a campfire, wood stove etc.1 – 168881288
Basement Spawn Frequency Basement.SpawnFrequencyHow frequently basements spawn at random locations.7 choicesSometimesSometimesSometimesSometimesSometimes
Allow Mini-Map Map.AllowMiniMapIf enabled, a mini-map window will be available.On / OffOffOnOnOffOff
Allow World Map Map.AllowWorldMapIf enabled, the world map can be accessed.On / OffOnOnOnOnOn
All Known On Start Map.MapAllKnownIf enabled, the world map will be completely filled in on starting the game.On / OffOffOffOffOffOff
Light Needed To Read Map Map.MapNeedsLightIf enabled, maps can't be read unless there's a source of light available.On / OffOnOnOnOnOn