Squidshark in Subnautica: Below Zero
Carnivores in the game's databank. Rolled for each new game at 127 to 253 m deep. 3 are placed by hand between 321 to 600 m deep.
Data: Subnautica: Below Zero game files (build of 12 Aug 2025), read and drawn by PinDrop. (c) Unknown Worlds Entertainment. PinDrop is fan-made and not affiliated with Unknown Worlds Entertainment.

- Class
- Carnivores
- Depth
- 127 m to 253 m
- Spawns per game
- about 42
- Placed pins
- 3
“A leviathan-class predator at the smaller end of the scale, with complex, squid-like adaptations which allow it to hunt a wide range of prey.”
Assessment: Avoid
Where Squidshark spawns
Median depth 167 m; 10% of the modelled spawns lie deeper than 253 m and 10% shallower than 127 m; the baked slots that can hold it span 400 m to 120 m.
| Area | Slots that can hold it | Expected per game | Share |
|---|---|---|---|
| Lily Pads | 21,555 | 42 |
Spawn numbers are a model read from the game's spawner tables and 921,892 baked slots, not verified in a running game.
Placed by hand
3 Squidshark objects sit at fixed coordinates in the game files. They are exact, not modelled.
| Area | Placed | Depth | Position | Map |
|---|---|---|---|---|
| Twisty Bridges | 1 | 321 m | x -361, z -345 | Show on map |
| Twisty Bridges | 1 | 323 m | x -274, z -308 | Show on map |
| Lily Pads | 1 | 600 m | x 476, z -960 | Show on map |
Squidshark egg
2 eggs are placed at fixed spots (egg layer on the map).
In the same places
The area Squidshark appears in most is Lily Pads. What else spawns there:
About the Squidshark
The Squidshark is filed under carnivores in the game's databank. The files give it 21,555 baked slots that can hold it across 1 area groups, 42 expected spawns per new game, mostly in Lily Pads, at 127 to 253 m deep for the middle 80%. 3 are placed by hand, with 2 placed eggs.
The files do not say how it behaves or what it can do to the player, so this page carries only the studio's databank text above. Depths are metres below sea level; coordinates are the game's world metres, x east and z north.
Spawn numbers are a model (slot tables), not verified in a running game. Placed pins are read as placed.
