
Mercenary Club
Best grade: Meitou (made by Cross) — 0.44 cut and 2 blunt, 40 kg, needs 80 strength. The Mercenary Club is a blunt weapon that deals mostly blunt damage.
Good against robots (+20% damage) and armoured targets (+30% armour penetration). Weaker at animals (-10% damage) and landing hits (-2 attack).
- Class
- Blunt
- Damage type
- Blunt
- Reach
- 18
- Strength needed
- 4 (Rusted Junk) → 80 (Meitou)
- Weight
- 4 → 40 kg
- Value
- 339 → 18,886 cats
- Unlocked by
- Heavy Weapons (research)
- Crafted at
- Weapon Smith I, Weapon Smith II, Weapon Smith III
Mercenary Club stats by grade
Cut and blunt are damage multipliers. Str is the strength the weapon asks for at that grade — below it, attacks and blocks slow down, by up to 47.5% at 20 or more points short (Kenshi Wiki: Strength).
| Grade | Maker | Cut | Blunt | Str | Weight | Value | Atk / Def |
|---|---|---|---|---|---|---|---|
| Rusted Junk | Unknown | 0.077 | 0.1 | 4 | 4 kg | 339 | -3 / -1 |
| Rusting Blade | Unknown | 0.094 | 0.2 | 8 | 4 kg | 372 | -2 / 0 |
| Mid-Grade Salvage | Ancient | 0.1 | 0.3 | 12 | 6 kg | 1,118 | -2 / 0 |
| Old Refitted Blade | Ancient | 0.115 | 0.4 | 16 | 8 kg | 1,298 | -2 / 0 |
| Refitted Blade | Ancient | 0.131 | 0.5 | 20 | 10 kg | 1,549 | -2 / 0 |
| Catun No.1 | Catun Scrapmaster | 0.162 | 0.72 | 28.8 | 14.4 kg | 2,833 | -2 / 0 |
| Catun No.2 | Catun Scrapmaster | 0.179 | 0.84 | 33.6 | 16.8 kg | 3,496 | -2 / 0 |
| Catun No.3 | Catun Scrapmaster | 0.196 | 0.96 | 38.4 | 19.2 kg | 4,316 | -2 / 0 |
| Mk I | Skeleton Smiths | 0.23 | 1 | 40 | 20 kg | 6,300 | -2 / 0 |
| Mk II | Skeleton Smiths | 0.247 | 1.1 | 44 | 22 kg | 7,330 | -2 / 0 |
| Mk III | Skeleton Smiths | 0.264 | 1.2 | 48 | 24 kg | 8,283 | -2 / 0 |
| Edge Type 1 | Edgewalkers | 0.328 | 1.4 | 56 | 28 kg | 11,393 | -2 / 0 |
| Edge Type 2 | Edgewalkers | 0.346 | 1.5 | 60 | 30 kg | 11,988 | -2 / 0 |
| Edge Type 3 | Edgewalkers | 0.365 | 1.6 | 64 | 32 kg | 12,426 | -2 / 0 |
| Meitou | Cross | 0.44 | 2 | 80 | 40 kg | 18,886 | -2 / 0 |
Crafted (homemade) Mercenary Club: 13 grades
What you can make yourself at a weapon smithing bench — every grade up to Edge Type 2.
| Grade | Cut | Blunt | Str | Weight | Value | Atk / Def |
|---|---|---|---|---|---|---|
| Rusted Junk | 0.077 | 0.1 | 4 | 4 kg | 1,131 | -3 / -1 |
| Rusting Blade | 0.094 | 0.2 | 8 | 4 kg | 1,240 | -2 / 0 |
| Mid-Grade Salvage | 0.111 | 0.3 | 12 | 6 kg | 1,398 | -2 / 0 |
| Old Refitted Blade | 0.128 | 0.4 | 16 | 8 kg | 1,623 | -2 / 0 |
| Refitted Blade | 0.145 | 0.5 | 20 | 10 kg | 1,936 | -2 / 0 |
| Catun No.1 | 0.162 | 0.6 | 24 | 12 kg | 2,361 | -2 / 0 |
| Catun No.2 | 0.179 | 0.7 | 28 | 14 kg | 2,913 | -2 / 0 |
| Catun No.3 | 0.196 | 0.8 | 32 | 16 kg | 3,597 | -2 / 0 |
| Mk I | 0.23 | 1 | 40 | 20 kg | 5,250 | -2 / 0 |
| Mk II | 0.247 | 1.1 | 44 | 22 kg | 6,108 | -2 / 0 |
| Mk III | 0.264 | 1.2 | 48 | 24 kg | 6,902 | -2 / 0 |
| Edge Type 1 | 0.298 | 1.4 | 56 | 28 kg | 8,138 | -2 / 0 |
| Edge Type 2 | 0.315 | 1.5 | 60 | 30 kg | 8,562 | -2 / 0 |
Mercenary Club vs other blunt weapons
Every one of the blunt weapons at Meitou; a weapon that never comes in that grade shows its best one.
- Mercenary Club vs Heavy Jitte: At Meitou, the Mercenary Club has more cut (0.44 vs 0), less blunt (2 vs 2.6), shorter reach (18 vs 21), needs less strength (80 vs 104) and a smaller indoor penalty (0 vs -2).
- Mercenary Club vs Spiked Club: At Meitou, the Mercenary Club has less cut (0.44 vs 0.66).
- Mercenary Club vs Iron Club: At Meitou, the Mercenary Club has more cut (0.44 vs 0.22), more blunt (2 vs 1.7), needs more strength (80 vs 68) and a larger indoor penalty (0 vs 2).
| Weapon | Grade | Cut | Blunt | Reach | Atk / Def | Indoors | Str | Weight |
|---|---|---|---|---|---|---|---|---|
| Mercenary Club | Meitou | 0.44 | 2 | 18 | -2 / 0 | 0 | 80 | 40 |
| Heavy Jitte | Meitou | 0 | 2.6 | 21 | 0 / +8 | -2 | 104 | 36.4 |
| Iron Club | Meitou | 0.22 | 1.7 | 18 | 0 / 0 | 2 | 68 | 34 |
| Iron Stick | Meitou | 0.22 | 1.4 | 18 | -2 / -2 | 2 | 56 | 28 |
| Jitte | Meitou | 0 | 1.8 | 18 | 0 / +8 | 4 | 72 | 25.2 |
| Spiked Club | Meitou | 0.66 | 2 | 18 | -2 / 0 | 0 | 80 | 40 |
Where to get the Mercenary Club
Shops that stock it
| Shop | Stock chance | Found in |
|---|---|---|
| Holy Weapon Shop | Common | Bad Teeth, Blister Hill |
| Scraphouse | Common | Black Desert City |
| Catun Scrapmasters | Uncommon | Catun |
| Empire Weapon Shop | Uncommon | Heng, Stoat |
| Mercenary Smithy | Uncommon | Manhunter Base |
| Mongrel Weapon Shop | Uncommon | Mongrel |
| Shark Smithy | Uncommon | Shark |
| Small Empire Weapon Shop | Uncommon | Bark, Brink, Clownsteady, Sho-Battai, Stoat |
No blueprint: the Mercenary Club is unlocked by the Heavy Weapons research.
Crafting
- Weapon Smith I: 6 × Iron Plates
- Weapon Smith II: 6 × Iron Plates + 6 × Fabrics
- Weapon Smith III: 6 × Steel Bars + 6 × Fabrics
Which race learns Blunt fastest
Every playable race trains Blunt at the same rate (×1).
About the Mercenary Club
A hefty club used by wealthier bandit types.In-game description
Blunt weapons mostly deal stun damage, which heals without a first aid kit — useful when you want a target alive. Source: Kenshi Wiki


