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ByYurii Luzhko
A fortified Kenshi outpost on a sandstone plateau, walls and watchtowers guarding a single ramp up the cliff
  • Base building
  • Defensible spots
  • Kenshi v1.0.68

Kenshi best base locations

A base lives or dies on geography. The 5 best spots — a single chokepoint to defend, ore and fertility on-site — plus every zone's water, fertility and ore, side by side.

Quick answer: zones with every resource

Only 3 of Kenshi's 69 zones have water, fertility, iron, stone and copper all at 100% or more: Darkfinger, Fishman Island and Fog Islands. Another 7 have all five at 60% or more. The zone table filters all 69 by what you need; the picks below add the terrain: a chokepoint you can hold.

What makes a good base location

  • A chokepoint — a plateau or canyon with one way in beats open ground; terrain defends for you.
  • On-site resources — iron, copper, stone and water so you aren't hauling everything in.
  • Fertility if you want to farm hemp, wheat or greenfruit.
  • Distance from strong factions — the Holy Nation and United Cities armies can wipe an early base.
  • Remember raids scale with wealth — the richer your base, the bigger the attacks, so plan walls and turrets early.

The 5 best base locations

Tap what matters most to you and the finder highlights the spot to build — then scout it on the map.

What matters most to you?

Build at Waystation plateau — defence + resources.

Open Waystation plateau on the map
Kenshi world map with the 5 recommended base spots pinned
Tap a pin to pick that spot.
  1. Greenbeach plateau

    Best defenceMid game

    A plateau in the mountains above the Greenbeach coast, reached by a single narrow passage. That one natural chokepoint means raids funnel to you and you barely need walls — one of the easiest spots in the game to hold.

    Zone: Greenbeach →
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%

    Why it's a top pick

    • One narrow passage up is the only way in — you wall a single gate instead of a whole perimeter, so even a small squad can hold it.
    • Far-east location keeps you clear of the Holy Nation and United Cities armies that flatten new bases.
    • Elevated over the coast, so you get long sightlines to spot a raid coming.

    Watch out for

    • Crab Raiders and Beak Things patrol the coast — you'll have to fight for the approach.
    • It's a long haul from the western trade towns and shops.

    What's here & nearby

    • Crab Villages (Crab Raider outposts) right next door
    • Ark — the nearest town for trade
    • Reaver camps in the area to watch for

    Nearest on our map

    Fly to it on the map →
  2. Waystation plateau

    Defence + resourcesEarly–mid gameYour pick

    A plateau rising straight out of a river with only one way up, on the Greenbeach and Stobe's Garden border. Stobe's Garden is one of only 11 of the 69 zones with iron, stone and copper all at 100% or more (110%, 150%, 100%), with fertility 90% — defensible and self-sufficient, the strongest overall pick.

    Zone: Stobe's Garden →
    Water
    60%
    Fertility
    90%
    Iron
    110%
    Stone
    150%
    Copper
    100%

    Why it's a top pick

    • A single ramp above a river gives you the same chokepoint defence plus water on tap.
    • Iron, copper and stone are all on-site — you mine everything a base needs instead of hauling it in.
    • Fertility 90% in an arid climate, so cactus, hemp and wheatstraw grow here — you can feed the base from your own farms.

    Watch out for

    • It sits on the eastern edge, far from the western factions and shops.
    • Squads roaming the zone include Black Dragon Ninjas, Bounty Hunters, Crab Raiders and Reavers.

    What's here & nearby

    • Waystation Ruins sit on the spot itself — early loot
    • Ark is close by for trade and recruits
    • Reaver camps in the surrounding area

    Nearest on our map

    Fly to it on the map →
  3. Crescent Canyons

    Best killzonesMid game

    The canyons at the top of the Hidden Forest let you build walls straight into the rock and funnel every raid into a killzone for your mounted turrets. Great if you like turning geography into a death trap — though the Forest itself is hostile.

    Zone: Hidden Forest →
    Water
    150%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    20%

    Why it's a top pick

    • You build walls straight into the canyon rock — attackers can only approach down one narrow lane.
    • That funnel turns every raid into a killzone for wall-mounted harpoon turrets; a well-placed base barely takes a scratch.
    • Its central-south position keeps you close enough for trade and recruiting runs.

    Watch out for

    • The Hidden Forest is hostile — Cannibals and Cannibal Hunters roam it, along with Bonedogs, Goats and River Raptors, so it is rough until your squad is strong.
    • Copper is scarce (20% in the Hidden Forest), so you'll trade or haul it in; water, iron and stone are plentiful.

    What's here & nearby

    • Flotsam Village (Flotsam Ninjas) nearby
    • World's End — a Tech Hunter town for trade
    • a Suspicious Lab with ancient loot

    Nearest on our map

    Fly to it on the map →
  4. Fog Islands

    Best isolationLate game

    High ground in the Fog Islands gives strong natural defence and keeps you off the main raid routes. The trade-off is the Fogmen — a good spot once your squad can handle them, and a brutal one before that.

    Zone: Fog Islands →
    Water
    100%
    Fertility
    100%
    Iron
    100%
    Stone
    110%
    Copper
    100%

    Why it's a top pick

    • High ground plus distance from the major factions means almost no organised army ever reaches you.
    • Mongrel is right next door for trade, unique recruits and a fallback shelter.
    • The permanent fog masks your base from most patrols — you fight on your terms.

    Watch out for

    • Fogmen swarm the whole region — brutal before your squad can handle them.
    • Up to 13 Fog Deathyards — Fogmen camps — can be up at once on the fixed sites around the islands.

    What's here & nearby

    • Mongrel — the Fog Islands town for trade and unique recruits
    • ringed by Fog Deathyard sites (Fogmen camps)
    • high, fog-covered ground that hides your base

    Nearest on our map

    Fly to it on the map →
  5. The Gut

    Best coastalLate game

    The blue-sanded coastal region in the east is naturally defensible and out of the way of the major faction armies. The wildlife is tough, but with fertility 75% and water 60% it is a solid spot for a self-reliant late-game base away from the Holy Nation and United Cities.

    Zone: Gut →
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%

    Why it's a top pick

    • Tucked in the far east, well beyond the reach of the Holy Nation and United Cities armies — total independence.
    • No big faction bothers to march all the way out here, so you can build and expand in peace.
    • The open blue-sand coast gives clear approaches you can watch and wall off.

    Watch out for

    • Dangerous wildlife: Beak Things roam the zone, and Nest of Beak Things spawn here.
    • Remote — supply and recruiting runs are long.

    What's here & nearby

    • a Strange Camp sits right on the spot
    • a Lost Town and Eyesocket ruins to loot
    • a Slave Farm and Farming Village within reach

    Nearest on our map

    Fly to it on the map →

Check which zones carry the ore, water and fertility you need on the interactive map, and plan the buildings you'll unlock with the research tech-tree. Steer clear of hostile turf using the faction guide.

Kenshi resource map: all 69 zones compared

Every zone carries its own multipliers for water, fertility, iron, stone and copper, plus three farming climates — arid, green and swamp. 100% is the normal rate; above it the zone is richer, at 0 there is none. The numbers are the zone-wide values from the game files; ground inside a zone still varies, so prospect the exact spot before you build. Crops grow by climate: per the Kenshi Wiki, cactus (arid 100%), cotton (green 100%), greenfruit (green 100%), hemp (arid 40%, green 100%, swamp 100%), riceweed (swamp 100%) and wheatstraw (arid 50%, green 100%).

Find a zone with what you need

Pick the resources your base needs; the list keeps the zones that have them. Sorted by default on the weakest of the five, so the best all-round zones come first.

Quick picks

Must have

Climate

69 of 69 zones match

  1. Darkfinger, Kenshi

    Darkfinger

    Arid 100Green 50
    Water
    100%
    Fertility
    100%
    Iron
    150%
    Stone
    120%
    Copper
    100%
    Who lives here: Bonedog, Goat · Cannibals · 3 settlements

    Roaming squads

    Cannibals

    Nests & camps

    Wolf Den, Goat Herder's Camp, Cannibals camp, River Nest — up to 14 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  2. Fishman Island, Kenshi

    Fishman Island

    Green 100Swamp 50
    Water
    120%
    Fertility
    120%
    Iron
    100%
    Stone
    100%
    Copper
    100%
    Who lives here: Crab · Gurgler · 1 settlement

    Wildlife

    Crab

    Roaming squads

    Gurgler

    Nests & camps

    Gurgler Nest — up to 6 at once

    Crops for its climate

    Cotton (green), Greenfruit (green), Hemp (green, swamp), Riceweed (swamp), Wheatstraw (green)

    Settlements

    Next to

  3. Fog Islands, Kenshi

    Fog Islands

    Arid 75Green 70
    Water
    100%
    Fertility
    100%
    Iron
    100%
    Stone
    110%
    Copper
    100%
    Who lives here: Fogmen, Holy Nation Outlaws · 1 settlement

    Wildlife

    none listed

    Nests & camps

    Fog Deathyard — up to 13 at once, only at fixed spots

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

    Settlements

  4. Vain, Kenshi

    Vain

    Arid 50Green 50Swamp 20
    Water
    100%
    Fertility
    75%
    Iron
    100%
    Stone
    80%
    Copper
    100%
    Who lives here: Beak Thing, Bonedog · Fogmen, Holy Nation Outlaws… · 6 settlements

    Nests & camps

    Nest of Beak Things — up to 15 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green, swamp), Riceweed (swamp), Wheatstraw (arid, green)

  5. Bonefields, Kenshi

    Bonefields

    Arid 100
    Water
    60%
    Fertility
    90%
    Iron
    110%
    Stone
    150%
    Copper
    100%
    Who lives here: Beak Thing, Bonedog · Band of Bones, Southern Hive… · 2 settlements

    Nests & camps

    Nest of Beak Things, Boneyard Wolf Den — up to 8 at once

    Crops for its climate

    Cactus (arid), Hemp (arid), Wheatstraw (arid)

    Settlements

  6. Shem, Kenshi

    Shem

    Arid 100Green 10
    Water
    60%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    80%
    Who lives here: Beak Thing, Blood Spider · Band of Bones, Dust Bandits… · 1 settlement

    Nests & camps

    Goat Herder's Camp, Dust Bandit Camp — up to 5 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

    Settlements

  7. Shun, Kenshi

    Shun

    Arid 100Green 10
    Water
    60%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    80%
    Who lives here: Garru, Goat · Band of Bones, Tech Hunters

    Nests & camps

    none in the default world

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  8. Stobe's Garden, Kenshi

    Stobe's Garden

    Arid 100
    Water
    60%
    Fertility
    90%
    Iron
    110%
    Stone
    150%
    Copper
    100%
    Who lives here: Black Gorillo, Land Bat · Black Dragon Ninjas, Bounty Hunters… · 4 settlements
  9. The Hook, Kenshi

    The Hook

    Arid 100Green 10
    Water
    60%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    80%
    Who lives here: Bonedog, Garru · Band of Bones, Empire Peasants… · 4 settlements

    Wildlife

    Bonedog, Garru, Goat

    Nests & camps

    Mercenary Camp — up to 2 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  10. Venge, Kenshi

    Venge

    Arid 100Green 10
    Water
    60%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    80%
    Who lives here: Beak Thing, Blood Spider · Thrall Masters

    Roaming squads

    Thrall Masters

    Nests & camps

    none in the default world

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  11. Cannibal Plains, Kenshi

    Cannibal Plains

    Arid 50Green 100
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%
    Who lives here: Beak Thing · Berserkers, Cannibals… · 4 settlements

    Wildlife

    Beak Thing

    Nests & camps

    Nest of Beak Things, Cannibals camp — up to 10 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  12. Forbidden Isle, Kenshi

    Forbidden Isle

    Arid 50Green 100
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%
    Who lives here: Garru, Goat · Tech Hunters

    Roaming squads

    Tech Hunters

    Nests & camps

    none in the default world

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  13. Greenbeach, Kenshi

    Greenbeach

    Arid 50Green 100
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%
    Who lives here: Beak Thing, Crab · Crab Raiders, Reavers · 1 settlement

    Wildlife

    Beak Thing, Crab

    Roaming squads

    Crab Raiders, Reavers

    Nests & camps

    Crab Nest — up to 6 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  14. Gut, Kenshi

    Gut

    Arid 50Green 100
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%
    Who lives here: Beak Thing

    Wildlife

    Beak Thing

    Roaming squads

    none listed

    Nests & camps

    Nest of Beak Things — up to 15 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  15. Howler Maze, Kenshi

    Howler Maze

    Arid 50Green 100
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%
    Who lives here: Crab · Empire Peasants

    Wildlife

    Crab

    Roaming squads

    Empire Peasants

    Nests & camps

    Crab Nest — up to 19 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

    Next to

  16. Leviathan Coast, Kenshi

    Leviathan Coast

    Arid 50Green 100
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%
    Who lives here: Beak Thing, Bonedog · Tech Hunters

    Roaming squads

    Tech Hunters

    Nests & camps

    Wolf Den, Nest of Beak Things, Swamp Raptor Nest — up to 10 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  17. Northern Coast, Kenshi

    Northern Coast

    Arid 50Green 100
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%
    Who lives here: Bonedog, Goat · Cannibals, Cannibal Hunters… · 1 settlement

    Nests & camps

    Wolf Den, Goat Herder's Camp, Cannibal Hunters camp, Cannibals camp, River Nest — up to 6 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

    Settlements

  18. Stormgap Coast, Kenshi

    Stormgap Coast

    Arid 50Green 100
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%
    Who lives here: Beak Thing, Bonedog · Anti-Slavers, Black Dog… · 4 settlements

    Nests & camps

    none in the default world

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  19. The Iron Trail, Kenshi

    The Iron Trail

    Arid 50Green 100
    Water
    60%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    55%
    Crops, nests and neighbours

    Wildlife

    none listed

    Roaming squads

    none listed

    Nests & camps

    none in the default world

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  20. Bast, Kenshi

    Bast

    Arid 100Green 10
    Water
    50%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    80%
    Who lives here: Bonedog, Skimmer · Cannibals, Rebel Farmers…

    Wildlife

    Bonedog, Skimmer

    Nests & camps

    Wolf Den — up to 4 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  21. Border Zone, Kenshi

    Border Zone

    Arid 100Green 10
    Water
    50%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    80%
    Who lives here: Bonedog, Garru · Dust Bandits, Holy Nation Outlaws… · 2 settlements

    Wildlife

    Bonedog, Garru, Goat

    Nests & camps

    Dust Bandit Camp, Wolf Den, Nomads camp — up to 13 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

    Settlements

  22. Burning Forest, Kenshi

    Burning Forest

    Swamp 100
    Water
    200%
    Fertility
    100%
    Iron
    100%
    Stone
    50%
    Copper
    100%
    Who lives here: Blood Spider, Swamp Raptor

    Roaming squads

    none listed

    Nests & camps

    Swamp Raptor Nest — up to 6 at once

    Crops for its climate

    Hemp (swamp), Riceweed (swamp)

  23. Flats Lagoon, Kenshi

    Flats Lagoon

    Arid 50
    Water
    50%
    Fertility
    50%
    Iron
    50%
    Stone
    50%
    Copper
    60%
    Who lives here: Beak Thing, Bonedog · Black Dog, Nomads… · 1 settlement

    Nests & camps

    none in the default world

    Crops for its climate

    Cactus (arid), Hemp (arid), Wheatstraw (arid)

    Settlements

  24. High Bonefields, Kenshi

    High Bonefields

    Arid 100Green 10
    Water
    50%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    80%
    Who lives here: Beak Thing, Bonedog · Band of Bones

    Roaming squads

    Band of Bones

    Nests & camps

    Nest of Beak Things, Boneyard Wolf Den — up to 3 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  25. Okran's Gulf, Kenshi

    Okran's Gulf

    Arid 100Green 10
    Water
    50%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    80%
    Who lives here: Bonedog, Wild Bull · Berserkers, Flotsam Ninjas… · 5 settlements

    Nests & camps

    Wolf Den — up to 20 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  26. Raptor Island, Kenshi

    Raptor Island

    Arid 100Green 10
    Water
    50%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    80%
    Crops, nests and neighbours

    Wildlife

    none listed

    Roaming squads

    none listed

    Nests & camps

    Swamp Raptor Nest — up to 6 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

    Next to

  27. Royal Valley, Kenshi

    Royal Valley

    Green 100
    Water
    50%
    Fertility
    50%
    Iron
    50%
    Stone
    50%
    Copper
    60%
    Who lives here: Goat · Southern Hive · 2 settlements

    Wildlife

    Goat

    Roaming squads

    Southern Hive

    Nests & camps

    none in the default world

    Crops for its climate

    Cotton (green), Greenfruit (green), Hemp (green), Wheatstraw (green)

  28. Sinkuun, Kenshi

    Sinkuun

    Arid 100Green 10
    Water
    50%
    Fertility
    60%
    Iron
    100%
    Stone
    100%
    Copper
    60%
    Who lives here: Goat, Skimmer · Cannibal Hunters, Nomads… · 4 settlements

    Wildlife

    Goat, Skimmer

    Nests & camps

    Goat Herder's Camp, Cannibal Hunters camp — up to 6 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  29. Skinner's Roam, Kenshi

    Skinner's Roam

    Arid 100Green 10
    Water
    50%
    Fertility
    60%
    Iron
    100%
    Stone
    100%
    Copper
    60%
    Who lives here: Bonedog, Wild Bull · Dust Bandits, Kral's Chosen… · 3 settlements

    Nests & camps

    Wolf Den, Dust Bandit Camp — up to 6 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  30. South Wetlands, Kenshi

    South Wetlands

    Swamp 100
    Water
    200%
    Fertility
    100%
    Iron
    100%
    Stone
    50%
    Copper
    100%
    Who lives here: Blood Spider, Swamp Raptor · Red Sabres, Swamp Ninjas · 1 settlement

    Roaming squads

    Red Sabres, Swamp Ninjas

    Nests & camps

    Swamp Raptor Nest — up to 6 at once

    Crops for its climate

    Hemp (swamp), Riceweed (swamp)

    Settlements

  31. Spider Plains, Kenshi

    Spider Plains

    Arid 100Green 10
    Water
    50%
    Fertility
    60%
    Iron
    100%
    Stone
    100%
    Copper
    60%
    Who lives here: Bonedog, Skin Spider · Band of Bones, Berserkers… · 2 settlements

    Nests & camps

    none in the default world

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  32. Spine Canyon, Kenshi

    Spine Canyon

    Arid 100Green 10
    Water
    50%
    Fertility
    60%
    Iron
    100%
    Stone
    100%
    Copper
    60%
    Who lives here: Bonedog · Bloodraiders, Sand Ninjas

    Wildlife

    Bonedog

    Roaming squads

    Bloodraiders, Sand Ninjas

    Nests & camps

    Blood Bandit Camp — up to 4 at once

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  33. The Outlands, Kenshi

    The Outlands

    Arid 100Green 10
    Water
    50%
    Fertility
    60%
    Iron
    100%
    Stone
    100%
    Copper
    60%
    Who lives here: Black Dog, Grass Pirates… · 4 settlements

    Wildlife

    none listed

    Nests & camps

    none in the default world

    Crops for its climate

    Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

  34. The Swamp, Kenshi

    The Swamp

    Swamp 100
    Water
    200%
    Fertility
    100%
    Iron
    100%
    Stone
    50%
    Copper
    100%
    Who lives here: Blood Spider, Swamp Raptor · Band of Bones, Red Sabres… · 7 settlements
  35. The Unwanted Zone, Kenshi

    The Unwanted Zone

    Green 100
    Water
    50%
    Fertility
    50%
    Iron
    50%
    Stone
    50%
    Copper
    60%
    Who lives here: Beak Thing, Crab

    Roaming squads

    none listed

    Nests & camps

    Crab Nest, Nest of Beak Things, Swamp Raptor Nest — up to 22 at once

    Crops for its climate

    Cotton (green), Greenfruit (green), Hemp (green), Wheatstraw (green)

  36. Arm of Okran, Kenshi

    Arm of Okran

    Green 100
    Water
    150%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    20%
    Who lives here: 2 settlements

    Wildlife

    none listed

    Roaming squads

    none listed

    Nests & camps

    none in the default world

    Crops for its climate

    Cotton (green), Greenfruit (green), Hemp (green), Wheatstraw (green)

  37. Grey Desert, Kenshi

    Grey Desert

    Arid 50
    Water
    20%
    Fertility
    75%
    Iron
    100%
    Stone
    100%
    Copper
    100%
    Who lives here: Iron Spider, Skimmer · Black Desert Ninjas, Black Dog… · 4 settlements
  38. Heng, Kenshi

    Heng

    Arid 100
    Water
    20%
    Fertility
    75%
    Iron
    100%
    Stone
    110%
    Copper
    70%
    Who lives here: Bonedog, Garru · Anti-Slavers, Bounty Hunters… · 4 settlements

    Nests & camps

    Vagrant Camp, Small Skimmer Nest, Wolf Den, Raider Camp — up to 7 at once

    Crops for its climate

    Cactus (arid), Hemp (arid), Wheatstraw (arid)

  39. Hidden Forest, Kenshi

    Hidden Forest

    Green 100
    Water
    150%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    20%
    Who lives here: Bonedog, Goat · Cannibals, Cannibal Hunters… · 1 settlement

    Nests & camps

    Wolf Den, River Nest, Goat Herder's Camp, Cannibal Hunters camp, Cannibals camp — up to 8 at once

    Crops for its climate

    Cotton (green), Greenfruit (green), Hemp (green), Wheatstraw (green)

    Settlements

  40. Okran's Pride, Kenshi

    Okran's Pride

    Green 100
    Water
    150%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    20%
    Who lives here: Bonedog, River Raptor · Holy Nation Outlaws, Kral's Chosen… · 6 settlements
  41. Okran's Valley, Kenshi

    Okran's Valley

    Arid 100
    Water
    20%
    Fertility
    75%
    Iron
    100%
    Stone
    110%
    Copper
    70%
    Who lives here: Bonedog · Cannibals, Flotsam Ninjas… · 2 settlements

    Wildlife

    Bonedog

    Nests & camps

    Wolf Den — up to 6 at once

    Crops for its climate

    Cactus (arid), Hemp (arid), Wheatstraw (arid)

  42. Skimsands, Kenshi

    Skimsands

    Arid 100
    Water
    20%
    Fertility
    75%
    Iron
    100%
    Stone
    110%
    Copper
    70%
    Who lives here: Skimmer · Empire Peasants, Kral's Chosen… · 1 settlement

    Wildlife

    Skimmer

    Nests & camps

    Skimmer Nest, Small Skimmer Nest — up to 0 at once

    Crops for its climate

    Cactus (arid), Hemp (arid), Wheatstraw (arid)

    Settlements

  43. Stenn Desert, Kenshi

    Stenn Desert

    Arid 100
    Water
    20%
    Fertility
    75%
    Iron
    100%
    Stone
    110%
    Copper
    70%
    Who lives here: Bonedog, Skin Spider · Berserkers, Kral's Chosen… · 3 settlements

    Nests & camps

    Wolf Den — up to 6 at once

    Crops for its climate

    Cactus (arid), Hemp (arid), Wheatstraw (arid)

  44. The Eye, Kenshi

    The Eye

    Arid 100
    Water
    20%
    Fertility
    75%
    Iron
    100%
    Stone
    110%
    Copper
    70%
    Who lives here: Bonedog, Skimmer · Bloodraiders, Grass Pirates…

    Wildlife

    Bonedog, Skimmer

    Nests & camps

    Wolf Den — up to 3 at once

    Crops for its climate

    Cactus (arid), Hemp (arid), Wheatstraw (arid)

  45. The Great Desert, Kenshi

    The Great Desert

    Arid 100
    Water
    20%
    Fertility
    75%
    Iron
    100%
    Stone
    110%
    Copper
    70%
    Who lives here: Garru, Skimmer · Anti-Slavers, Bounty Hunters… · 8 settlements
  46. The Shrieking Forest, Kenshi

    The Shrieking Forest

    Green 100
    Water
    150%
    Fertility
    100%
    Iron
    100%
    Stone
    100%
    Copper
    20%
    Who lives here: Shrieking Bandits

    Wildlife

    none listed

    Roaming squads

    Shrieking Bandits

    Nests & camps

    none in the default world

    Crops for its climate

    Cotton (green), Greenfruit (green), Hemp (green), Wheatstraw (green)

  47. Arach, Kenshi

    Arach

    Water
    0%
    Fertility
    0%
    Iron
    100%
    Stone
    70%
    Copper
    100%
    Who lives here: Skin Spider

    Wildlife

    Skin Spider

    Roaming squads

    none listed

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  48. Ashlands, Kenshi

    Ashlands

    Water
    0%
    Fertility
    0%
    Iron
    300%
    Stone
    0%
    Copper
    300%
    Who lives here: Cleanser Unit, Iron Spider · Skeleton Legion · 1 settlement

    Roaming squads

    Skeleton Legion

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

    Settlements

  49. Berserker Country, Kenshi

    Berserker Country

    numbers from the wiki
    Water
    0%
    Fertility
    0%
    Iron
    10%
    Stone
    —
    Copper
    10%
    Who lives here: Wild Bull · Berserkers, Cannibals

    Wildlife

    Wild Bull

    Roaming squads

    Berserkers, Cannibals

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  50. Cheaters Run, Kenshi

    Cheaters Run

    Water
    0%
    Fertility
    0%
    Iron
    50%
    Stone
    0%
    Copper
    30%
    Who lives here: Iron Spider · Fishmen · 1 settlement

    Wildlife

    Iron Spider

    Roaming squads

    Fishmen

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  51. Deadlands, Kenshi

    Deadlands

    Water
    0%
    Fertility
    0%
    Iron
    100%
    Stone
    70%
    Copper
    100%
    Who lives here: 1 settlement

    Wildlife

    none listed

    Roaming squads

    none listed

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  52. Dreg, Kenshi

    Dreg

    Water
    40%
    Fertility
    0%
    Iron
    50%
    Stone
    70%
    Copper
    10%
    Who lives here: Cannibals, Fogmen… · 6 settlements
  53. Floodlands, Kenshi

    Floodlands

    Water
    0%
    Fertility
    0%
    Iron
    100%
    Stone
    70%
    Copper
    100%
    Who lives here: Iron Spider · Broken Skeleton

    Wildlife

    Iron Spider

    Roaming squads

    Broken Skeleton

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  54. Greyshelf, Kenshi

    Greyshelf

    Water
    0%
    Fertility
    0%
    Iron
    50%
    Stone
    50%
    Copper
    60%
    Who lives here: 1 settlement

    Wildlife

    none listed

    Roaming squads

    none listed

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  55. Iron Valleys, Kenshi

    Iron Valleys

    Water
    0%
    Fertility
    0%
    Iron
    100%
    Stone
    70%
    Copper
    100%
    Who lives here: Iron Spider · Black Desert Ninjas, Old Machines… · 2 settlements

    Wildlife

    Iron Spider

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  56. Obedience, Kenshi

    Obedience

    Water
    0%
    Fertility
    0%
    Iron
    100%
    Stone
    70%
    Copper
    100%
    Who lives here: Iron Spider · Old Machines

    Wildlife

    Iron Spider

    Roaming squads

    Old Machines

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  57. Purple Sands, Kenshi

    Purple Sands

    Arid 100
    Water
    0%
    Fertility
    0%
    Iron
    10%
    Stone
    0%
    Copper
    10%
    Who lives here: Beak Thing, Garru · Cannibals, Shrieking Bandits…

    Wildlife

    Beak Thing, Garru

    Nests & camps

    none in the default world

    Crops for its climate

    Cactus (arid), Hemp (arid), Wheatstraw (arid)

  58. Rebirth, Kenshi

    Rebirth

    numbers from the wiki
    Water
    0%
    Fertility
    0%
    Iron
    0%
    Stone
    0%
    Copper
    0%
    Who lives here: 1 settlement

    Wildlife

    none listed

    Roaming squads

    none listed

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

    Settlements

  59. Sniper Valley, Kenshi

    Sniper Valley

    Water
    60%
    Fertility
    0%
    Iron
    100%
    Stone
    70%
    Copper
    100%
    Who lives here: Black Gorillo, Goat · Crab Raiders, Scavengers…

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  60. Sonorous Dark, Kenshi

    Sonorous Dark

    Water
    90%
    Fertility
    0%
    Iron
    200%
    Stone
    200%
    Copper
    150%
    Who lives here: Black Gorillo, Iron Spider · Skeleton Legion, Skin Bandits… · 4 settlements

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  61. Stobe's Gamble, Kenshi

    Stobe's Gamble

    Water
    60%
    Fertility
    0%
    Iron
    100%
    Stone
    70%
    Copper
    100%
    Who lives here: Black Gorillo, Goat · Bounty Hunters, Crab Raiders… · 2 settlements
  62. The Black Desert, Kenshi

    The Black Desert

    Water
    0%
    Fertility
    0%
    Iron
    200%
    Stone
    150%
    Copper
    200%
    Crops, nests and neighbours

    Wildlife

    none listed

    Roaming squads

    none listed

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  63. The Crags

    Water
    90%
    Fertility
    0%
    Iron
    200%
    Stone
    200%
    Copper
    150%
    Who lives here: Black Gorillo, Land Bat · Crab Raiders, Drifters… · 1 settlement

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

    Settlements

  64. The Crater, Kenshi

    The Crater

    Water
    0%
    Fertility
    0%
    Iron
    100%
    Stone
    70%
    Copper
    100%
    Who lives here: Beak Thing, Swamp Raptor

    Roaming squads

    none listed

    Nests & camps

    Nest of Beak Things — up to 6 at once

    Crops for its climate

    none — no farming climate

  65. The Grid, Kenshi

    The Grid

    Water
    0%
    Fertility
    0%
    Iron
    100%
    Stone
    70%
    Copper
    100%
    Crops, nests and neighbours

    Wildlife

    none listed

    Roaming squads

    none listed

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  66. The Pits

    Water
    90%
    Fertility
    0%
    Iron
    200%
    Stone
    200%
    Copper
    150%
    Who lives here: Land Bat · Crab Raiders, Fishmen…

    Wildlife

    Land Bat

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

  67. The Pits East, Kenshi

    The Pits East

    Water
    90%
    Fertility
    0%
    Iron
    200%
    Stone
    200%
    Copper
    150%
    Who lives here: Crab · Crab Raiders, Fishmen… · 1 settlement

    Wildlife

    Crab

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

    Settlements

  68. Watcher's Rim, Kenshi

    Watcher's Rim

    Water
    0%
    Fertility
    0%
    Iron
    50%
    Stone
    50%
    Copper
    60%
    Who lives here: Bounty Hunters, Mercenary Captain

    Wildlife

    none listed

    Nests & camps

    Bounty Hunter Camp, Mercenary Camp — up to 10 at once, only at fixed spots

    Crops for its climate

    none — no farming climate

  69. Wend, Kenshi

    Wend

    numbers from the wiki
    Water
    —
    Fertility
    0%
    Iron
    100%
    Stone
    0%
    Copper
    10%
    Crops, nests and neighbours

    Wildlife

    none listed

    Roaming squads

    none listed

    Nests & camps

    none in the default world

    Crops for its climate

    none — no farming climate

Numbers: official game files (Kenshi v1.0.68) via the Kenshi Interactive Map. Wildlife, squads, neighbours and the crop table: the Kenshi Wiki zone pages and Farming (Fandom, CC BY-SA). Zone pictures: game imagery © Lo-Fi Games; files from the Kenshi Wiki (Fandom), CC BY-SA.

Keep exploring

Kenshi base locations FAQ

What is the best base location in Kenshi?
The plateaus around Greenbeach and the Waystation are the strongest all-round picks — they're reached by a single chokepoint (so raids are easy to defend) and have iron, copper, stone and good fertility on-site. If you want a pure fortress, the Greenbeach plateau; if you want defence plus resources, the Waystation plateau.
What makes a good base location in Kenshi?
Four things: a defensible chokepoint (a plateau or canyon with one way in beats open ground), on-site resources (iron, copper, stone and water so you're not hauling everything in), decent fertility if you want to farm, and distance from strong hostile factions like the Holy Nation and United Cities whose armies can wipe an early base.
Do you need walls for a base in Kenshi?
Almost always yes — raids scale with your wealth and building size, so a rich base draws big attacks. The exception is a natural chokepoint like the Greenbeach plateau, where terrain does most of the work and you only wall the single approach. Add ranged turrets on the walls and keep food stocked so your squad can hold a siege.
Where is the best spot for resources and mining?
The Waystation plateau on the Greenbeach / Stobe's Garden border is the standout pick — Stobe's Garden has iron 110%, stone 150% and copper 100% with fertility 90%. Only 3 zones have all five base resources at 100% or more: Darkfinger, Fishman Island, Fog Islands. The zone table on this page lists every zone's numbers.
Base spots are described by their in-game geography (Kenshi v1.0.68) and reflect long-standing community consensus; the exact buildable area varies — scout them on our interactive map. PinDrop is fan-made and not affiliated with Lo-Fi Games.