- Base building
- Defensible spots
- Kenshi v1.0.68
Kenshi best base locations
A base lives or dies on geography. The 5 best spots — a single chokepoint to defend, ore and fertility on-site — plus every zone's water, fertility and ore, side by side.
Quick answer: zones with every resource
Only 3 of Kenshi's 69 zones have water, fertility, iron, stone and copper all at 100% or more: Darkfinger, Fishman Island and Fog Islands. Another 7 have all five at 60% or more. The zone table filters all 69 by what you need; the picks below add the terrain: a chokepoint you can hold.
What makes a good base location
- A chokepoint — a plateau or canyon with one way in beats open ground; terrain defends for you.
- On-site resources — iron, copper, stone and water so you aren't hauling everything in.
- Fertility if you want to farm hemp, wheat or greenfruit.
- Distance from strong factions — the Holy Nation and United Cities armies can wipe an early base.
- Remember raids scale with wealth — the richer your base, the bigger the attacks, so plan walls and turrets early.
The 5 best base locations
Tap what matters most to you and the finder highlights the spot to build — then scout it on the map.
What matters most to you?
Build at Waystation plateau — defence + resources.
Open Waystation plateau on the map
Greenbeach plateau
Best defenceMid gameA plateau in the mountains above the Greenbeach coast, reached by a single narrow passage. That one natural chokepoint means raids funnel to you and you barely need walls — one of the easiest spots in the game to hold.
Zone: Greenbeach →- Water
- 60%
- Fertility
- 75%
- Iron
- 100%
- Stone
- 100%
- Copper
- 55%
Why it's a top pick
- One narrow passage up is the only way in — you wall a single gate instead of a whole perimeter, so even a small squad can hold it.
- Far-east location keeps you clear of the Holy Nation and United Cities armies that flatten new bases.
- Elevated over the coast, so you get long sightlines to spot a raid coming.
Watch out for
- Crab Raiders and Beak Things patrol the coast — you'll have to fight for the approach.
- It's a long haul from the western trade towns and shops.
What's here & nearby
- Crab Villages (Crab Raider outposts) right next door
- Ark — the nearest town for trade
- Reaver camps in the area to watch for
Nearest on our map
Crab Village — Ark (second site)OutpostsCCrab Raiders
Reaver Camp — Ark (second site)Outposts
Reavers
Ark (second site)Outposts
Reavers
ArkOutposts
Reavers
Waystation plateau
Defence + resourcesEarly–mid gameYour pickA plateau rising straight out of a river with only one way up, on the Greenbeach and Stobe's Garden border. Stobe's Garden is one of only 11 of the 69 zones with iron, stone and copper all at 100% or more (110%, 150%, 100%), with fertility 90% — defensible and self-sufficient, the strongest overall pick.
Zone: Stobe's Garden →- Water
- 60%
- Fertility
- 90%
- Iron
- 110%
- Stone
- 150%
- Copper
- 100%
Why it's a top pick
- A single ramp above a river gives you the same chokepoint defence plus water on tap.
- Iron, copper and stone are all on-site — you mine everything a base needs instead of hauling it in.
- Fertility 90% in an arid climate, so cactus, hemp and wheatstraw grow here — you can feed the base from your own farms.
Watch out for
- It sits on the eastern edge, far from the western factions and shops.
- Squads roaming the zone include Black Dragon Ninjas, Bounty Hunters, Crab Raiders and Reavers.
What's here & nearby
- Waystation Ruins sit on the spot itself — early loot
- Ark is close by for trade and recruits
- Reaver camps in the surrounding area
Nearest on our map
Waystation Ruins — ArkRuins
Tech Hunters
ArkOutposts
Reavers
Reaver Camp — ArkOutposts
Reavers
Ark (second site)Outposts
Reavers
Crescent Canyons
Best killzonesMid gameThe canyons at the top of the Hidden Forest let you build walls straight into the rock and funnel every raid into a killzone for your mounted turrets. Great if you like turning geography into a death trap — though the Forest itself is hostile.
Zone: Hidden Forest →- Water
- 150%
- Fertility
- 100%
- Iron
- 100%
- Stone
- 100%
- Copper
- 20%
Why it's a top pick
- You build walls straight into the canyon rock — attackers can only approach down one narrow lane.
- That funnel turns every raid into a killzone for wall-mounted harpoon turrets; a well-placed base barely takes a scratch.
- Its central-south position keeps you close enough for trade and recruiting runs.
Watch out for
- The Hidden Forest is hostile — Cannibals and Cannibal Hunters roam it, along with Bonedogs, Goats and River Raptors, so it is rough until your squad is strong.
- Copper is scarce (20% in the Hidden Forest), so you'll trade or haul it in; water, iron and stone are plentiful.
What's here & nearby
- Flotsam Village (Flotsam Ninjas) nearby
- World's End — a Tech Hunter town for trade
- a Suspicious Lab with ancient loot
Nearest on our map
Flotsam VillageVillages
Flotsam Ninjas
Scout Post — Flotsam VillagePoints of Interest
Flotsam Ninjas
Scout Post — Ghost VillagePoints of Interest
Flotsam Ninjas
World's EndTowns
Tech Hunters
Fog Islands
Best isolationLate gameHigh ground in the Fog Islands gives strong natural defence and keeps you off the main raid routes. The trade-off is the Fogmen — a good spot once your squad can handle them, and a brutal one before that.
Zone: Fog Islands →- Water
- 100%
- Fertility
- 100%
- Iron
- 100%
- Stone
- 110%
- Copper
- 100%
Why it's a top pick
- High ground plus distance from the major factions means almost no organised army ever reaches you.
- Mongrel is right next door for trade, unique recruits and a fallback shelter.
- The permanent fog masks your base from most patrols — you fight on your terms.
Watch out for
- Fogmen swarm the whole region — brutal before your squad can handle them.
- Up to 13 Fog Deathyards — Fogmen camps — can be up at once on the fixed sites around the islands.
What's here & nearby
- Mongrel — the Fog Islands town for trade and unique recruits
- ringed by Fog Deathyard sites (Fogmen camps)
- high, fog-covered ground that hides your base
Nearest on our map
Fog Deathyard site #6 — MongrelNests & Camps
Fog Deathyard site #3 — MongrelNests & Camps
Fog Deathyard site #1 — MongrelNests & Camps
Fog Deathyard site #7 — MongrelNests & Camps
The Gut
Best coastalLate gameThe blue-sanded coastal region in the east is naturally defensible and out of the way of the major faction armies. The wildlife is tough, but with fertility 75% and water 60% it is a solid spot for a self-reliant late-game base away from the Holy Nation and United Cities.
Zone: Gut →- Water
- 60%
- Fertility
- 75%
- Iron
- 100%
- Stone
- 100%
- Copper
- 55%
Why it's a top pick
- Tucked in the far east, well beyond the reach of the Holy Nation and United Cities armies — total independence.
- No big faction bothers to march all the way out here, so you can build and expand in peace.
- The open blue-sand coast gives clear approaches you can watch and wall off.
Watch out for
- Dangerous wildlife: Beak Things roam the zone, and Nest of Beak Things spawn here.
- Remote — supply and recruiting runs are long.
What's here & nearby
- a Strange Camp sits right on the spot
- a Lost Town and Eyesocket ruins to loot
- a Slave Farm and Farming Village within reach
Nearest on our map
Strange CampPoints of InterestGGutters
Slave FarmSlave Camps
Slave Traders
Farming VillageVillages
United Cities
Lost TownRuinsCCrabs
Check which zones carry the ore, water and fertility you need on the interactive map, and plan the buildings you'll unlock with the research tech-tree. Steer clear of hostile turf using the faction guide.
Kenshi resource map: all 69 zones compared
Every zone carries its own multipliers for water, fertility, iron, stone and copper, plus three farming climates — arid, green and swamp. 100% is the normal rate; above it the zone is richer, at 0 there is none. The numbers are the zone-wide values from the game files; ground inside a zone still varies, so prospect the exact spot before you build. Crops grow by climate: per the Kenshi Wiki, cactus (arid 100%), cotton (green 100%), greenfruit (green 100%), hemp (arid 40%, green 100%, swamp 100%), riceweed (swamp 100%) and wheatstraw (arid 50%, green 100%).









- Arach
- Arm of Okran
- Ashlands
- Bast
- Berserker Country
- Bonefields
- Border Zone
- Burning Forest
- Cannibal Plains
- Cheaters Run
- Darkfinger
- Deadlands
- Dreg
- Fishman Island
- Flats Lagoon
- Floodlands
- Fog Islands
- Forbidden Isle
- Greenbeach
- Grey Desert
- Greyshelf
- Gut
- Heng
- Hidden Forest
- High Bonefields
- Howler Maze
- Iron Valleys
- Leviathan Coast
- Northern Coast
- Obedience
- Okran's Gulf
- Okran's Pride
- Okran's Valley
- Purple Sands
- Raptor Island
- Rebirth
- Royal Valley
- Shem
- Shun
- Sinkuun
- Skimsands
- Skinner's Roam
- Sniper Valley
- Sonorous Dark
- South Wetlands
- Spider Plains
- Spine Canyon
- Stenn Desert
- Stobe's Gamble
- Stobe's Garden
- Stormgap Coast
- The Black Desert
- The Crags
- The Crater
- The Eye
- The Great Desert
- The Grid
- The Hook
- The Iron Trail
- The Outlands
- The Pits
- The Pits East
- The Shrieking Forest
- The Swamp
- The Unwanted Zone
- Vain
- Venge
- Watcher's Rim
- Wend
- none (0%)
- 1–49%
- 50–79%
- 80–99%
- 100–119%
- 120%+
Zone values from the game files (v1.0.68). Tap a zone name to jump to its row; on a phone, use the list below.
Find a zone with what you need
Pick the resources your base needs; the list keeps the zones that have them. Sorted by default on the weakest of the five, so the best all-round zones come first.
Quick picks
Must have
69 of 69 zones match

Darkfinger
Arid 100Green 50Who lives here: Bonedog, Goat · Cannibals · 3 settlements
Wildlife
Roaming squads
Nests & camps
Wolf Den, Goat Herder's Camp, Cannibals camp, River Nest — up to 14 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Next to

Fishman Island
Green 100Swamp 50Who lives here: Crab · Gurgler · 1 settlement
Wildlife
Roaming squads
Nests & camps
Gurgler Nest — up to 6 at once
Crops for its climate
Cotton (green), Greenfruit (green), Hemp (green, swamp), Riceweed (swamp), Wheatstraw (green)
Settlements
Next to

Fog Islands
Arid 75Green 70Who lives here: Fogmen, Holy Nation Outlaws · 1 settlement
Wildlife
none listed
Roaming squads
Nests & camps
Fog Deathyard — up to 13 at once, only at fixed spots
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Settlements
Next to

Vain
Arid 50Green 50Swamp 20Who lives here: Beak Thing, Bonedog · Fogmen, Holy Nation Outlaws… · 6 settlements
Wildlife
Roaming squads
Nests & camps
Nest of Beak Things — up to 15 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green, swamp), Riceweed (swamp), Wheatstraw (arid, green)
Settlements

Bonefields
Arid 100Who lives here: Beak Thing, Bonedog · Band of Bones, Southern Hive… · 2 settlements
Wildlife
Beak Thing, Bonedog, Boneyard Wolf, Garru, Leviathan, Skin Spider
Roaming squads
Nests & camps
Nest of Beak Things, Boneyard Wolf Den — up to 8 at once
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)

Shem
Arid 100Green 10Who lives here: Beak Thing, Blood Spider · Band of Bones, Dust Bandits… · 1 settlement
Wildlife
Roaming squads
Band of Bones, Dust Bandits, Nomads, Starving Bandits, Tech Hunters
Nests & camps
Goat Herder's Camp, Dust Bandit Camp — up to 5 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Settlements

Shun
Arid 100Green 10Who lives here: Garru, Goat · Band of Bones, Tech Hunters
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

Stobe's Garden
Arid 100Who lives here: Black Gorillo, Land Bat · Black Dragon Ninjas, Bounty Hunters… · 4 settlements
Wildlife
Roaming squads
Black Dragon Ninjas, Bounty Hunters, Crab Raiders, Reavers, Scavengers, Skeleton Bandits
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)

The Hook
Arid 100Green 10Who lives here: Bonedog, Garru · Band of Bones, Empire Peasants… · 4 settlements
Roaming squads
Band of Bones, Empire Peasants, Manhunters, Mercenary Captain, Noble Hunter, Rebel Farmers, Rebel Swordsmen, Slave Hunters, Slave Traders, Southern Hive, Traders Guild, United Cities, Yabuta Outlaws
Nests & camps
Mercenary Camp — up to 2 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

Venge
Arid 100Green 10Who lives here: Beak Thing, Blood Spider · Thrall Masters
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

Cannibal Plains
Arid 50Green 100Who lives here: Beak Thing · Berserkers, Cannibals… · 4 settlements
Wildlife
Roaming squads
Berserkers, Cannibals, Cannibal Hunters, Holy Nation Outlaws, Shrieking Bandits, Tech Hunters
Nests & camps
Nest of Beak Things, Cannibals camp — up to 10 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Settlements

Forbidden Isle
Arid 50Green 100Who lives here: Garru, Goat · Tech Hunters
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Next to

Greenbeach
Arid 50Green 100Who lives here: Beak Thing, Crab · Crab Raiders, Reavers · 1 settlement
Wildlife
Roaming squads
Nests & camps
Crab Nest — up to 6 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Settlements

Gut
Arid 50Green 100Who lives here: Beak Thing
Wildlife
Roaming squads
none listed
Nests & camps
Nest of Beak Things — up to 15 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

Howler Maze
Arid 50Green 100Who lives here: Crab · Empire Peasants
Wildlife
Roaming squads
Nests & camps
Crab Nest — up to 19 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

Leviathan Coast
Arid 50Green 100Who lives here: Beak Thing, Bonedog · Tech Hunters
Wildlife
Beak Thing, Bonedog, Garru, Leviathan, Swamp Raptor, River Raptor
Roaming squads
Nests & camps
Wolf Den, Nest of Beak Things, Swamp Raptor Nest — up to 10 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

Northern Coast
Arid 50Green 100Who lives here: Bonedog, Goat · Cannibals, Cannibal Hunters… · 1 settlement
Wildlife
Roaming squads
Cannibals, Cannibal Hunters, Flotsam Ninjas, Nomads, Skeletons, Slave Traders, Starving Bandits, United Cities
Nests & camps
Wolf Den, Goat Herder's Camp, Cannibal Hunters camp, Cannibals camp, River Nest — up to 6 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Settlements

Stormgap Coast
Arid 50Green 100Who lives here: Beak Thing, Bonedog · Anti-Slavers, Black Dog… · 4 settlements
Wildlife
Roaming squads
Anti-Slavers, Black Dog, Bounty Hunters, Crab Raiders, Grass Pirates, Noble Hunter, Reavers, Rebel Farmers, Scavengers, Slave Traders, Tech Hunters, Traders Guild, United Cities
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Settlements

The Iron Trail
Arid 50Green 100Crops, nests and neighbours
Wildlife
none listed
Roaming squads
none listed
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

Bast
Arid 100Green 10Who lives here: Bonedog, Skimmer · Cannibals, Rebel Farmers…
Roaming squads
Cannibals, Rebel Farmers, Slaves, The Holy Nation, United Cities, Yabuta Outlaw
Nests & camps
Wolf Den — up to 4 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

Border Zone
Arid 100Green 10Who lives here: Bonedog, Garru · Dust Bandits, Holy Nation Outlaws… · 2 settlements
Roaming squads
Dust Bandits, Holy Nation Outlaws, Kral's Chosen, Nomads, Shek Kingdom, Slave Traders, Southern Hive, The Holy Nation, Western Hive
Nests & camps
Dust Bandit Camp, Wolf Den, Nomads camp — up to 13 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

Burning Forest
Swamp 100Who lives here: Blood Spider, Swamp Raptor
Wildlife
Roaming squads
none listed
Nests & camps
Swamp Raptor Nest — up to 6 at once
Crops for its climate
Hemp (swamp), Riceweed (swamp)

Flats Lagoon
Arid 50Who lives here: Beak Thing, Bonedog · Black Dog, Nomads… · 1 settlement
Wildlife
Roaming squads
Black Dog, Nomads, Southern Hive, The Gorrillo Bandits, Western Hive
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)
Settlements

High Bonefields
Arid 100Green 10Who lives here: Beak Thing, Bonedog · Band of Bones
Wildlife
Roaming squads
Nests & camps
Nest of Beak Things, Boneyard Wolf Den — up to 3 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

Okran's Gulf
Arid 100Green 10Who lives here: Bonedog, Wild Bull · Berserkers, Flotsam Ninjas… · 5 settlements
Roaming squads
Berserkers, Flotsam Ninjas, Fogmen, Holy Nation Outlaws, Kral's Chosen, Mercenary Guild, Nomads, Shek Kingdom, Southern Hive, The Holy Nation
Nests & camps
Wolf Den — up to 20 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Settlements

Raptor Island
Arid 100Green 10Crops, nests and neighbours
Wildlife
none listed
Roaming squads
none listed
Nests & camps
Swamp Raptor Nest — up to 6 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Next to

Royal Valley
Green 100Who lives here: Goat · Southern Hive · 2 settlements
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
Cotton (green), Greenfruit (green), Hemp (green), Wheatstraw (green)

Sinkuun
Arid 100Green 10Who lives here: Goat, Skimmer · Cannibal Hunters, Nomads… · 4 settlements
Roaming squads
Cannibal Hunters, Nomads, Rebel Farmers, Rebel Swordsmen, United Cities, Western Hive, Yabuta Outlaws
Nests & camps
Goat Herder's Camp, Cannibal Hunters camp — up to 6 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Settlements

Skinner's Roam
Arid 100Green 10Who lives here: Bonedog, Wild Bull · Dust Bandits, Kral's Chosen… · 3 settlements
Roaming squads
Dust Bandits, Kral's Chosen, Holy Nation Outlaws, Shek Kingdom, Slave Traders, Starving Bandits, The Holy Nation, Western Hive
Nests & camps
Wolf Den, Dust Bandit Camp — up to 6 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)

South Wetlands
Swamp 100Who lives here: Blood Spider, Swamp Raptor · Red Sabres, Swamp Ninjas · 1 settlement
Wildlife
Roaming squads
Nests & camps
Swamp Raptor Nest — up to 6 at once
Crops for its climate
Hemp (swamp), Riceweed (swamp)
Settlements

Spider Plains
Arid 100Green 10Who lives here: Bonedog, Skin Spider · Band of Bones, Berserkers… · 2 settlements
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Settlements

Spine Canyon
Arid 100Green 10Who lives here: Bonedog · Bloodraiders, Sand Ninjas
Wildlife
Roaming squads
Nests & camps
Blood Bandit Camp — up to 4 at once
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Next to

The Outlands
Arid 100Green 10Who lives here: Black Dog, Grass Pirates… · 4 settlements
Wildlife
none listed
Roaming squads
Black Dog, Grass Pirates, Reavers, Samurai Rogue, Scavengers, Slave Traders
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Cotton (green), Greenfruit (green), Hemp (arid, green), Wheatstraw (arid, green)
Settlements

The Swamp
Swamp 100Who lives here: Blood Spider, Swamp Raptor · Band of Bones, Red Sabres… · 7 settlements
Wildlife
Roaming squads
Band of Bones, Red Sabres, Southern Hive, Swamp Ninjas, Western Hive
Nests & camps
Swamp Raptor Nest — up to 25 at once
Crops for its climate
Hemp (swamp), Riceweed (swamp)
Settlements

The Unwanted Zone
Green 100Who lives here: Beak Thing, Crab
Wildlife
Beak Thing, Crab, Garru, Goat, Gorillo, Swamp Raptor, Swamp Turtle
Roaming squads
none listed
Nests & camps
Crab Nest, Nest of Beak Things, Swamp Raptor Nest — up to 22 at once
Crops for its climate
Cotton (green), Greenfruit (green), Hemp (green), Wheatstraw (green)

Arm of Okran
Green 100Who lives here: 2 settlements
Wildlife
none listed
Roaming squads
none listed
Nests & camps
none in the default world
Crops for its climate
Cotton (green), Greenfruit (green), Hemp (green), Wheatstraw (green)
Settlements

Grey Desert
Arid 50Who lives here: Iron Spider, Skimmer · Black Desert Ninjas, Black Dog… · 4 settlements
Wildlife
Roaming squads
Black Desert Ninjas, Black Dog, Bloodraiders, Grayflayers, Nomads, Rebel Farmers, Slave Traders, Thrall Masters, Yabuta Outlaws
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)
Settlements

Heng
Arid 100Who lives here: Bonedog, Garru · Anti-Slavers, Bounty Hunters… · 4 settlements
Roaming squads
Anti-Slavers, Bounty Hunters, Crab Raiders, Empire Peasants, Manhunters, Mercenary Guild, Nomads, Reavers, Rebel Farmers, Rebel Swordsmen, Slave Hunters, Slave Traders, Tech Hunters, Traders Guild, United Cities, United Heroes League, Vagrants, Western Hive, Yabuta Outlaws
Nests & camps
Vagrant Camp, Small Skimmer Nest, Wolf Den, Raider Camp — up to 7 at once
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)
Settlements

Okran's Pride
Green 100Who lives here: Bonedog, River Raptor · Holy Nation Outlaws, Kral's Chosen… · 6 settlements
Wildlife
Roaming squads
Holy Nation Outlaws, Kral's Chosen, Mercenary Guild, Shek Kingdom, Southern Hive, Starving Bandits, The Holy Nation, Western Hive
Nests & camps
Wolf Den, River Nest — up to 12 at once
Crops for its climate
Cotton (green), Greenfruit (green), Hemp (green), Wheatstraw (green)
Settlements

Okran's Valley
Arid 100Who lives here: Bonedog · Cannibals, Flotsam Ninjas… · 2 settlements
Wildlife
Roaming squads
Cannibals, Flotsam Ninjas, Kral's Chosen, Holy Nation Outlaws, Skeletons, Starving Bandits, The Holy Nation, Western Hive
Nests & camps
Wolf Den — up to 6 at once
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)

Skimsands
Arid 100Who lives here: Skimmer · Empire Peasants, Kral's Chosen… · 1 settlement
Wildlife
Roaming squads
Empire Peasants, Kral's Chosen, Mercenary Guild, Rebel Farmers, Rebel Swordsmen, Slave Traders, The Holy Nation, United Cities, Yabuta Outlaws
Nests & camps
Skimmer Nest, Small Skimmer Nest — up to 0 at once
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)
Settlements

Stenn Desert
Arid 100Who lives here: Bonedog, Skin Spider · Berserkers, Kral's Chosen… · 3 settlements
Wildlife
Roaming squads
Berserkers, Kral's Chosen, Nomads, Shek Kingdom, Traders Guild, The Holy Nation, Western Hive
Nests & camps
Wolf Den — up to 6 at once
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)
Settlements
Next to

The Eye
Arid 100Who lives here: Bonedog, Skimmer · Bloodraiders, Grass Pirates…
Roaming squads
Bloodraiders, Grass Pirates, Manhunters, Reavers, Sand Ninjas, Slaves, Tech Hunters, Thrall Masters, United Cities, Western Hive
Nests & camps
Wolf Den — up to 3 at once
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)

The Great Desert
Arid 100Who lives here: Garru, Skimmer · Anti-Slavers, Bounty Hunters… · 8 settlements
Roaming squads
Anti-Slavers, Bounty Hunters, Cannibals, Empire Peasants, Manhunters, Mercenary Guild, Noble Hunter, Nomads, Rebel Farmers, Rebel Swordsmen, Sand Ninjas, Slave Hunters, Slave Traders, Traders Guild, Tech Hunters, United Cities, United Heroes League, Vagrants, Western Hive, Yabuta Outlaws
Nests & camps
Raider Camp, Vagrant Camp, Small Skimmer Nest, Skimmer Nest — up to 15 at once
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)

The Shrieking Forest
Green 100Who lives here: Shrieking Bandits
Wildlife
none listed
Roaming squads
Nests & camps
none in the default world
Crops for its climate
Cotton (green), Greenfruit (green), Hemp (green), Wheatstraw (green)

Arach
Who lives here: Skin Spider
Wildlife
Roaming squads
none listed
Nests & camps
none in the default world
Crops for its climate
none — no farming climate

Ashlands
Who lives here: Cleanser Unit, Iron Spider · Skeleton Legion · 1 settlement
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
Settlements
Next to

Berserker Country
numbers from the wikiWho lives here: Wild Bull · Berserkers, Cannibals
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
none — no farming climate

Cheaters Run
Who lives here: Iron Spider · Fishmen · 1 settlement
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
Settlements

Deadlands
Who lives here: 1 settlement
Wildlife
none listed
Roaming squads
none listed
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
Settlements

Dreg
Who lives here: Cannibals, Fogmen… · 6 settlements
Wildlife
none listed
Roaming squads
Cannibals, Fogmen, Holy Nation Outlaws, Nomads, Starving Bandits, The Holy Nation, Western Hive
Nests & camps
Goat Herder's Camp, Nomads camp, Cannibals camp — up to 8 at once
Crops for its climate
none — no farming climate
Settlements
Next to

Floodlands
Who lives here: Iron Spider · Broken Skeleton
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
none — no farming climate

Greyshelf
Who lives here: 1 settlement
Wildlife
none listed
Roaming squads
none listed
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
Settlements

Iron Valleys
Who lives here: Iron Spider · Black Desert Ninjas, Old Machines… · 2 settlements
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
Settlements

Obedience
Who lives here: Iron Spider · Old Machines
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
none — no farming climate

Purple Sands
Arid 100Who lives here: Beak Thing, Garru · Cannibals, Shrieking Bandits…
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
Cactus (arid), Hemp (arid), Wheatstraw (arid)

Rebirth
numbers from the wikiWho lives here: 1 settlement
Wildlife
none listed
Roaming squads
none listed
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
Settlements
Next to

Sniper Valley
Who lives here: Black Gorillo, Goat · Crab Raiders, Scavengers…
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
none — no farming climate

Sonorous Dark
Who lives here: Black Gorillo, Iron Spider · Skeleton Legion, Skin Bandits… · 4 settlements
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
none — no farming climate

Stobe's Gamble
Who lives here: Black Gorillo, Goat · Bounty Hunters, Crab Raiders… · 2 settlements
Wildlife
Roaming squads
Bounty Hunters, Crab Raiders, Drifters, Karate Drifter, Scavengers, Skeleton Bandits, Sniperbot, Southern Hive
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
Settlements

The Black Desert
Crops, nests and neighbours
Wildlife
none listed
Roaming squads
none listed
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
The Crags
Who lives here: Black Gorillo, Land Bat · Crab Raiders, Drifters… · 1 settlement
Wildlife
Roaming squads
Crab Raiders, Drifters, Reavers, Scavengers, Skeleton Bandits, Skin Bandits, Sniperbot, Southern Hive
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
Settlements

The Crater
Who lives here: Beak Thing, Swamp Raptor
Wildlife
Roaming squads
none listed
Nests & camps
Nest of Beak Things — up to 6 at once
Crops for its climate
none — no farming climate

The Grid
Crops, nests and neighbours
Wildlife
none listed
Roaming squads
none listed
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
The Pits
Who lives here: Land Bat · Crab Raiders, Fishmen…
Wildlife
Roaming squads
Crab Raiders, Fishmen, Scavengers, Skeleton Bandits, Skin Bandits, Sniperbot, Tech Hunters
Nests & camps
none in the default world
Crops for its climate
none — no farming climate

The Pits East
Who lives here: Crab · Crab Raiders, Fishmen… · 1 settlement
Wildlife
Roaming squads
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
Settlements

Watcher's Rim
Who lives here: Bounty Hunters, Mercenary Captain
Wildlife
none listed
Roaming squads
Nests & camps
Bounty Hunter Camp, Mercenary Camp — up to 10 at once, only at fixed spots
Crops for its climate
none — no farming climate
Next to

Wend
numbers from the wikiCrops, nests and neighbours
Wildlife
none listed
Roaming squads
none listed
Nests & camps
none in the default world
Crops for its climate
none — no farming climate
Numbers: official game files (Kenshi v1.0.68) via the Kenshi Interactive Map. Wildlife, squads, neighbours and the crop table: the Kenshi Wiki zone pages and Farming (Fandom, CC BY-SA). Zone pictures: game imagery © Lo-Fi Games; files from the Kenshi Wiki (Fandom), CC BY-SA.




