Kenshi Weapons
Every one of Kenshi's 32 melee weapon types, compared on cut & blunt damage, reach, attack/defence bonuses, armour penetration and price. Sort any column, filter by class, and tap a weapon for its in-game description. All values are for standard (Cross) grade — quality from Rusted Junk to Meitou scales them further.
Top damage per class

Katanas
Nodachi
cut 1.38 · blunt 0 · reach 25

Sabres
Ringed Sabre
cut 1.38 · blunt 0.25 · reach 20

Hacker
Long Cleaver
cut 0.92 · blunt 0.8 · reach 25

Polearms
Heavy Polearm
cut 0.81 · blunt 0.4 · reach 26

Blunt
Spiked Club
cut 0.35 · blunt 1 · reach 18

Heavy
Falling Sun
cut 1.38 · blunt 1 · reach 25
Falling Sun

- Cut
- 1.38
- Blunt
- 1
- Reach
- 25
- Atk / Def
- 0 / 0
A ridiculously unwieldy weapon sometimes used by Skeletons. Requiring both dexterity and strength to use properly, they are widely known as "Suicide Blades", because they often get their users killed.
Wiki ↗Nodachi

- Cut
- 1.38
- Blunt
- 0
- Reach
- 25
- Atk / Def
- +4 / -4
An extended katana variant with increased reach and damage.
Wiki ↗Foreign Sabre

- Cut
- 1.38
- Blunt
- 0.15
- Reach
- 20
- Atk / Def
- -4 / +8
A pretty exotic weapon, thought to have originated from the Black Desert. Not very popular for some reason and people will probably laugh at you in bars, but is actually a defensive masterpiece and shouldn't be underestimated.
Wiki ↗Ringed Sabre

- Cut
- 1.38
- Blunt
- 0.25
- Reach
- 20
- Atk / Def
- -2 / +4
A classic hard-hitting blade used by many legendary swordsmen, including Arc himself. The rings are pretty noisy and mainly designed to distract and annoy the hell out of your opponent. Beak Things hate it, but it tends to just make them more vicious.
Wiki ↗Topper

- Cut
- 1.27
- Blunt
- 0.1
- Reach
- 25
- Atk / Def
- 0 / 0
A hybrid between katana and sabre, it has a top-heavy balance that feels odd to a katana user, hence the name. It's fast and has a similar reach to a Nodachi. A mostly forgotten weapon in modern times, it was once popular among mercenaries of the old empire.
Wiki ↗Desert Sabre

- Cut
- 1.27
- Blunt
- 0.25
- Reach
- 22
- Atk / Def
- 0 / +2
An unusual weapon design that supposedly came from the deserts. Usually hard to find, but they have a distinct ability to gut spiders really well, making them popular with certain specialists.
Wiki ↗Guardless Katana

- Cut
- 1.15
- Blunt
- 0
- Reach
- 21
- Atk / Def
- +6 / -6
An uncommon katana modification sacrificing defence by removing the guard. It's more a psychological advantage than a physical one, knowing subconsciously that attack is your best defence promotes a more aggressive combat style. Gang bosses and Jonin tend to use them to equip their underlings because it makes trouble-makers on both sides more reluctant.
Wiki ↗Katana

- Cut
- 1.15
- Blunt
- 0
- Reach
- 21
- Atk / Def
- +4 / -4
A standard katana, one of the fastest, lightest weapons around. They rely on skill and dexterity rather than brute strength. Quality is more important than it is with other types of blade, so they tend to be more expensive.
Wiki ↗Holed Sabre

- Cut
- 1.15
- Blunt
- 0.25
- Reach
- 18
- Atk / Def
- -4 / +6
A portion of metal cut out of the far end of the blade makes it slightly faster and more manoeuvrable. Most swordsmen can't notice the difference, others swear by it.
Wiki ↗Horse Chopper

- Cut
- 1.15
- Blunt
- 0.25
- Reach
- 18
- Atk / Def
- -4 / +4
The classic sabre. Does more damage than a regular katana, at the cost of extra weight. The heavier blade is better for defending, but still curved for cutting damage. They're very common, so can usually be found cheaper than other weapons of similar quality.
Wiki ↗Longsword

- Cut
- 1.15
- Blunt
- 0.15
- Reach
- 20
- Atk / Def
- -2 / +2
Very light for a sabre, but too straight and heavy to classify as a katana. They are popular among nobles as a status symbol in the empire.
Wiki ↗Wakizashi

- Cut
- 1.04
- Blunt
- 0
- Reach
- 16
- Atk / Def
- +2 / -2
Smaller and lighter, usually used as a sidearm for backup. It's worth noting that although short, it has a major advantage when fighting indoors against longer weapons.
Wiki ↗Naginata Katana

- Cut
- 0.98
- Blunt
- 0.2
- Reach
- 26
- Atk / Def
- +4 / 0
A katana-polearm hybrid that mitigates the disadvantages of using a naginata, but still too long to be comfortable indoors.
Wiki ↗Long Cleaver

- Cut
- 0.92
- Blunt
- 0.8
- Reach
- 25
- Atk / Def
- 0 / -2
Close to being classed as a heavy weapon, it's the heaviest cleaver you will find.
Wiki ↗Paladin's Cross

- Cut
- 0.92
- Blunt
- 0.8
- Reach
- 23
- Atk / Def
- 0 / +2
The Cross is the revered holy weapon and symbol of the Paladins. With it they have been slaying skeletons and people they think might be skeletons for centuries.
Wiki ↗Plank

- Cut
- 0.92
- Blunt
- 1.2
- Reach
- 30
- Atk / Def
- 0 / 0
A hefty hacking weapon, with a good reach. A nice balance for those who find fragment axes too clumsy and blunt, the plank retains some of the extra deadly traits of a regular sword, while still remaining ridiculously crude.
Wiki ↗Ninja Blade

- Cut
- 0.92
- Blunt
- 0
- Reach
- 21
- Atk / Def
- +2 / -4
A smaller, lighter katana with a straight blade that is easier to produce. Popular with ninjas because they're better for stabbing people in the back with, but not the best for toe-to-toe combat.
Wiki ↗Naginata

- Cut
- 0.92
- Blunt
- 0.2
- Reach
- 28
- Atk / Def
- +6 / 0
A samurai hunter's weapon that can be deceptively fast and hard to defend against. Too long to use effectively in cramped environments, but good against animals.
Wiki ↗Combat Cleaver

- Cut
- 0.86
- Blunt
- 0.7
- Reach
- 19
- Atk / Def
- 0 / 0
A sword-cleaver hybrid, it's lighter and more suited to normal combat.
Wiki ↗Moon Cleaver

- Cut
- 0.81
- Blunt
- 0.8
- Reach
- 18
- Atk / Def
- 0 / -2
Most blades, like katanas and sabres, use their curvature to "slide" off the target, increasing the amount of cut damage. The reverse curvature of a Moon Cleaver does the opposite, catching limbs and necks, keeping the force of the blow driving inwards.
Wiki ↗Short-Cleaver

- Cut
- 0.81
- Blunt
- 0.7
- Reach
- 17
- Atk / Def
- 0 / 0
A lightweight version of the combat cleaver that can be worn on the hip.
Wiki ↗Heavy Polearm

- Cut
- 0.81
- Blunt
- 0.4
- Reach
- 26
- Atk / Def
- +4 / 0
An unusual sabre-polearm hybrid that mitigates the disadvantages of using a polearm.
Wiki ↗Flesh Cleaver

- Cut
- 0.69
- Blunt
- 0.6
- Reach
- 16
- Atk / Def
- 0 / -2
A nasty weapon, designed for hacking through meat. The crude bluntness of the weapon means victims don't bleed to death so often, they just get hacked and maimed.
Wiki ↗Polearm

- Cut
- 0.58
- Blunt
- 0.5
- Reach
- 28
- Atk / Def
- +6 / 0
Unusual weapons that are sometimes used by hunters as their reach makes them good for taking down animals. Due to their cumbersome length however they are at a serious disadvantage when used indoors.
Wiki ↗Spiked Club

- Cut
- 0.35
- Blunt
- 1
- Reach
- 18
- Atk / Def
- -2 / 0
A nasty weapon that causes bleeding in addition to crushing damage.
Wiki ↗Fragment Axe

- Cut
- 0.35
- Blunt
- 1.8
- Reach
- 32
- Atk / Def
- 0 / 0
A huge axe built to work like a sword. Stupidly heavy, but it impresses the ladies. Shek ladies mostly.
Wiki ↗Mercenary Club

- Cut
- 0.23
- Blunt
- 1
- Reach
- 18
- Atk / Def
- -2 / 0
A hefty club used by wealthier bandit types.
Wiki ↗Iron Club

- Cut
- 0.12
- Blunt
- 0.85
- Reach
- 18
- Atk / Def
- 0 / 0
A basic iron stick with a wrapped handle.
Wiki ↗Staff

- Cut
- 0.06
- Blunt
- 0.8
- Reach
- 23
- Atk / Def
- +8 / 0
Popular with poor farmers, pacifists and drifters. It's usually seen as a weapon for those who can't afford a blade, but sometimes can make a fool of a good swordsman.
Wiki ↗Heavy Jitte

- Cut
- 0
- Blunt
- 1.3
- Reach
- 21
- Atk / Def
- 0 / +8
A professional law-enforcement weapon. Designed for non-lethal takedowns, it has a sword-catcher guard that gives an advantage when defending.
Wiki ↗Jitte

- Cut
- 0
- Blunt
- 0.9
- Reach
- 18
- Atk / Def
- 0 / +8
A professional law-enforcement weapon. Designed for non-lethal takedowns, it has a sword-catcher guard that gives an advantage when defending. The smaller 1-handed version makes a good sidearm and has an advantage in tight indoor situations.
Wiki ↗Cut (red) is lethal damage + bleed; Blunt (grey) knocks targets out alive. Bars are relative to the highest in each stat; all values are standard (Cross) grade — quality scales them further. Sort columns in Table view, or switch to Grid.
