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ByYurii Luzhko

Kenshi Factions

The 52 Kenshi factions — the 43 that control territory and the bands that roam without a town — their headquarters, the race that leads them, and who they're at war with. Click any faction to highlight its rivals, then jump to its territory on the map.

War graph · who attacks whom

attacks attacked bynode size = territory
Hover or tap a faction to light up its wars. 25 factions are at war; 27 keep to themselves (below).
United CitiesThe Holy NationSlave TradersCannibalsShek KingdomFlotsam NinjasReaversCRCrab RaidersSBSkin BanditsHNHoly Nation OutlawsAnti-SlaversUnited Heroes LeagueRebel FarmersSkeleton BanditsManhuntersTraders GuildEmpire PeasantsDust BanditsBand of BonesRed SabresSwamp NinjasCannibal HuntersMOMongrelGPGrass PiratesSHSlave Hunters
No tracked wars:

Tap a faction name to spotlight who they're at war with. Tap 📍 to jump to their territory on the map. Red chips are other named factions — click any one to switch focus.

📍 29
HQ: Heft

The United Cities (A.K.A. the "Empire" or the "Desert Empire") is an expansionist, feudal slaver society.

Attacks on sight

Attacked by

📍 26
HQ: Blister Hillgreenlander

The Holy Nation (sometimes also referred to as Holy Empire) is a very large theocratic Greenlander state ruled by a Phoenix whom they believe to be a reincarnation of their first ruler, and is rumored to be over 5000 years old. Their denizens are concentrated mostly in and around Okran's Pride but could be found on over a quarter of the entire continent.

Attacks on sight

RaptorsNon-humans

Attacked by

📍 12
HQ: Black Scratch

Tech Hunters are a tiny organization composed of adventurers dedicated to scouring the ancient ruins of the world in search of ancient technologies and artifacts.

📍 11
HQ: Western Hivehive worker drone

A Hive faction living in a network of Hive Villages and Distant Hive Villages beside the Holy Nation. Most playable Hivers come from it.

📍 8

The Slave Traders are a faction composed of the practitioners of Slavery, they typically engage in trading and capture of slaves as well as in working the slaves on farms and mines. They also have close ties to most factions that engage in its practice, including The Holy Nation and the United Cities.

Attacks on sight

Escaped slavesEx-slaves

Attacked by

📍 8

Tribal humanoids of the Cannibal Plains and Darkfinger, also called the Painted Tribe, who drag unconscious victims back to their camps and villages.

Attacks on sight

Everyone

Attacked by

📍 6
HQ: Admagshek

Homeland of the Shek and headed by queen Esata "the Stone Golem", the Shek Kingdom is a very sparsely populated and tribalistic faction that resides almost entirely within the ranges of Stenn Desert, centered in their capital, Admag.

Attacks on sight

Attacked by

📍 6
HQ: Southern Hivehive worker drone

A hostile Hive faction in the Royal Valley and Greyshelf, south of Flats Lagoon and Mourn, whose land is guarded by swarms of Droneguard around the Queen of the South.

📍 5

The Swampers faction comprises the denizens of The Swamp, often not aligned to any one gang in particular. A collection of outcasts, outlaws, exiles, and criminals, their society has a very violent dog-eat-dog nature.

📍 4
HQ: Black Desert Cityskeleton

The Skeletons faction consists of Skeletons from the ancient times who have founded their own civilization of sorts. They have their own city in Deadlands, known as the Black Desert City.

📍 4
HQ: Flotsam Village

The Flotsam Ninjas are a small rebel faction mostly made up of women and escapees who have defected from The Holy Nation, although their organization is also composed of a significant proportion of volunteers, likely originating from Deadcat.

Attacks on sight

Attacked by

📍 4
HQ: Ark

Reavers are a faction of bandits led by Valamon who believe that they deserve to be in charge instead of the United Cities. They have the same trade culture as the Swampers.

Attacks on sight

Attacked by

📍 3
HQ: Crab Townscorchlander

Crab-worshipping Scorchlander bandits ruled by the Crab Queen from Crab Town in The Pits East, with further villages in Greenbeach and Stobe's Garden.

Attacks on sight

Attacked by

📍 3
HQ: Skinhouse HQskeleton

Skeletons who hunt humans for their skin, based in Sonorous Dark and led by Savant. Their captives end up in a Peeler Machine.

Attacks on sight

Humans

Attacked by

📍 2

Nomads are a faction of Human wanderers and animal herders. Neutral and generally content to just tend to their animals.

📍 2

Fogmen carrying a prisoner. The Fogmen (also known as the Deadhive) are a savage group of Hivers lurking within the Fog Islands.

Attacks on sight

Everyone
📍 2
HQ: Island Lab

Fish-like creatures, also called Gurglers, who hold Fishman Island south of Catun. Their leader, King Gurgler, sits in the Island Lab.

📍 2

Small gangs of criminals on the run from the Holy Nation, usually met wandering the wilds. The Hub and Rebel Base are nominally theirs.

Attacked by

📍 2

A Skeleton faction of Sonorous Dark and the Ashlands, thought to be what is left of the Second Empire's skeletal army.

📍 1
HQ: Spring

The Anti-Slavers are a faction led by the legendary Tinfist in a fight against slavery. As a result, they gained many powerful enemies such as The Holy Nation, United Cities and Traders Guild who engage in these practices.

Attacks on sight

Slavery

Attacked by

📍 1

The Hounds are the most powerful gang in The Swamp. They are the continent's primary growers of Hemp, which is the main ingredient of Hashish, a narcotic substance illegal in all three major nations.

📍 1
HQ: Stone Rat Village

The Stone Rats are one of the many gangs that reside in the Swamp. They can be found in the city Shark or their village called Stone Rat Village where their leader Big Al lives.

📍 1
HQ: Fort Mirage

The United Heroes League is a faction of self-proclaimed "city heroes" that operate around United Cities territory. Made up of Greenlanders, they are hostile vigilantes of the United Cities, opposed to foreigners and nonhuman races (although not foreign humans).

Attacked by

📍 1
HQ: Fort Simion

Rebel Farmers are composed of the poorest of rebelling peasants and farmers from the United Cities. They are spread out across several empire lands, attacking various travelers on the roads and then retreating back to their camps.

Attacked by

📍 1
HQ: Iron HQ

Skeleton Bandits is a faction native to the southeast corner of the continent. They primarily consist of Greenlanders wearing Skeleton Masks.

Attacks on sight

Hive PrinceHive Soldier DroneHive Worker DroneShekGreenlanderScorchlander

Attacked by

📍 1
HQ: Manhunter Base

Manhunters are a Faction of people who hunt people who escaped Slavery for a living, similar to the Slave Hunters, albeit stronger, better-equipped, more frequent, and more numerous.

Attacks on sight

Escaped slavesEx-slavesLone groups

Attacked by

📍 1
HQ: New Kralia

Kral's Chosen are a large faction of Sheks with close ties to the Shek Kingdom comprised of loyalists to Flying Bull. Based mostly within New Kralia, they often randomly harrass and assault outsiders in the wilderness.

📍 1
HQ: Hideout in Shark

A group of ronin Hivers, the Blackshifters are one of the 5 gangs from The Swamp.

📍 1
HQ: Trader's Edge

The Traders Guild is an allegedly neutral faction that deal primarily with commerce between towns. They're based in the United Cities and are integral to their economy.

Attacked by

📍 1

A camp of Empire Peasants. Note how many of them belong to the Hive race.

Attacks on sight

📍 1

Thrall Masters is a bandit faction composed of reprogrammed (enthralled) Skeletons found in Venge, and occasionally in Grey Desert and The Eye. Their HQ is located in the Tower of Abuse.

📍 1
HQ: Dust King Tower

Dust Bandits are a hostile faction found around the Border Zone. Dust Bandits are better trained and equipped than some other bandit groups, like Starving Bandits.

Attacks on sight

Everyone

Attacked by

📍 1
HQ: Exile Camp

The Band of Bones is a violent Shek bandit group led by Tora composed of denizens from the Shek Kingdom.

Attacks on sight

📍 1
HQ: Red Sabre Hideout

The Red Sabres are a bandit group from The Swamp led by their leader, Red Sabre Boss. The Red Sabres can be found roaming in The Swamp and the South Wetlands.

Attacks on sight

Attacked by

📍 1
HQ: Shark

The Grayflayers (also referred to as the Grayflayer Clan as seen in Letters From A Swamper V) are one of the five gangs within The Swamp.

📍 1
HQ: Swamp Ninja Base

The Swamp Ninjas are a bandit faction from The Swamp. They are the rivals of the Red Sabres and can often be found fighting them.

Attacks on sight

Attacked by

📍 1
HQ: The Bastion

Cannibal Hunters are a group of people who have dedicated themselves to culling the Cannibal threat, attempting to keep them contained in their own territory. It is presumed they do this for their own reasons, such as personal grudges and the like.

Attacks on sight

📍 1
HQ: Berserker Villageshek

Shek fighters who left the Shek Kingdom for a tribal life of challenge and combat. Many moved north; others stayed behind with their leader, Ghost.

📍 1
HQ: Mongrel

Ninjas who built the town of Mongrel on an island in the Fog Islands, where the fog and the Fogmen living in it keep enemies away.

Attacked by

📍 1
HQ: Cult Village

Followers of The Preacher at Cult Village on the Stormgap Coast. They worship the moons, attack outsiders on sight and fight with Moon Cleavers.

📍 1
HQ: Cactus Den

Bandits led by Sand Ninja Oni from the Cactus Den, roaming Spine Canyon, The Great Desert and The Eye in search of travellers they judge weak.

📍 1
HQ: Old Control Tower

Bandits of the south-east, led by Gutterhead, who attack anyone nearby and loot the unconscious and the dead.

📍 1
HQ: The Old Prison

A minor hostile faction of the south, based at The Old Prison, whose members fight unarmed as martial artists.

No town

Hostile bandits found mainly in The Eye and the neighbouring Grey Desert and Spine Canyon.

Attacks on sight

Everyone
No town

A small trading faction that runs the Farm Shops in United Cities towns and sends a single caravan between towns. It bans hemp and hemp goods in its territory.

No town

Bandits around The Eye and the Stormgap Coast who fight anyone over turf, the United Cities most of all.

Attacks on sight

No town
HQ: World's End

The University of Machinists: scholars at World's End who study the world's history, recover lost technology and publish what they learn in books.

No town

Hostile bandits of The Shrieking Forest, the Purple Sands and the north-west Cannibal Plains who communicate only in shrieks and gestures.

No town

A weaker cousin of the Manhunters that makes money recapturing escaped slaves, and now and then seizes innocent travellers to sell.

Attacks on sight

Escaped slavesEx-slavesLone groups

Attacked by

No town

Hungry gangs, often large and always led, that roam the wilds and fringes of Holy Nation land looking for food.

Attacks on sight

Everyone
No town

A small faction that owns and guards the bars in The Hub, Mourn and the Rebel Base.

Attacks on sight

Bandits
No town

Career thieves, fences and smugglers who work out of bars and Thief watchtowers in many towns. New members join by paying a Thief Boss.

About this data

The list covers the 52 factions the Kenshi Wiki documents; location counts come from our map, and headquarters, the full hostility lists and banners from each faction's Kenshi Wiki (Fandom) page (official game data (Kenshi v1.0.68)). Facts are game data; descriptions are licensed CC BY-SA.

Kenshi factions FAQ

Does the Holy Nation hate the Shek in Kenshi?
Yes. The Holy Nation is hostile toward the Shek Kingdom, and also toward United Cities, Flotsam Ninjas, Mongrel, Holy Nation Outlaws, Raptors, Non-humans. Inside its borders, Shek and Hivers who arrive without a human escort are treated as trespassers and imprisoned.
How do you become allied with a faction in Kenshi?
Raise your reputation with a faction by fighting its enemies, freeing its captured members, or turning in bounties. Attacking a faction's enemies boosts your standing automatically — for example, fighting the United Cities or freeing slaves improves relations with the Anti-Slavers. Reputation is separate per faction, so helping one can anger its rivals.
Which faction is best for a new player in Kenshi?
The Shek Kingdom is a popular new-player start — its cities are relatively safe, the Shek are strong fighters, and it borders good hunting for early combat XP. The United Cities offers trade and quests but has slavers, while the Holy Nation is dangerous for non-human squads. Use the map to see each faction's territory before you settle.
How many factions are there in Kenshi?
Kenshi has over 100 factions in total, but most are small squads. This page covers the 52 factions the Kenshi Wiki documents — 43 of them control settlements on the map, the rest roam without a town — with their headquarters, the race that leads them, and everyone they are hostile toward: 39 rivalries between listed factions.
Faction data from the Kenshi Wiki (Fandom), licensed CC BY-SA. Factual game data (Kenshi v1.0.68). PinDrop is fan-made and not affiliated with Lo-Fi Games.