
- How to start
- Get stronger
- Avoid the traps
Kenshi beginner's guide
Kenshi throws you into a brutal open world with no story and no hand-holding. Here's how to start, how to actually get stronger, make money, and avoid the mistakes that end early runs.
The first hour
- 1
Pick a forgiving start
Choose a start that drops you near a safe town (a Wandering Trader / Holy Nation-neutral start is gentle). Avoid the harder solo or hostile-faction starts until you know the game.
- 2
Hire a squad
You can't do everything with one character. Recruit a couple of bar recruits or hire mercenaries early — a group survives raids and shares the workload.
- 3
Stock food and keep moving
Buy food before you leave town and don't wander far without it. Starving cripples your stats. When something dangerous appears, run — you rarely have to win a fight.
- 4
Explore near a safe hub
Do laps around a friendly town, sell junk, and learn the local map before pushing into the wild. The world doesn't scale to you — some zones will kill a new squad instantly.
How you actually get stronger
This is the one thing new players miss: in Kenshi stats level up by doing, and losing a fight is not game over. When a character is beaten they're usually knocked out (or lose a limb), not killed — they recover, and their toughness goes up for having survived. So the fastest way to build a fighter is controlled danger: take on weak enemies (starving bandits, single animals), get knocked down, heal, repeat. Athletics rises from running, strength from carrying heavy loads or bodies, and combat skills from actually fighting. Don't grind menus — play, get hurt, and recover.
Making money early
Early cats (Kenshi's currency) come from a few reliable loops: mining copper or iron at a node and selling the ore; crafting once you have a building (buy a shack in town and make goods to sell); trading goods that are cheap in one town and dear in another; and looting — strip downed bandits for weapons and armour and sell them. Pick one, do it until you can afford a squad and gear, then diversify.
Your first base
Don't rush a base. Build one only when you can defend it — that means a defensible spot, walls, ranged turrets and enough squad to hold a siege. Remember raids scale with your wealth and building size, so a rich base draws big attacks. Pick a location with a natural chokepoint and on-site resources, plan the buildings you'll unlock, and steer clear of hostile territory.
Dangers to avoid
The world is full of factions and hazards that will end a new run. The Holy Nation is hostile to non-human races (Shek, Hivers, Skeletons), slavers in United Cities territory will capture a weak squad, and some zones are simply too tough early. Check who controls each area on our faction guide and scout routes on the interactive map before you travel.
Common beginner mistakes
- Fighting everything — running away is a valid, often better, option.
- Reloading after every loss — losing a fight is how Kenshi's story (and your toughness) is made.
- Building a base too early, before you can defend it or research walls and turrets.
- Wandering into the Holy Nation with a non-human squad, or into slaver country unprepared.