Hollow Knight Vessel Fragments: All Locations
The scene files hold 6 Vessel Fragment pickups. 4 sit in rooms our map draws, so they have pins; 2 (Howling Cliffs, Cliffs_03; Ancient Basin, Abyss_04) are in rooms the pause map has no place for. A full vessel takes 3 fragments, and 3 vessels need 9.
- Pickups in the files6each one a Vessel Fragment Control object
- Pinned on the map4one pin per fragment
- Off the pause map2found by room, no pin
- Fragments per vessel39 for 3 vessels
Most vessel fragment pages are forum threads about one missing piece. This one is a checklist built from the scene files: every room with a pickup, the doors it has and the closest bench on the way back.
The 6 pickups, area by area
Every room that holds a Vessel Fragment pickup in the scene files, with the doors the room has. The order follows the areas hub, not a difficulty order.
- 1fragment
Howling Cliffs: Cliffs_03
Doors lead to Cliffs_02
No map position
- The room sits where the pause map has no place for it, so there is no pin.
- A door of this room opens into the Gorb dream room (Cliffs_02).
- 1fragment
Forgotten Crossroads: Crossroads_37
Doors lead to Crossroads_49
- Closest bench on the map in a straight line: Crossroads_30 (Forgotten Crossroads).
- No boss pin shares the room.
- 1fragment
Greenpath: Fungus1_13
Doors lead to Fungus1_12, Fungus3_22
- Closest bench on the map in a straight line: Fungus1_31 (Greenpath).
- No boss pin shares the room.
- 1fragment
City of Tears: Ruins2_09
Doors lead to Ruins2_05
- Closest bench on the map in a straight line: Ruins2_08 (City of Tears).
- No boss pin shares the room.
- 1fragment
Deepnest: Deepnest_38
Doors lead to Deepnest_37
- Closest bench on the map in a straight line: Fungus2_31 (Fungal Wastes).
- No boss pin shares the room.
- 1fragment
Ancient Basin: Abyss_04
Doors lead to Abyss_03, Abyss_05, Abyss_06_Core, Abyss_18
No map position
- The room sits where the pause map has no place for it, so there is no pin.
- No boss pin shares the room.
Before you go
- 3 fragments, one vessel. The item text for the first fragment reads "Collect two more", the second "Collect one more".
- The map shows 4 of 6. Cliffs_03 and Abyss_04 are described by room and by the rooms their doors lead to.
- 4 pins is not the whole list. Counting the layer alone misses 2 pickups.
The files hold 6 pickups, and 3 full vessels take 9 fragments. Where the other 3 come from is not in the scene files we read.
Common mistakes
- Trusting the pins alone. 2 of the 6 pickups have no pin, because their rooms are not on the pause map.
- Counting 6 as the full set. 3 vessels take 9 fragments.
- Skipping the room next to a dream warrior. One fragment room opens off the Gorb room (Cliffs_02). See the dream bosses guide.
All data: how fragments add up
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Where the fragments are
The cards list the rooms. Pins open on the map; a card without a pin names the room and its doors.
How fragments add up
The item text counts the pieces: "Collect three to form a full vessel", then "Collect two more", then "Collect one more". That is 3 per vessel. The completion formula gives one point for each of the 3 vessels (soul reserve at 33, 66 and 99), so a full set is 9 fragments.
The scene files hold 6 pickups. The other 3 are not pickups in a room; the files we read do not say where they come from, so this page does not guess.
About these numbers
These pages read the game files of build 1.5.78.11833 (2021). Steam now has 1.5.12620 (March 2026) with fixes and no new areas; PinDrop has not re-read that build.
Room names such as Fungus1_13 are the scene names in the files. The mask shards guide lists the health side of the same hunt.
Pages to keep open
Related pages
Sources
PinDrop is fan-made and not affiliated with Team Cherry.