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ByYurii Luzhko

Hollow Knight 112% Checklist: Every Item That Counts

Game files, build 1.5.78.118335 min read

The game adds up its completion percentage from 112 points, and I read every term from the game's own code. Charms are the biggest block at 40, then 15 for the fifteen bosses and 14 for the seven abilities at two points each. Grubs, relics and the Hunter's Journal are not in the formula.

Most 112% lists are built from memory. This one is built from the game's own completion function, which I read from the program files without running the game: every flag it checks and the points each adds. The lists are grouped by what you do, and each line shows its points.

On this page

How the 112% adds up

The function starts at zero and adds points term by term. The achievement list names the two targets: "Achieve 100% game completion and finish the game" and "Achieve 112% game completion and finish the game." The groups below sum to 112.

GroupPoints
Charms40
Bosses15
Colosseum of Fools3
Warrior's Dreams7
Spells6
Nail Arts3
Abilities14
Dreamers3
Dream Nail3
Nail4
Health and soul7
Grimm Troupe2
Godhome5
Total112

Charms, masks and soul

Charms are the easy bulk: one point each, 40 in all. The mask and soul lines count the upgrades you have, not the shards: 4 masks above the starting five, and 3 Soul Vessels. See the mask shard guide. Worth 47 points together.

  1. Collect all charms+40

    One point per charm. The formula counts 39 charm flags plus the Kingsoul/Void Heart state, which is 40 in all.
    Open
  2. Add four masks (16 Mask Shards)+4

    One point per mask above the starting 5.
    Open
  3. Add three Soul Vessels+3

    One, two or three points for the soul reserve at 33, 66 or 99.
    Open
0/3 Charms, masks and soul done

Bosses, trials and dream warriors

Fifteen boss kills, the three Colosseum trials, the seven Warrior's Dreams and the Grimm Troupe pair. Worth 27 points together.

  1. False Knight+1

    One point for the kill.
    Open
  2. Hornet in Greenpath+1

    One point for the kill.
    Open
  3. Hornet in Kingdom's Edge+1

    One point for the kill.
    Open
  4. Mantis Lords+1

    One point for the kill.
    Open
  5. Soul Master+1

    One point for the kill.
    Open
  6. Dung Defender+1

    One point for the kill.
    Open
  7. Watcher Knights+1

    One point for the kill.
    Open
  8. Broken Vessel+1

    One point for the kill.
    Open
  9. Nosk+1

    One point for the kill.
    Open
  10. Uumuu+1

    One point for the kill.
    Open
  11. Traitor Lord+1

    One point for the kill.
    Open
  12. The Collector+1

    One point for the kill.
    Open
  13. Gruz Mother+1

    One point for the kill.
    Open
  14. Brooding Mawlek+1

    One point for the kill.
    Open
  15. Hive Knight+1

    One point for the kill.
    Open
  16. Trial of the Warrior+1

    Entry costs 100 Geo.
  17. Trial of the Conqueror+1

    Entry costs 450 Geo.
  18. Trial of the Fool+1

    Entry costs 800 Geo.
  19. Gorb+1

    One point for the dream fight.
    Open
  20. Elder Hu+1

    One point for the dream fight.
    Open
  21. Xero+1

    One point for the dream fight.
    Open
  22. Markoth+1

    One point for the dream fight.
    Open
  23. No Eyes+1

    One point for the dream fight.
    Open
  24. Marmu+1

    One point for the dream fight.
    Open
  25. Galien+1

    One point for the dream fight.
    Open
  26. Defeat Troupe Leader Grimm+1

    One point.
  27. Defeat the Nightmare King or destroy the Nightmare Lantern+1

    One point for either; the formula takes whichever is true.
0/27 Bosses, trials and dream warriors done

Abilities, spells and nail arts

The seven movement and key abilities are worth two points each, the most of any single item. Worth 23 points together.

  1. Upgrade all three spells+6

    Each of the three spell levels (fireball, quake, scream) adds its level, 0 to 2, so six points when all are upgraded.
  2. Learn the three nail arts+3

    Cyclone Slash, Dash Slash and Great Slash, one point each.
  3. Mothwing Cloak+2

    Two points, the heaviest single items in the formula.
    Open
  4. Mantis Claw+2

    Two points, the heaviest single items in the formula.
    Open
  5. Monarch Wings+2

    Two points, the heaviest single items in the formula.
    Open
  6. Isma's Tear+2

    Two points, the heaviest single items in the formula.
    Open
  7. Crystal Heart+2

    Two points, the heaviest single items in the formula.
    Open
  8. Shade Cloak+2

    Two points, the heaviest single items in the formula.
    Open
  9. King's Brand+2

    Two points, the heaviest single items in the formula.
    Open
0/9 Abilities, spells and nail arts done

Dreamers and the Dream Nail

The three Dreamers and the Dream Nail line: the Nail, its awakening and the Seer's last words. Worth 6 points together.

  1. Lurien the Watcher+1

    One point for the Dreamer.
    Open
  2. Herrah the Beast+1

    One point. The formula flag and our map pin say Hegemol; the achievement text calls this Dreamer Herrah the Beast.
    Open
  3. Monomon the Teacher+1

    One point for the Dreamer.
    Open
  4. Get the Dream Nail+1

    One point.
    Open
  5. Awaken the Dream Nail+1

    The game's achievement for it asks for 1,800 Essence.
  6. Hear the Seer's final words+1

    The flag is called mothDeparted; I match it to the achievement that asks for 2,400 Essence and the Seer's last words.
0/6 Dreamers and the Dream Nail done

Nail and Godhome

Four nail upgrades (see the nail upgrades guide), the Godtuner and four pantheons. Worth 9 points together.

  1. Upgrade the nail to the Pure Nail+4

    One point per upgrade, four in all.
    Open
  2. Get the Godtuner+1

    The item is called Godtuner in the game's text; the flag is hasGodfinder.
  3. Pantheon of the Master+1

    One point when its door is completed. The fifth pantheon is not in the formula.
  4. Pantheon of the Artist+1

    One point when its door is completed. The fifth pantheon is not in the formula.
  5. Pantheon of the Sage+1

    One point when its door is completed. The fifth pantheon is not in the formula.
  6. Pantheon of the Knight+1

    One point when its door is completed. The fifth pantheon is not in the formula.
0/6 Nail and Godhome done

What does not count

Because I read the whole function, I can say what is absent: grubs, Wanderer's Journals, Hallownest Seals, King's Idols, Arcane Eggs, the Hunter's Journal, Essence beyond the Dream Nail steps, charm notches, Geo, stag stations and the map. Several have their own achievements (for example "Rescue half of the imprisoned grubs" and "Rescue all of the imprisoned grubs"), but none moves the percentage.

Common mistakes

  • Chasing grubs for the percentage. They have an achievement, not a point.
  • Skipping the Seer. Her last words are one point, easy to forget after the Dream Nail awakening.
  • Doing the fifth pantheon for the number. Only the first four count.

About these numbers

These pages read the game files of build 1.5.78.11833 (2021). Steam now has 1.5.12620 (March 2026) with fixes and no new areas; PinDrop has not re-read that build.

The formula is the one in build 1.5.78.11833. If a later patch changed the points, the total would differ.

Pages to keep open

Related pages

Sources

PinDrop is fan-made and not affiliated with Team Cherry.