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14 components.collectibleProgressRenderer.hero.mappedAcross 6 components.collectibleProgressRenderer.region.plural. components.collectibleProgressRenderer.hero.mostConcentratedIn Sakurajima (DLC) (4).
components.collectibleProgressRenderer.badge.mapped6 components.collectibleProgressRenderer.region.pluralLocations
How Boss Tower progression works
Each tower hosts a single Alpha-class faction boss with its own elemental affinity and signature attack pattern. The fight has a hard 10-minute time limit — fail to win in that window and you're ejected. Tower bosses gate region access and crafting tech tiers; the rough recommended order tracks the region levels (Windswept Hills first, then Astral Mountains, Twilight Dunes, Mt. Obsidian, Sakurajima, Feybreak). Beating a tower also rewards Ancient Civilization Parts + a signature schematic.
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Distribution by region
- Sakurajima (DLC)4 · 29%
- Windswept Hills2 · 14%
- Verdant Brook2 · 14%
- Twilight Dunes2 · 14%
- Mt. Obsidian2 · 14%
- Feybreak (DLC)2 · 14%
All locations by region
Sakurajima (DLC)(4)
- PAL Genetic Research Unit Tower Entrance-140, 466
- Moonflower Tower Entrance-602, 214
- Moonflower Tower-597, 206
- Tower of the PAL Genetic Research Unit-148, 447
Windswept Hills(2)
- Rayne Syndicate Tower Entrance114, -422
- Tower of the Rayne Syndicate111, -431
Verdant Brook(2)
- Free Pal Alliance Tower Entrance168, 46
- Tower of the Free Pal Alliance181, 30
Twilight Dunes(2)
- PIDF Tower Entrance542, 334
- Tower of the PIDF556, 335
Mt. Obsidian(2)
- Eternal Pyre Tower Entrance-594, -528
- Tower of the Brothers of the Eternal Pyre-588, -518
Feybreak (DLC)(2)
- Feybreak Tower Entrance-1288, -1665
- Feybreak Tower-1293, -1668
Strategy tips
- Match your team's element to the tower boss's weakness — every tower has one strict weakness that triples damage taken.
- Stockpile high-tier Pal Spheres and revival meds before entering; the 10-minute timer punishes resetters who heal mid-fight.
- The boss does not respawn quickly — multiplayer servers gate retries by hours; single-player retries are immediate after reset.
- Tower order tracks region level brackets — don't skip Windswept Hills Tower for Mt. Obsidian until your team is Lv 30+.
Frequently asked
- How many Boss Towers are in Palworld?
- 14 mapped Boss Tower locations across Palpagos and the DLC regions. The mainland hosts the original 5 (Windswept Hills, Astral Mountains, Twilight Dunes, Mt. Obsidian, Verdant Brook); Sakurajima and Feybreak DLC each add their own boss towers.
- What level should I be for each Tower in Palworld?
- Each tower's recommended level tracks its hosting region — Windswept Hills around Lv 15, Astral Mountains Lv 25, Twilight Dunes Lv 35, Mt. Obsidian Lv 50+, Sakurajima and Feybreak Lv 55+. The 10-minute timer means under-leveled attempts almost always fail, even with perfect elemental matchup.
- Do Boss Towers respawn after clearing?
- The boss itself can be re-fought (rewards drop again, including Ancient Civilization Parts), but the once-only schematic reward only drops on the first clear. Multiplayer cooldowns vary by server settings; single-player allows immediate retries.
- Best Pal for Boss Tower fights in Palworld?
- Pick an S-tier combat Pal whose element counters the tower's weakness — Anubis or Astegon for Ground/Dragon-weak bosses, Jormuntide/Frostallion for Fire-weak, Suzaku/Faleris for Ice-weak. See the Combat Tier List for the full ranking; the right matchup matters more than raw level.
