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ByYurii Luzhko

Where to Find Magnetite in Subnautica: Biomes and Depth

Game files, build 202415583 min read

Magnetite is deep and rolled fresh in every new game. The model expects about 780 spawns, and Mountains holds the most (277), then Blood Kelp Zone (170) and Jellyshroom Caves (137). Half of all the chance lies deeper than 335 m.

Magnetite does not sit at a fixed spot, so a pin list would be wrong in your save. This page ranks the areas by how many magnetite spawns the game's own spawner tables expect there, and says how deep to dive.

The Subnautica world with the magnetite chance painted over our own terrain render: brighter means more magnetite spawn slots.
Where the model puts magnetite: brighter is likelier. Open this layer on the interactive map.

Where magnetite is most likely

The 4 areas with the most expected magnetite, with 85% of the world's chance between them. Each picture is our map render with the magnetite chance painted on it and the area's strongest cell marked.

  1. Mountains

    35% of the world's chance, 234 to 393 m deep

    277expected spawns

    Most spawns

    • About 277 of the 780 magnetite spawns the model expects per game.
    • Half of the chance here lies deeper than 317 m; the range that holds 80% of it is 234 to 393 m.
    • 5,367 spawn slots in this area can hold magnetite.
  2. Blood Kelp Zone

    22% of the world's chance, 281 to 558 m deep

    170expected spawns
    • About 170 of the 780 magnetite spawns the model expects per game.
    • Half of the chance here lies deeper than 426 m; the range that holds 80% of it is 281 to 558 m.
    • 27,486 spawn slots in this area can hold magnetite.
  3. Jellyshroom Caves

    18% of the world's chance, 227 to 285 m deep

    137expected spawns

    Shallowest of the main areas

    • About 137 of the 780 magnetite spawns the model expects per game.
    • Half of the chance here lies deeper than 253 m; the range that holds 80% of it is 227 to 285 m.
    • 1,132 spawn slots in this area can hold magnetite.
  4. Sea Treader Path

    10% of the world's chance, 202 to 444 m deep

    79expected spawns
    • About 79 of the 780 magnetite spawns the model expects per game.
    • Half of the chance here lies deeper than 346 m; the range that holds 80% of it is 202 to 444 m.
    • 7,418 spawn slots in this area can hold magnetite.

4 more areas hold the other 15%; they are in the folded table at the end.

Taking magnetite and what it makes

  1. Mining

    Taking magnetite out of the ground

    2%in large deposits
    • 2% of the expected magnetite is a large deposit, which the game keeps as a separate object from loose pieces. The Prawn suit drill arm's own text reads "Enables the mining of large resource deposits."
    • The drill arm is made from 5 Titanium, 1 Lithium, 4 Diamond at the Vehicle upgrade console.
    • How a loose piece is picked up is not in the data we read, so this page does not say.
  2. Craft

    What magnetite makes

    10recipes
    • 10 recipes in the game's crafting table use magnetite; the table below lists the heaviest users.
    • Cyclops sonar upgrade: 1 Computer chip, 3 Magnetite, made at the Cyclops fabricator.
    • Prawn suit propulsion cannon: 1 Computer chip, 5 Titanium, 2 Magnetite, 1 Lithium, made at the Vehicle upgrade console.
    See the table

Before you go

  • Top three: Mountains (277), Blood Kelp Zone (170), Jellyshroom Caves (137). Together that is 75% of the chance.
  • It is deep. 90% of the magnetite chance lies below 234 m, so plan oxygen, a depth module or a vehicle before you go.
  • Jellyshroom Caves is the shallowest of the main areas (227 to 285 m), though only 1,132 spawn slots there can carry magnetite.

The spawns are a model, not checked in a running game, and they are rolled again for every new game: a bright cell here can be empty in your save.

What magnetite is used for

10 recipes use magnetite. All of them are below.

Recipes that use magnetite
ItemMagnetite neededMade atOther ingredients
Cyclops sonar upgrade3Cyclops fabricator1 Computer chip
Prawn suit propulsion cannon2Vehicle upgrade console1 Computer chip, 5 Titanium, 1 Lithium
Repulsion cannon2Modification station1 Propulsion cannon, 1 Computer chip
Seamoth depth module MK22Modification station1 Seamoth depth module MK1, 1 Plasteel ingot, 1 Enameled glass
Seamoth sonar2Vehicle upgrade console1 Copper wire
Stasis rifle2Fabricator1 Computer chip, 1 Battery, 1 Titanium
Thermal plant2Habitat Builder5 Titanium, 1 Aerogel
Scanner room HUD chip1Scanner room fabricator1 Computer chip
Scanner room range upgrade1Scanner room fabricator1 Copper ore
Vortex torpedo1Vehicle upgrade console1 Titanium

All data

Show tables

Magnetite by area, every recipe and how the chance is worked out.

How the chance is worked out

Magnetite is not placed by hand. For every spawn slot in the world the game rolls once at the start of a new game, picking from the list of things that slot's area allows. We read those lists and the slots from the game files and add up, for magnetite, the chance of every slot. "Expected spawns" is that sum: the average over many new games, not the count in yours.

That makes this page a set of odds. A cell the map paints bright is where slots that can hold magnetite are packed closest, not a promise of a find. Nobody has checked the model against a running game, so the area order is more reliable than any single number.

Magnetite by area

Every area where the spawn tables allow magnetite, most expected spawns first. Depth is metres below sea level: the shallow end and the deep end of the range that holds 80% of the area's chance.

AreaExpected spawnsShare of the worldDepth rangeSpawn slots
Mountains27735%234 to 393 m5,367
Blood Kelp Zone17022%281 to 558 m27,486
Jellyshroom Caves13718%227 to 285 m1,132
Sea Treader Path7910%202 to 444 m7,418
Inactive Lava Zone689%1,204 to 1,378 m1,323
Ghost Tree213%632 to 661 m563
Tree Cove182%929 to 1,015 m374
Bones Field101%643 to 760 m2,101

Common mistakes

  • Searching the shallows. 90% of the magnetite chance lies below 234 m; the layer is nearly empty above that.
  • Reading a bright cell as a pin. Magnetite is rolled again for every new game, so the same cell can be empty in your save while the next one over is full.
  • Counting Mountains alone. It holds 35% of the chance, so 65% is elsewhere, and Blood Kelp Zone and Jellyshroom Caves are close behind.

About these numbers

Every fixed place on this page is read from the game files of the Steam build 20241558 (3 October 2025). Anything that is rolled again for each new game, such as ore, is a chance model built from the game's spawner tables. It has not been checked in a running game, so treat it as odds, not as a map of what you will find.

The magnetite chance is the map's "Magnetite" layer: 780 expected spawns across 8 areas.

Pages to keep open

Related pages

Sources

© Unknown Worlds Entertainment. PinDrop is fan-made and not affiliated with Unknown Worlds Entertainment.