My Summer Car Rally: Entry, Prizes and Car Prep
Register at the rally start with 500 MK (Junior) or 1,000 MK (Amateur). The form refuses until you wear a helmet and the car is inspected, has a harness, roll cage, fire extinguisher and acceptable tyres. Gold pays 2,500 MK in Junior and 8,000 MK in Amateur, decided on your two-day total.
- Junior entry500 MKgold 2,500 MK, silver 1,750 MK, bronze 1,000 MK
- Amateur entry1,000 MKgold 8,000 MK, silver 5,000 MK, bronze 3,000 MK
- Class points10needed to switch from Junior to Amateur
- Parts saving2,734 MKbuying 12 engine parts from the rally salesman
The rally runs over a weekend with a Saturday and a Sunday stage. Almost everything the game says about it sits in the registration forms and the result script, so this guide goes in the order you meet them: choose the class, equip the car, buy spares, register, drive, get paid.
On this page
The 6 steps at a glance
Every sum and rule is read from the rally scripts of build v.231210-01.
- Know the two classes. Entry, prizes and class points.
- Equip the car and yourself. Seven checks on the form.
- Buy spare engine parts from the salesman. Cheaper than Fleetari.
- Register. Saturday start, fee once.
- Drive both stages. Opponent times and penalties.
- Collect the prize. After the Sunday stage.
Step 1: Know the two classes
There are two entries. Junior costs 500 MK and pays 2,500 MK for first, 1,750 MK for second and 1,000 MK for third. Amateur costs 1,000 MK and pays 8,000 MK, 5,000 MK and 3,000 MK. You do not choose: the form compares your class points with 10 and shows Amateur once you reach them, Junior until then.
Points start at 1 (the result sheet reads "Junior Cup - Class points 1/10"). After a Junior result the script adds 1 point, and a medal adds more: 4 for gold, 2 for silver, 1 for bronze. By that arithmetic two Junior golds take you from 1 past 10. Net of the entry, a Junior gold is 2,000 MK and an Amateur gold 7,000 MK.
Which prize is which
The prize variables are named Gold, Silver, Bronze and Gold 2, Silver 2, Bronze 2. The script pays the first set on the Junior branch and the "2" set on the Amateur branch; we read that from the wiring, we did not play it through.
Step 2: Equip the car and yourself
Pressing the confirm button on the form runs seven checks and stops at the first problem, with a message. The messages and what they mean:
| The form says | What it wants | Where the files put it |
|---|---|---|
| "You are required to wear a crash helmet." | A crash helmet on your head | A helmet lies in the home yard at x -11, z 14 at the start |
| "Your car needs to be inspected and registered." | An inspected car | Inspection: 325 MK |
| "Your car is missing required safety gear." | Racing harness, roll cage, fire extinguisher, tyres | Harness 645 MK on the Racing page of Jokke's magazine; extinguisher 249 MK at Teimo's |
| "You are drunk. Go home." | Be sober | The form refuses above a drunk value of 1 |
| "No money, no rally participation for you." | 500 MK or 1,000 MK in cash | The entry for your class |
Gaps in the files
The roll cage, the extinguisher holder and the helmet are in the parts database, but we found no price or shop for the cage or the holder. The tyre check rejects tyre types 0 and 4 and the files do not name them. Jokke's magazine also sells a rally steering wheel, rally wheelset and rally suspension kit; the form does not ask for them.
Step 3: Buy spare engine parts from the salesman
The rally parts salesman sells 12 engine parts, all of which Fleetari also sells for more. Buying all 12 from him instead of Fleetari saves 2,734 MK. The five biggest differences:
| Part | Rally salesman | Fleetari | You save |
|---|---|---|---|
| Crankshaft | 400 MK | 915 MK | 515 MK |
| Rocker shaft | 300 MK | 729 MK | 429 MK |
| Alternator | 200 MK | 425 MK | 225 MK |
| Fuel pump | 100 MK | 320 MK | 220 MK |
| Water pump | 150 MK | 350 MK | 200 MK |
All parts the rally salesman sells
| Part | Rally salesman | Fleetari | You save |
|---|---|---|---|
| Crankshaft | 400 MK | 915 MK | 515 MK |
| Rocker shaft | 300 MK | 729 MK | 429 MK |
| Alternator | 200 MK | 425 MK | 225 MK |
| Fuel pump | 100 MK | 320 MK | 220 MK |
| Water pump | 150 MK | 350 MK | 200 MK |
| Starter | 100 MK | 295 MK | 195 MK |
| Headgasket | 150 MK | 329 MK | 179 MK |
| Clutch disc | 200 MK | 375 MK | 175 MK |
| Piston1 | 200 MK | 349 MK | 149 MK |
| Piston2 | 200 MK | 349 MK | 149 MK |
| Piston3 | 200 MK | 349 MK | 149 MK |
| Piston4 | 200 MK | 349 MK | 149 MK |
Step 4: Register
Walk up to the form at the Saturday start (it only responds close up; the script uses 20 units). Confirm, and 500 MK or 1,000 MK is subtracted. The Sunday start has its own form, but on the second day the script goes straight past the money check, so the fee is paid once. Both forms are on the jobs layer.
Step 5: Drive both stages
The result script draws each opponent's time at random. On the first day between 325–460 seconds (5:25 to 7:40), on the second between 355–390 seconds (5:55 to 6:30). Opponent totals therefore fall between 11:20 and 14:10. Your two-day total plus penalties is ranked against them, and a medal needs a top-three total.
The result sheet lists the penalties it counts: jump starts, Parc Ferme violations and a time penalty. The Parc Ferme penalty is 60 seconds each, added to your time.
Step 6: Collect the prize
The medals are decided after the second day. The script puts the prize sum on a PayMoney object at the Sunday finish area, so that is where you collect it. An Amateur gold also makes Fleetari phone you ("You are rally winner").
Common mistakes
- Registering with the helmet in your hands. The check wants it worn.
- Registering drunk. The form refuses when your drunk value is above 1.
- Skipping the inspection. The form needs the car inspected; the station is closed at weekends, the rally days, so do it first.
- Buying engine spares at Fleetari. The same parts cost 2,734 MK less from the rally salesman.
About these numbers
These are the start-of-game values in the files of build v.231210-01 (10 Dec 2023). Steam's latest build is v.250908-01 (8 Sep 2025), and its notes say some store prices keep rising as adverts are delivered, so prices and pay in the current game may differ.
Prize sums, entry fees and the opponent time ranges are values in the rally scripts; the prize-to-class mapping and class-point arithmetic are our reading of them.
Pages to keep open
Related pages
Sources
© Amistech Games. PinDrop is fan-made and not affiliated with Amistech Games.