My Summer Car Vehicles
10 vehicles stand in the world when a new game loads. Each row gives where it starts, how many wheels the files give it, and a link to its pin on the map.
Data: My Summer Car game files (build v.231210-01, 10 Dec 2023), read and drawn by PinDrop. © Amistech Games. PinDrop is fan-made and not affiliated with Amistech Games.
| Vehicle | Object in the files | Wheels | Start position | Map |
|---|---|---|---|---|
| Flatbed | FLATBED | 4 | x 64, z -80 | Show on map |
| Hayosiko | HAYOSIKO(1500kg, 250) | 4 | x 23, z -47 | Show on map |
| Kekmet | KEKMET(350-400psi) | 4 | x 55, z -86 | Show on map |
| Ruscko | RCO_RUSCKO12(270) | 4 | x -170, z 1041 | Show on map |
| Ferndale | FERNDALE(1630kg) | 4 | x 1554, z 724 | Show on map |
| Jonnez ES | JONNEZ ES(Clone) | 4 | x -20, z 6 | Show on map |
| Satsuma | SATSUMA(557kg, 248) | 4 | x -16, z 11 | Show on map |
| Boat | BOAT | – | x 10, z 150 | Show on map |
| Train | TRAIN | – | x 2536, z 309 | Show on map |
| Gifu | not in the vehicle list | – | x -1527, z 1325 | Show on map |
About these vehicles
Vehicle names are the scene object names from the files, written in sentence case; the object column is the exact name of the scene object, including the numbers in brackets the game puts in it (such as 557kg, 248). What those numbers mean is not stated in the files, so this page does not read them. Combine is in the vehicle list but switched off when the scene loads, so it has no pin. The train moves along the railway, so its pin is its position at load. Engine and gearbox numbers of the vehicles are not decoded from the files and are not shown.
All vehicle starts are on the vehicle map. Parts for the Satsuma are on car parts and prices. These are the start-of-game values in the files of build v.231210-01 (10 Dec 2023). Steam's latest build is v.250908-01 (8 Sep 2025), and its notes say some store prices keep rising as adverts are delivered, so prices and pay in the current game may differ.
Source fields: games/my-summer-car/data/vehicles.json: vehicles_top_level (name, x, z, active_in_scene), physics_components_by_object (Wheel count); pins from games/my-summer-car/data/map-markers.json.