My Summer Car Fishing: Spots and Fish Trap
Fishing in the files means the fish trap: it catches pike, holds up to 12, and its luck depends on which of the 4 fishing areas it sits near. A good area catches on every roll, an average one on 50% and a bad one on 20%. The only buyer we found for the fish is the grandma.
- Fishing areas4two good, one average, one bad
- Trap capacity12pike at a time
- Good areaevery rollaverage 50%, bad 20%
- Grandma pays200 MKgrilled pike with a fish order open (100 MK fresh)
There are four fishing pins on the map and one fishing tool in the files: the trap. This guide covers what each pin means, how the trap works, and what to do with the catch.
On this page
The 5 steps at a glance
Everything is read from the fish trap's scripts of build v.231210-01; the wiring has not been play-tested.
- Pick a spot. Two good, one average, one bad.
- Take the trap. It lies at the cottage.
- Set it in the water. Deep enough, hatch closed.
- Wait, then pick the fish. Up to 12.
- Take them to the grandma. Fresh or grilled.
Step 1: Pick a spot
The fishing layer has 4 pins, one per fishing area. The trap script tests them in a fixed order: a good area within 150 units, then a second good area within 300 units, then the average area within 150 units, then the bad one within 150. We cannot tell from the files which good area has the larger radius.
| Area | Position | Catch chance per roll |
|---|---|---|
| Fishing area (good) | x -879, z 503 | every roll |
| Fishing area (good) 2 | x 1369, z 714 | every roll |
| Fishing area (average) | x -172, z 971 | 50% |
| Fishing area (bad) | x 52, z 175 | 20% |
Step 2: Take the trap
One fish trap lies at the start by the cottage, at x -847, z 509. That is about 32 metres from the good fishing area beside the cottage, inside both radii the script uses, so a trap left near the cottage pier already counts as a good spot. We found no fishing rod, hook or bait among the start items or Teimo's 38 products.
Step 3: Set it in the water
The catch roll only runs when the trap sits below a height of -5 (world units), so it has to sink, not float at the surface. It also has to be closed: the script's branch for an open hatch just waits and tries again. The trap's prompt reads "OPEN TRAP" while it is closed and "CLOSE TRAP" while it is open.
Step 4: Wait, then pick the fish
Each roll comes after a random wait of 1,200 to 3,600 seconds of script time (20 to 60 minutes). A successful roll puts one pike in the trap; there are 12 fish slots. At the trap, the prompt "PICK FISH" takes a random pike out as a pike item.
Step 5: Take them to the grandma
The grandma's potato box prices "pike" and "grilled pike" separately: 10 MK and 20 MK with no order, 100 MK and 200 MK while she has a fish order open. The grandma guide has the rules. We did not find a recipe for grilling or a use for fish as food in our data.
Common mistakes
- Leaving the hatch open. An open trap catches nothing.
- Setting the trap in the shallows. The roll needs it below -5.
- Fishing outside the four areas. The script tests only those.
- Delivering fish with no fish order. You get 10 MK instead of 100 MK.
About these numbers
These are the start-of-game values in the files of build v.231210-01 (10 Dec 2023). Steam's latest build is v.250908-01 (8 Sep 2025), and its notes say some store prices keep rising as adverts are delivered, so prices and pay in the current game may differ.
Catch odds, capacity and waits are values in the 2023 build's fish trap scripts; which prompt belongs to which hatch state is our reading.
Pages to keep open
Related pages
Sources
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