How to Keep Villagers Happy in Medieval Dynasty
Game files, version 2.5.0.23 min read
A villager's Mood runs from -100 to 100, and one who reaches the bottom leaves the village. Mood falls with no food, firewood, water or bed, and rises with a sturdier house, a job and a family. It also moves work speed by -20% to +20%.
- Mood range-100 to 100the lowest point means they leave
- Work speed bonus±20%from Mood -100 to 100
- Housing11places in 3 house types
- Jobs23professions in 6 skills
The tutorial says it in pieces, in different entries. This page puts the rules for villagers in the order you will meet them, with the numbers the files hold.
The 6 steps to happy villagers

Step 1
Invite Travellers
- 10village pins, Valley
- You need the proper level of Dynasty Reputation first.
- Then look for Travellers, usually at campfires in villages (the village layer has 10 pins on the Valley map), and invite them to the settlement.

Step 2
Give each one a house
- 11house places
- Homeless newcomers lose Mood quickly, so house them early.
- You choose the house, but only people of different sexes can share one.
- A man and a woman with an age difference of at most 20 years in one house are likely to have a child after a while.
- The file lists three house types: Simple Small House (3 places), Simple House (4 places), House (4 places).
- Construction resources may vary with the house foundation.

Step 3
Stock food, water and firewood
- Store Food, Water and Firewood in the house chests.
- After you build a Resource Storage and a Food Storage, villagers collect what they need themselves, and you get a notification when they are hungry, thirsty or cold.
- Food comes from meat, fish, bread and dishes from the Kitchen, vegetables and fruit, and forest mushrooms.
- Water comes from the Well, rivers, cows milked in the Cowshed, fruit and berries.
- Firewood burns as Firewood, Sticks, Logs and Planks.

Step 4
Give them jobs
- 23professions
- Matching a task to a worker's ability gives better results.
- Employed workers gather resources, develop Technologies and raise their own skills.
- The file lists 23 worker professions in 6 skills (Extraction, Crafting, Hunting, Survival, Farming, Diplomacy), and 39 buildings that name a profession.
- Use the People Management tab to see each villager's age, mood, profession and skills, and to change housing and jobs.

Step 5
Watch Mood
- -100 to 100Mood range
- Mood runs from -100 to 100.
- At the lowest point the resident leaves.
- Missing food, firewood, water or a bed lowers it, random events move it, and a job, a family and a sturdier house raise it.
- It also sets how eagerly people work: the speed of production, the stallholders' pace of trading and the rate builders repair structures change by -20% at Mood -100 and +20% at 100.

Step 6
Train the teenagers
- halfof the adult learning rate
- Teenagers (14-18 years) can work in production buildings as apprentices.
- They learn at half the adult rate and add nothing to production, and the building needs at least one adult worker (18-55 years) for the learning to happen.
Common mistakes
- Leaving newcomers homeless. It lowers Mood fast.
- Skipping the storages. Without a Resource Storage and a Food Storage villagers cannot collect what they need on their own.
- Putting two men or two women in one house. Only people of different sexes can live together.
Pages to keep open
Related pages
Sources
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