Best Base Locations in Subnautica 2: Ranked Regions
By the pins in the files, Coral Gardens: Tufa Towers is the best-supplied region (4 of 4 base materials, 1 hazard pins, middle depth 70 m). 3 of 12 regions hold all four materials; the shallowest of them is Coral Gardens: Tufa Towers at 70 m. The files do not say where the builder will accept a base, so check the spot in game.
- Best suppliedTufa TowersCoral Gardens, 70 m deep
- All four materials3of 12 regions
- Shallowest of themTufa Towers70 m below sea level
- Regions compared12the named regions of the map
I cannot play-test where a base fits, so this page ranks the named regions by what the files can prove: how much of the first base's materials the region has and how many hazards its pins show. It is a short list to check in game.
The six best-ranked regions on the map
The numbers follow the table: base materials first, then fewer hazard pins, then the shallower middle depth. A pin is the centre of the region's pins.

The best regions for a first base
The top 6 of 12 named regions by the formula. Check the spot in game: the files do not say where the builder accepts a base.
- 4of 4 materials
Coral Gardens: Tufa Towers
Middle depth 70 m below sea level
Best supplied
- Has Titanium, Quartz, Copper, Salt in quantity (10 pins or more).
- 1 hazard pin: 0 heat vents, 0 blight fissures, 1 currents.
- 379 titanium, 53 quartz, 37 copper, 37 salt pins.
- 4of 4 materials
Coral Gardens: Graveyard
Middle depth 112 m below sea level
- Has Titanium, Quartz, Copper, Salt in quantity (10 pins or more).
- 1 hazard pin: 0 heat vents, 0 blight fissures, 1 currents.
- 587 titanium, 216 quartz, 77 copper, 175 salt pins.
- 4of 4 materials
Overgrown Ruins: Observatory
Middle depth 188 m below sea level
- Has Titanium, Quartz, Copper, Salt in quantity (10 pins or more).
- 46 hazard pins: 22 heat vents, 1 blight fissures, 23 currents.
- 816 titanium, 48 quartz, 97 copper, 37 salt pins.
- 3of 4 materials
Coral Gardens: South Raceway
Middle depth 78 m below sea level
- Has Titanium, Quartz, Salt in quantity (10 pins or more).
- 0 hazard pins: 0 heat vents, 0 blight fissures, 0 currents.
- 55 titanium, 52 quartz, 3 copper, 227 salt pins.
- 3of 4 materials
Coral Gardens: North Raceway
Middle depth 40 m below sea level
- Has Titanium, Quartz, Copper in quantity (10 pins or more).
- 1 hazard pin: 0 heat vents, 0 blight fissures, 1 currents.
- 149 titanium, 125 quartz, 11 copper, 7 salt pins.
- 3of 4 materials
Coral Gardens: Leadzone
Middle depth 53 m below sea level
- Has Titanium, Quartz, Copper in quantity (10 pins or more).
- 1 hazard pin: 0 heat vents, 0 blight fissures, 1 currents.
- 145 titanium, 56 quartz, 44 copper, 0 salt pins.
The other 6 regions are in the table under All data.
What to know
- The ranking is open. Materials with 10+ pins first, then fewer heat vent, blight and current pins, then the shallower middle depth.
- Depth is the middle of the material pins. It ignores caves and cliffs, so it says where the stuff is, not how deep the base would sit.
- This is build 0.10.0. Data from the game files, build 0.10.0 (May 2026); later patches may differ.
Common mistakes
- Treating the table as a safe list. Creatures are not in the ranking.
- Reading a missing material as "none there". It means fewer than 10 pins in the region.
- Building far from the materials. Every missing one is a trip.
All data: the materials, the full table and the hazards
Show tablesHide
The 4 steps at a glance
Step 1: Read the four materials
The first Habitat Builder pieces take titanium and a few more raw materials: the Fabricator needs 1 Titanium, 1 Copper, 1 Quartz, a Solar Panel 1 Titanium, 2 Quartz and a Hatch 1 Titanium, 1 Quartz. Salt is on the list for power storage. A region counts a material when it has at least 10 pins of it. The layers: Titanium, Quartz, Copper, Salt.
Step 2: Compare the regions
The order is the formula above. "Middle depth" is the middle of the base-material pins in metres below sea level.
| Region | Materials | Hazard pins | Titanium | Quartz | Copper | Salt | Middle depth (m) |
|---|---|---|---|---|---|---|---|
| Coral Gardens: Tufa Towers | 4 of 4 | 1 | 379 | 53 | 37 | 37 | 70 |
| Coral Gardens: Graveyard | 4 of 4 | 1 | 587 | 216 | 77 | 175 | 112 |
| Overgrown Ruins: Observatory | 4 of 4 | 46 | 816 | 48 | 97 | 37 | 188 |
| Coral Gardens: South Raceway | 3 of 4 | 0 | 55 | 52 | 3 | 227 | 78 |
| Coral Gardens: North Raceway | 3 of 4 | 1 | 149 | 125 | 11 | 7 | 40 |
| Coral Gardens: Leadzone | 3 of 4 | 1 | 145 | 56 | 44 | 0 | 53 |
| Coral Gardens: Plateaus | 3 of 4 | 5 | 1,434 | 35 | 133 | 0 | 34 |
| Coral Gardens: Shallows | 3 of 4 | 13 | 469 | 625 | 299 | 0 | 20 |
| Overgrown Ruins: Root Canyons | 3 of 4 | 21 | 85 | 10 | 0 | 14 | 377 |
| Coral Gardens: Anemone Hills | 2 of 4 | 2 | 541 | 8 | 27 | 0 | 33 |
| Coral Gardens: Blighted Coral | 2 of 4 | 8 | 50 | 21 | 3 | 0 | 35 |
| Overgrown Ruins: Power Plant | 2 of 4 | 38 | 260 | 25 | 0 | 0 | 325 |
Step 3: Check the hazards
Three pin layers mark danger: heat vents, fissures and blight and water currents. Coral Gardens: South Raceway has none. Creatures are not counted: the creature data is not built into the site yet.
Step 4: Take the shortlist to the game
Walk the region with the Habitat Builder in hand. The files hold no placement rules, so a region that ranks well here can still have no flat spot.
About these numbers
Pins are baked world-population actors in build 0.10.0; the files do not say whether the live game spawns more at run time. Data from the game files, build 0.10.0 (May 2026); later patches may differ. Pins that sit outside the named regions are left out of the table.
Pages to keep open
Related pages
Sources
PinDrop is fan-made and not affiliated with Unknown Worlds Entertainment or KRAFTON. Subnautica 2 is in early access; pins come from build 0.10.0 (14 May 2026), the live game is newer.